> Asylum
I'm replaying it these days, just beat Killer Croc, great and tense level. The combat feels a bit simplistic compared to the sequels, but it's still fun. What's still great, though, is the atmosphere, and I also love the smaller scope of the game, with indoor areas being more prevalent here.
Also, the triple bat claw is neat, it's a bit of a pity they removed it from later games, it's very satisfying to use it to knock out multiple enemies in predator encounters, even though it doesn't happen often.
The boss fights are a bit repetitive, though, certainly not as good as the ones in Origins. I also missed being rewarded with more lore for solving the Riddler's puzzles like in City.
> Origins
The electric gloves are not a huge flaw, but they still represent an unbalanced element of the game. Oh, and they also give you massive points in challenge maps (in fact, it seems they are necessary if you want to get all medals).
Deathstroke's gadget is very fun to use (I especially enjoy throwing explosive canisters at enemies with it), but it's also unbalanced, as it tends to noticeably simplify predator sections.
To me the biggest flaw of Origins is the relative lack of innovation. I mean, City didn't exactly revolutionize the formula either, but it had enough improvements to still be an overall fresh product. Orgins often feels more like an expansion pack, albeit a great one. Heck, it even copied one of City's gadgets, while giving it a different coat of paint.
Another flaw is the presence of the grappling hook's upgrade, something that was supposedly invented only by the time of Arkham City, and you also have less grappling spots, making navigation less smooth.
Still a great game, though. I'm surprised you view it as the best, that's certainly an unpopular opinion.
> Knight
Noted. Yeah, the Batmobile being overused is a common criticism, and it appears there is a lot of tank fighting in the game. Perhaps they did it to avoid criticism about the formula getting stale after what happened with Origins? Just my speculation.
I like the innovations to combat, though, especially things like environmental takedowns, and being able to use some enemy weapons. Also, the fact that flying around was made even more smooth than in City.
I never payed too much attention to challenge maps, I must say, though when I do I tend to prefer predator maps.