I have finally beaten Stage 11. Pretty brutal for me. My failures ranged from doing an action I shouldn't have done/an off-screen enemy taking a swing, to incredibly silly stuff such as picking up a stat up.
Here's a copy/paste of the coverage for what I did to beat it (wrote it as I went along).
- Starting out, I lured various soldiers to the starting place, away from the gunner's range. Then I proceeded to do the usual, bomb them, juggle the crowd to regain meter, repeat. If one or two remained, I'd use Sieg's attacks to preserve and gain more meter.
- I ran to the sides to be able to jump onto the platform on the center, and bombed the gunner right as it was about to attack (so it died in one hit). Two soldiers jumped onto the side of the platform, but I pushed them off. Then I summoned Malice to destroy the cannons, and then the generator.
- Went to defeat the shield guy on the right. I didn't want to spend meter, so I countered him until his shield was destroyed, and attacked him afterwards until he died (being careful of his spinning attack). I had no business going right, and killing the shield guy made all the enemies on the left to vanish, so I proceeded.
- There is a gap where you're able to shoot the gunner on the distance with Sniper Mode (before going down to meet another gunner). I did this so I could push it off the platform, so it wouldn't bother me at all.
- Pulled the other gunner towards me (had to be a bit close since I didn't have the long range upgrade *obviously*), then killed it via delayed jumping slashes.
- Went further down, destroyed the two orange generators (probably unnecessary), then lured soldiers up to where the gunner that I destroyed was in, then did the bomb/juggle strat against them.
- On my way up to the green generator I used a jumping slash (from a lower point, so I could land it) on the gunner I had pushed earlier, so this would knock it back a bit further to the wall, which seemed to block its shots, so I was safe to use Sniper Mode to destroy the target generator.
- Now, the hardest part of the first half of the stage, the one that I asked help for. Since I'm still not quite experienced, this bit is a bit luck based for me. Before the cutscene initiated, I summoned Malice in order to do a variation of the strat I described earlier. Instead of bombing both generators, I use Malice's Sniper Mode to either remove a good chunk of the right generator's HP, or destroy it entirely (that depends entirely on how quick the soldiers are to reach my position, and the fact that sometimes, only one unit's shots can actually land *the other either goes through the enemy, or whatever, but it doesn't register*). There were two soldiers immediately rushing through, but before Sniper Mode initiaded, the two Malice units used their strong shot (the one that knocks stuff back). I was lucky enough to destroy the right generator, but one of the units took a hit from a gunner. No biggie, since I was prepared for this (and if it meant having to deal with one less generator, that was a very appealing trade).
In the chaos, I managed to avoid the soldiers, the gunners, and the cannons, and lured the robot below. So I rushed to the far end to do the strat I detailed a few posts ago; the one about bombing soldiers, trying to catch the generator in the blast as well, while being mindful of the gunner below (I didn't push it, since this usually ends up with the robot, the soldiers, the other gunner, or the cannons tagging me). The soldiers naturally went down before the generator, but since I had already destroyed one of the generators, I had to deal with less respawns this time. Then I repeated this process until the generator was destroyed (and the soldiers went along with it).
Afterwards, I lured the robot to where I was (on the stairs), then did delayed jumping slashes until I refilled the meter back to full. Then I summoned Malice, stunned him with the lock-on ray, pressed triangle rapidly, repeat. Sieg would sometimes slide a bit to the sides, so I had to reposition quickly, so the next lock-on ray wouldn't miss. Then the robot went down relatively quickly. Then all I had to do was destroy the main generator, and this nightmare section would be over.
- But that wasn't the end of it, for there was one last section to clear (fail to clear it, and you must repeat the whole thing from scratch, and I mean the beginning of the stage, not just the section above). I just did the strat that I came up with via improvisation; run around in circles, jump slashing the gunners (sometimes I'd land a counter). Once they were all gone, the soldiers were dealt with the usual antics, bomb+juggles.
- Now I'm past the checkpoint, so I didn't have to worry too much about repeating the above if I failed at this. Anyway, for this part with soldiers, fast moving spikes, and a generator, I took one step forward and summoned Malice, then readied Sniper Mode to deal with the generator. One soldier was knocked back by one of the unit's strong shots, the others remained in their place (not within range to draw their attention). This may seem risky (and it is) because of the spikes, but more often than not, the spikes either ran into one of my shots from Sniper Mode (they were destroyed if this happened), some would zig zag past me, some would not move past the invisible wall (wouldn't get on the main path to where I was), and the ones that zig zagged past me, often, just stared at Sieg while moving slowly. Anyway, the generator was destroyed after some seconds.
- Rushed to the back, switched to Blasphemy, waited for some seconds, and then bombed the target gunner (it died in one hit owed to a counter hit, this is why I waited for some seconds).
- Ran to the top left of the map (from the perspective of where you start in), and did the same for one of the four target gunners. Killed it with a counter-bomb. Then I lured all the soldiers back to the starting point to do what I've been doing against them (bomb+juggles). Regained some meter while doing so, which I used to kill all the gunners with counters (waiting for the right moment for when they'd attack).
- Got right next to the gate on the back, summoned Malice, moved the stick forward for around half a second or less to move forward just a bit, and used Sniper Mode to hit the robot (the sole target). This would make him rush forward to where I was, despite it not being within range to 'know' my location (at least not without provocation). Moved back to the gate, just to prevent a gunner from moving towards me (since it gets pushed a bit from the robot's rush). Then I used Sniper Mode to make the robot rush towards me one more time, since it would still wander about (would need to get closer to him, which I don't want to do owed to calling everyone's attention, so I need to do this to the robot a second time). I didn't need to move out of the way, it still couldn't reach me (only barely). Then I waited for it to come closer, and when it did, I did a normal slash to stop it on its tracks, then started doing delayed jumping slashes to get a full meter again. Then I destroyed the robot with the same method I used for the other one; stun via lock-on -> press triangle rapidly -> repeat. Unsummoned, and switched to Blasphemy to prepare for the next bit.
- Skipped the cutscene with the lizard, and used Blasphemy while it was running towards me, which resulted in a counter hit. Waited for it to rush towards me. Bombed the lizard when it started doing so, moved a bit to the left to be able to forward roll past it, and it crashed into something behind me. Then I spammed bombs until it died. One spike hit me once, but I regained health back immediately (since I had destroyed the lizard, and the damage taken was relatively minor).
- Moved ahead to make the soldiers spawn. Lured all of them out of the sight of the gunners (who couldn't attack or move, but still), and then it was bomb+juggle time again. Then after all of them were dead, I summoned Malice. There is a particular spot where you're able to shoot the generator way back without alerting the gunners, or making the fast spikes spawn. I use the things on the left of the road as a guiding point (specifically the gaps in-between, the middle of the first gap is where the spikes spawn, so you want to stand behind that spot). Then I just destroyed the generator with Sniper Mode. Unsummoned, moved ahead, the spikes spawned, but soon vanished once the generator finished exploding.
- Jumped onto the next elevated area (the next encounter), summoned Malice, moved towards the left, and then forward. There is a black spot on the ground that I use as a guiding point to not move furhter (or else I'll have to deal with soldiers). Had Sieg face right (which moved the units in a desirable position, so both of them could hit the generator *sometimes this still wouldn't work, but it fortunately didn't happen this time*). Had enough time to destroy the generator, unsummon, and jump to avoid the upcoming spikes from the right. Destroyed these, then focused on the generator from the right. Then I moved to the center to snipe the central generator. Quickly unsummoned, switched to Blasphemy, and moved to the far end on the left side, waiting for soldiers. Once they came, I'd to the usual. But the problem with this part is that some gunners are always on the move, even if I'm not within range. Once they themselves get within range (one of them did), they proceed to shoot me while I'm busy dealing with the soldiers. Also, the robot was alerted since I moved towards to where it was (not on purpose, so I was forced to switch sides). The other gunner wasn't around, so I waited for the half dead (kek) soldiers to come, and the robot was fortunately stuck on the other side (it could easily clip through and get onto the platform to move towards the spot, but it didn't). So I killed all the soldiers. The other gunner came along, but I could kill it with a counter bomb.
Next, I lured the robot and did the same as with the other two robots, delayed jump slashes to get meter back. Unfortunately, the gunner came to its aid, so I had to deal with both. I bombed the gunner (not a counter), and interrupted the robot with a slash, who was rushing to hit me (an OHKO attack in NUR+). Then I got behind the gunner, in a way that it and the robot where in the same direction, then started bombing both until the gunner died. Used the lock-on ray to reset the 'counter' meter of the robot, then resumed the meter gaining shenanigans. After that was done, I destroyed the robot via the stun -> mash triangle method.
The only two threats were the alt. gunners. One of them was dealt with a counter bomb, and the other with delayed jumping slashes to get meter back.
- Next bit had soldiers. Lured them to the lower part, and you know the rest. Then I moved ahead to spawn all the other enemies (soldiers, gunners, and the generator). Here I didn't kill any soldiers, I pushed them to the left side where they can fall into a place they have no hope from returning via jumps. For this, I bombed a crowd, then attempted to juggle them towards the intended area, while being mindful of not being too close to the edge (so I wouldn't fall myself, and to avoid being shot by a gunner). After two soldiers remained to be pushed, I made use of Malice's strong shots to knock them on their backs, and kept waiting until the units pushed the soldiers below (which was great, since the gunner couldn't shoot me for using this safe method from a distance). After every soldier was knocked down there, I moved the camera to see below, waited for the gunner to shoot, took two steps to the side, and used Blasphemy's Assist. By the time Blasphemy was close, the gunner readied another attack, which resulted in an OHKO counter hit. Then I could use Sniper Mode on the generator without fear of being interrupted by soldiers or that gunner.
- The next bit took a while. I moved to the road to where I was supposed to go next, but moved back and jumped onto the platform. There, I waited for 4 fast spikes to fall to the left. I could either jump back to the area where I knocked soldiers to (by jumping down from that same spot), but this could come with the risk of a gunner shooting me. Shockingly, I didn't need to wait TOO long for all 4 spikes to fall down there. So I didn't need to worry about them at all for the remainder of this scene. But the wait wasn't over, since I wanted to lure the gunners towards the platform I was waiting from. Long story short, the two of them took the bait, and paid dearly for it.
Then I moved to the high platform where the two alt. gunners are. Chose to use the right side to get there. Then I waited until one of these gunners was ready to shoot, then I used a jumping slash to land a counter hit, which left it with about 20%~ health left, or less. I fell down below while doing so, but I could avoid the soldiers, and there were no spikes to worry about. Then I did the same; counter hit via jumping slash, which killed one of the gunners. The other was killed via a bomb counter. Proceeded to summon Malice and destroy two generators. Used Sniper Mode from a platform to destroy the robot. Didn't get meter back from it, since I could do so with the generator further in. Made my way to where the ATK stat up was to make some spikes spawn, and destroyed them with Malice. Of course, the stat up was left there. Then I did delayed jumping slashes against the generator to get meter back. Used Sniper Mode to remove about 90% of its health, unsummoned, attacked it again to regain meter, and summoned again to finish it off. Then soldiers appeared. Lured them to the area below. You know the drill.
- Final scene. Summoned Malice, and moved to the left. Made Sieg face right, so the units could have better chances to land all shots. Destroyed the generator on the left. An unit got shot twice by gunners and got knocked back, but again, this was part of the plan (since it means I have to deal with less soldiers and the one less generator). Then I ran around in a big circle clock-wise. Attacked the gunners with delayed jumping slashes as I was about to run into them, then kept running in circles. This way, the soldiers could never catch up to me, and the gunners never landed a shot on me, owed to my ever changing position (good thing that their shots don't home). After getting rid of them, I lured all the soldiers to the side of the destroyed generator, but the opposite end. Bombed all of them, juggled them ONCE, then quickly jump cancelled the third slash and made my way to where the generator was. The soldiers remained in their place. Used Sniper Mode to remove about 70% of the generator's HP, unsummoned, and used delayed jumping slashes until I got all of my meter back, and until the generator had one silver of health left (judging from the bar). Summoned Malice again on the bottom left corner (the camera facing the gate we came from). Then waited until Malice destroyed the generator on their own.
This was the tricky part. The position Sieg is in is of vital importance, since the robot cannot come close (so it can't get on your platform) if you remain on this exact corner. When the generator disappeared and the two gunners on the left appeared, the units would automatically fire a strong shot, this was the cue to start holding triangle to use Sniper Mode to juggle this gunner as far back as possible. While on Sniper Mode, I also attempt to destroy any spikes that spawn on my platform, as well as pushing off any soldier that jumps onto my platform.
Once I had killed all the spikes on this platform (including respawns), I proceeded to focus on the robot, while keeping soldiers at bay. It is imperative that no soldier ever reaches the platform while the robot is initiating its rush counter. Just kept shooting the robot while trying to keep one soldier away, but it was important to keep a constant barrage of shots on the robot, so it would just keep flinching, but if you never stop shooting it, the robot will not counter again (and the counter will very likely make it go onto the platform, likely OHKOing you and ending all of your precious progress right then and there). The other soldiers were stuck behind the robot and couldn't jump onto the platform. After destroying the robot, I waited for the soldiers to come onto the platform to do the usual antics, but I had both less room to maneuver owed to the gunner we pushed back a while ago still being able to shoot us if we move towards its position while juggling the soldiers to get meter back (and we should have very little left, owed to the long use of Sniper Mode). After carefully getting rid of the soldiers, I had more than enough bombs to counter the two gunners on the left. Destroyed the normal gunner on the right via pulling him with the lock-on ability, and doing delayed jump slashes on it, while avoiding the shots of the other gunner. The sole remaining survivor (the alt. gunner) was dealt with in the same way.
And that was the stage. What a journey it was. Most of the difficulty came from having to start from scratch after dealing with tricky scenes.
Victor was ridiculously easy in comparison. The approach was the usual, drive him to the far end on one of the sides of the arena in order to jump slash him while the black swords on the center move around. This does too little damage, but I suppose it adds up. For the shockwave attack, I used Malice, since it proves useful in NUR+. For the second shockwave attack, since Victor doesn't move to the center (he performs the attack based on where I am, not giving me time to move away to snipe him safely), I kick Blasphemy instead. Repeat until he summons soldiers, and the strategy for them doesn't change. Just make sure to use Blasphemy when you feel Victor wants to do the shockwave attack, so you can damage him with counters.
And that was that. Stage 11 finally complete.