Even Itsuno said they only accomplished about 60% of what they wanted to with the first Dragon's Dogma
I read this too, but I dont think it factors into the current quality of the game. That's actually scary though. If I find it so damn good now, imagine if that 40% was there.
and whenever people told me it was like Shadow of the Colossus I got really excited to take down giant beasts
I may have heard comments like this but I never pay attention. They're always wrong. True, climbing doesn't feel as epic as SotC but it has far more going on. SotC is dead basic stuff. DD/DA has stuff like monsters grabbing you off (chimera's snake tail, cyclops grabbing if you're on its head also pulling its helmet off, etc). You can build a Magic Archer as a physical attacker and learn Immolation. This sets you on fire, then you climb an enemy while on fire and with high attack power. No other game has anything like this.
That said I don't like the climbing because it just isn't my play-style.
I thought having port crystals was kind of a weird idea, and it was kind of annoying having to keep traversing the same open stretches of land when you wanted to go anywhere,
I liked the idea that you could set them up anywhere but I don't see why you could only have 5 active at a time. It was more an issue in vanilla though. In DA, you don't really have much need to run around the world to find a drake or something because all the good stuff is in BBI.
People also hyped up the combat a lot saying it was like DMC in an RPG,
Ugh, why do people say stuff like this? They said the same about CL. Neither play anything like DMC, thank God.
I also just found a lot of the enemies to be a bit boring to fight.
Some are. I mainly found certain types more annoying than anything else like harpies. But the enemies have lots of reactions and hit states which is something I love in games.
The larger enemies are great because there's tons of variation. The chimera is probably my favorite. So much going on with that thing. Too bad they never made a more powerful version after gore chimera, because once you get strong enough they go down in a few hits and all those mechanics go out the window.
Bigger world
Not sure. Bigger isn't always better as we see in a lot of open world games. I quite liked DA's smaller world.
Class/pawn system
What did you have in mind for these?
More complex combat
I welcome any improvements, but the combat is pretty advanced, though I'm not entirely sure what this means from person to person. Could you give me some examples? You said you like swords, but I avoid the melee classes though I generally know what they can do because I had a fighter pawn.
Part of the reason I didn't find it as amazing as you did could be because I never was the type of guy to make a bunch of builds in RPGs.
I only stick with ranged stuff so Ranger and Sorcerer.
It's more play-styles like with a Ranger you can go nuts up close with tenfold arrow and daggers, or play like me with the sniper shot and charge arrow from max distance, with a melee pawn to draw enemy attention away from me. I also like to use status inflicting arrows.
With the Sorcerer, you can go all out with nukes or use debilitating spells which is more my style.
I may go back to it someday to try the Scout class,
By scout I guess you mean the Strider? Daggers and shortbow?
I recommend taking a look at that playlist I posted which has indepth guides to all classes.
Spongey
If you're fighting something super strong with low stats maybe. Do you remember what it was?
Sequel
Here's what I want.
1 - Souls level up system. Let me place stats where I want. As it is now, you have to switch and play as a class you don't want to get their stat growth. Want HP? You have to play as a Warrior. Want magic? You have to play as a Sorcerer. It's totally stupid. I have a ton of build ideas but they'll never happen because of this system.
2 - They already added new class stuff in DD Online so anything like that is welcome.
3 - Don't make the world too huge.
4 - Don't make a system where stats decide everything.
Last edited by Birdman on Mon Oct 07, 2019 12:36 am; edited 1 time in total