NOTE: originally sent this to SBK, but thought it made a decent write-up so sharing it here too.
Picked up Perfect Dark. Originally played it eons ago before I had a brain, playing it now really put into perspective how badly the hobby shifted in the wrong direction. Missions are open-ended in how you tackle objectives (and failing them doesn't mean game-over, you can still play on and do the rest, though you won't unlock the next mission by doing so). Many objectives have hidden ways of accomplishing them. I.e. there's a mission where you have to hack a taxi to create a diversion, but instead you can find a hidden (remember secrets??) bomb and plant that instead, which is way faster. Objectives and starting locations also change depending on the difficulty mode and how you completed the previous mission at times (for example starting you in a far worse position if you took the easy-exit the last mission). Playing on Easy the first mission only has "reach the elevator" as objective, while on Hard there's a laundrylist.
Enemies and weapons are the star though. Every weapon has two firing modes and they are all distinct and useful. Enemies are insanely responsive for a N64 game. Every limb has unique pre-determined reactions and influences. Shoot the arm and they cannot use their gun anymore and will instead go into melee-mode to kick you. Shoot the gun out of their hand and they will swap to a side-arm (which means you can get that as well when you kill them, more ammo); or if they don't have one they'll pick up weapons lying around or go melee. Headshots are OHKO, but tricky to land. Leg shots stagger, nutshots definitely stagger. It's very well designed. Note: playing on the Xbox 360 remaster, which is just a reskin.
Surprised by the plethora of content too. Speedrunning chapters unlocks cheats, there's a fully fledged campaign co-op mode, a counter-coop (where one player is the stage's AI), and you can even do coop with a bot if you're lonely. Multiplayer has bots too and even custom-challenge maps with specific objectives (nearly 30 of them). The content of this game defies logic. There's even unlockable missions and a shooting gallery with a ranking system. In a console shooter from the early 2000s.
Picked up Perfect Dark. Originally played it eons ago before I had a brain, playing it now really put into perspective how badly the hobby shifted in the wrong direction. Missions are open-ended in how you tackle objectives (and failing them doesn't mean game-over, you can still play on and do the rest, though you won't unlock the next mission by doing so). Many objectives have hidden ways of accomplishing them. I.e. there's a mission where you have to hack a taxi to create a diversion, but instead you can find a hidden (remember secrets??) bomb and plant that instead, which is way faster. Objectives and starting locations also change depending on the difficulty mode and how you completed the previous mission at times (for example starting you in a far worse position if you took the easy-exit the last mission). Playing on Easy the first mission only has "reach the elevator" as objective, while on Hard there's a laundrylist.
Enemies and weapons are the star though. Every weapon has two firing modes and they are all distinct and useful. Enemies are insanely responsive for a N64 game. Every limb has unique pre-determined reactions and influences. Shoot the arm and they cannot use their gun anymore and will instead go into melee-mode to kick you. Shoot the gun out of their hand and they will swap to a side-arm (which means you can get that as well when you kill them, more ammo); or if they don't have one they'll pick up weapons lying around or go melee. Headshots are OHKO, but tricky to land. Leg shots stagger, nutshots definitely stagger. It's very well designed. Note: playing on the Xbox 360 remaster, which is just a reskin.
Surprised by the plethora of content too. Speedrunning chapters unlocks cheats, there's a fully fledged campaign co-op mode, a counter-coop (where one player is the stage's AI), and you can even do coop with a bot if you're lonely. Multiplayer has bots too and even custom-challenge maps with specific objectives (nearly 30 of them). The content of this game defies logic. There's even unlockable missions and a shooting gallery with a ranking system. In a console shooter from the early 2000s.