Got a few hours in this now. Same basic deal as the first game, but vocations have more role specialization. Thief is the only class with dodge ability so far, Archers are expected to use positioning to avoid damage. Mage has no melee attack, their heavy attack button now casts the Anodyne spell.
Hitstun is severe. Characters often reel, stagger, or drop to their knees from strong hits. It's very easy to find yourself getting combo'd. The melee vocation heavy attacks will automatically transition into a special critical stab if the victim is off-balance enough. Getting hit into a wall prolongs the hitstun animation. When you or enemies are sent flying, there's impact damage on landing.
I've only fought one large monster outside of tutorials, but here's what I've learned. You can grab them without climbing, the only apparent purpose of this is when they are off-balance you can push/pull to make them fall down. When I knocked down a cyclops, I was able to do the heavy attack critical stab to his head, it did a lot of damage. When climbing on top of a monster, your character will stand and walk which gives better mobility and recovers stamina. Your attacks will still be the climbing attacks. Mage can cast Anodyne while climbing, lol. There are a few skills that can transition into climbing on hit.
You can pause at any time to munch 50 healing items like in DD1, but items now only heal recoverable white life. The rest only heals when you sleep at an inn or campsite. Using a campsite requires a camping kit, which is heavy.
Game seems harder than DD1 so far, but using a full party of 3 pawns still makes it easy.
Hitstun is severe. Characters often reel, stagger, or drop to their knees from strong hits. It's very easy to find yourself getting combo'd. The melee vocation heavy attacks will automatically transition into a special critical stab if the victim is off-balance enough. Getting hit into a wall prolongs the hitstun animation. When you or enemies are sent flying, there's impact damage on landing.
I've only fought one large monster outside of tutorials, but here's what I've learned. You can grab them without climbing, the only apparent purpose of this is when they are off-balance you can push/pull to make them fall down. When I knocked down a cyclops, I was able to do the heavy attack critical stab to his head, it did a lot of damage. When climbing on top of a monster, your character will stand and walk which gives better mobility and recovers stamina. Your attacks will still be the climbing attacks. Mage can cast Anodyne while climbing, lol. There are a few skills that can transition into climbing on hit.
You can pause at any time to munch 50 healing items like in DD1, but items now only heal recoverable white life. The rest only heals when you sleep at an inn or campsite. Using a campsite requires a camping kit, which is heavy.
Game seems harder than DD1 so far, but using a full party of 3 pawns still makes it easy.