Been replaying this for a few days now on and off, focusing on using my lesser used weapons while also disallowing the usage of the knife (outside of barrels and shit). So far it's excellent, as always, and getting a ton of new appreciation for just so many of the game's little details.
I love how the entire game is focused on a single element: shooting. And it does so many with it.
You aim at an enemy, that's neat, but this already triggers an interaction. Either they walk, or they cover their eyes (neat detail) or they dodge suddenly since they can see your laser. When you shoot, there's the infamous reactions but I just want to overstate the obvious again, you can do so much here. Headshots lead to a long stagger and kick-action, but arm-shots ironically lead to a long stagger too. Shoot them in the legs while walking triggers a fall, while standing triggers a knee-pose. If they are in the knee pose, you can shoot them again for a knockdown (looks cool as hell). You can also shoot weapons out of their arms, changing their moveset, and can even shoot the explosives in their hands (even before they ignite them). You can shoot items out of the air. I mean the shit is endless. There's so many tiny little interactions where you change the state of the enemy, it's just divine.
It's even better in groups, where you're constantly juggling states and using the enviroment (ringouts) and themselves (tnt) to your advantage.
Shooting is also used in other things. Hunting for treasure? You shoot things off walls to get them.
Puzzle? Shoot the thing.
Fishing for healing items? shoot some fish
It doesn't use other elements, it just uses what it has in fun ways to mix things up.
The movement is great, lots of control but still tight and claustrophobic. Reloading a shotgun while surrounded by 10+ Ganados is super, super tense. The game smartly uses text-lines to warn you of enemies off-screen.
Hell you can even use things against enemies. For example if they grab you, you can quickly turn around. The back-grab does 0 damage, but you can kill them with the free-animation.
It's also got so many double-edged options. Flashbangs are a group-stun, but they OHKO plagas and birds, giving them a twist. The game even acknowledges this by having a group of birds at one point, where one drops a Flashbang to reward your experimentation. Of course this shit is wildly known now, but little Raeng back in the day felt like he found the holy-arc when he figured this shit out for himself.
The game even gets other little things right, like OHKO's being impossible (you always have 1HP left after any attack outside of specific cinematic OHKOs like the chainsaw) and you can mix&combine items that don't fit in your inventory easily. And there's so many little details like shooting the bell near the church for extra enemies, detailed little animations for Leon and Ashley that are very rare, few optional (funny) cutscenes, fantastic death-animations, amazing soundtrack, great enemy variety - the list just goes on, and on, and on. Fuck me. The definition of a classic. This game could come out TODAY and we'd all just be blown away.
I also want to give a small credit to the graphics, on a CRT it straight up looks like a PS3 title at times. Extremely detailed, great models, animations, shadows, atmopshere, textures, the works. Game runs like a dream too.
Game has got great pacing too, at least until the Island.
There's also something about the game's performances, especially Paul Mercier as Leon. Sure the lines are corny, but he's legit one of the few video-game protagonists that...feels real somehow. Like it IS Leon's voice. Not sure how to put it to words.
Solid fucking gold.