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Action Game Tierlist

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Birdman
Zapan
nepu47
Royta/Raeng
Black Adam
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1Action Game Tierlist Empty Action Game Tierlist Tue Mar 07, 2023 11:30 pm

Black Adam

Black Adam
C-Rank

Roy, I saw your tier list. I now have a window into your soul. First, I was playing ZOE1 with the expectation that it carried off into 2. I didn’t realise it was crap.

I surmised the following:

Regular enemies > bosses

Enemy variety > move variety

High difficulty/pressure/challenge > the alternative

Story, level design, music, costumes & collectables DO matter

I agree with your first 2 points. My favorite DMC5 enemies are the ones whose movesets change when you break part of them, like Chaos, Scudo Angelo and Behemoth. It’s a shame that enemies in 4 get staggered, then regen whatever part of them you broke. However, we didn’t have DMC “playground talk” in my day. Some guys in class talked about Skyrim (in general), and that’s it for IRL game talk. No mechanics. Elden Ring and Skyrim are perfect for those types of conversations, because there’s so much to explore. You can talk about hidden caves and stuff that others missed. But kids these days have no reason to do so. You can google all secrets (and probably should for Elden Ring).

Forums are the real place to discuss it, and online interactions are just more clinical. Looking back, I regret not getting Elden Ring at launch, being part of the conversation and exploring. But that’s a once-a-decade game. There’s no guarantee that a game will even work at launch, let alone be worth full price. Starfield, the next hyped one, might be a buggy mess given Fallout 4. Reviewers will still give it no less than an 8.

Coming to these games past their prime, it feels like the magic is gone. RE4 was groundbreaking at the time, but I don’t like the controls. I’d much rather walk and shoot. Then you have enemies running towards you, and slowing down as to not overwhelm the controls. I’d rather have faster controls and faster enemies, which leads onto my later point.

So I latch onto other stuff like the campiness and hit reaction. I’m not saying people have rose-tinted glasses for bad games, but if a game didn’t form a developmental part of your youth, you take a more clinical look at it. I played GoW3 and Bayonetta closer to launch, but didn’t appreciate them at the time (Bayo’s PS3 port didn’t help). Only DMC4SE and 5 got the proper timing. There’s so much stuff to play coming out, it feels like a tsunami of content you just can’t get a lid on. I wish we could go back to the olden days, like TV before streaming, where there was a chance in hell I might actually see most of it. But I know restricting content just because I can’t see it all is objectively bad.

Regarding point 3, I too like a pressure fighter. I compare it to combat sports. Boxing is a fine art, but you can’t soccer kick a guy in the face when he’s down (I know it’s banned in MMA now.) Boxers do terribly in MMA, worse than wrestlers and kickboxers. I compare boxers not being able to use their legs to the movement in RE4, or more relevantly the passivity of enemies in DMC. I would rather know that my enemies’ legs are a threat, than have the comfort of not worrying about them.

When I said NGII played like Bayo, I meant the light and heavy attacks, dodge and parry that make up the bulk of action games. I thought they had transferrable skills in movement and reaction speed, but as any boxer who goes in the octagon will show you, training for one does not make you good at the other. Muay Thai has transferrable skills. Even WWE stars have done well. But you have to specialise in one or the other. I want to be the complete fighter, the Ultimate Fighter if you will, which is why I’s rather grind a boss for 15 minutes that takes 3 (but skill checks you) than one that takes 15, is mechanically easy, but one-shots you if you fall asleep to what’s basically a rhythm game.

Speaking of, that Lucifer bossfight on Infernal Difficulty looked awful. 7 minutes of musical chairs for phase 1, then hack, hack, parry for phase 2. Reminds me of Nier’s Coliseum at Lvl 50. Stocked up on auto heal, damage heal, deadly heal and hacking combust chips. So long as I was careful, I could chip down Lvl 85 enemies with hacking and ranged weapons, allowing for 1 or 2 hits. If I really wanted, I could’ve used healing items. But was it fun, or a test of skill? No. I got bored on the CEO bossfights, and let them kill me, because I was getting tired and didn’t want to spend 30 minutes dodging each one. Especially if they pull an Agni and Rudra when one dies.

A boss fight shouldn’t be a war of attrition. It shouldn’t go on more than 5 minutes in an action game. The final challenge you can do (without unlocking the secret challenge from beating all the other coliseums) has a 1 hour timer and lvl 130 enemies. My damage output is too low for something like that. If I’m getting DPS checked in an action game, it isn’t an action game. And that’s not even counting the chip system I hate so much. The useless OS chip, having you trade out basic HUD elements to make room for better chips or basic things like auto-pickup, and the carry limit mean I spend more time in menus than fighting.

Unlike an RPG, you don’t know what you’re picking up till you do. So you sell (or most likely destroy) a junk chip that takes up 9 slots for a 2% damage boost, to pick up an identical chip that hopefully is diamond or 8 or less slots, only to find out that it also takes up 9 slots. And it only tells you what item it is when you pick it up, or fail to because your inventory’s full. You can’t ignore them because they might be diamond chips or 1 level below. Imagine if Borderlands did this? You have a tiny inventory, no storage, and can’t compare weapons on the ground. All these looter shooters should have auto-pickup and auto-sell for items that are identical to equipment in your inventory, but worse.

As for your last point, it seems I came in with the wrong mindset, again: first underestimating action mechanics, now overestimating them. I’m sure you’ve seen the Wo Long reviews: great action, not enough story, enemy variety, exploration or graphics. Easy to dismiss, but maybe I shouldn’t. It still got 8/10s though.

Raycevick did a good video on driving games, and how sim fans will eat up the same shit for 20 years. Even if you make a proper action game, the action audience hates staleness, and loves experimentation, when it works. A playable Trish from the start of DMC2 might have changed how the game is viewed today, but we can’t have the same weapons. Stuff can’t stay the same, and experiments often fail. Plus something like Wanted Dead costs $20m, and doesn’t even look as good as a AA like Hellblade. If I’m a developer or investor, I can see why a Dad of Boi makes sense.

What your tier list taught me is that the next great action game is only going to come from Capcom, Platinum, Santa Monica or Team Ninja, because they’re the ones confident enough to innovate without having to “prove” themselves, like Atomic Heart “proving” they can copy Bioshock. I used to think that these single player experiences would influence the next game developers. Mobile game devs are paid well, but no-one does it for the passion.

The guy who made Forgotten City was a lawyer before. He quit his job to mod Skyrim. Do you think anyone would sacrifice their jobs because they were so enamored by live-service bullshit, the Fortnite daycare, microtransactions, loot boxes, Angry Birds, Candy Crush, 10 different currencies and a million map markers you reveal through towers? No. They only do it for the money. When you get off the live service treadmill, you look back, and all you can think of is shame. Time wasted that could’ve gone into a new skill or hobby. Realising how manipulative it was that you were fed dopamine like a rat in a skinner box, and nothing to show for it.

But the indie sphere’s not gonna save us. I’ve played a lot of DMClones. Many, especially Chinese ones, surprisingly take more from DmC than DMC. Assault Spy is basically DmC. Punishing Gray Raven, Spirit of Fire, Wonders Abound, what they all have in common are DMC moves and the style meter, but no innovation. I have some faith in Stellar Blade, but if Black Myth Wukong and Lost Soul Aside ever get released, and they’re not 3 hour rush jobs like Bright Memory Infinite, I’ll eat my shoe.

That’s what they are, clones. Pale imitations. Even I fell into the trap. “What if Bayo, but enemies are more aggressive at night?” It’s the same with Souls clones that don’t touch the original. Imitation is flattery, but the guy modelling a Vergil clone in UE5 or Unity in his bedroom isn’t going to inspire a new generation of devs the way DMC inspired him.

I did have one original idea: what if Tekken or Street Fighter, but in 3D? You input complex fighting moves, but against AI in a single player campaign with normal levels. There’s a lot to unpack there: isn’t it basically a brawler? What’s the point of pulling off a quarter circle when a single button would do? Why fight offline AI when online opponents are more challenging? I thought DMC would be the best control method, but God Hand is actually a much better fit. However, none of that matters since Sifu, apparently the only S-tier action game to come out this/last gen, basically does all that.

You were right that it’s best to explore old action games than beg for new ones. Team Ninja’s copying Souls, Capcom’s copying their old homework, Platinum’s hit or miss, and Santa Monica’s dropped out entirely. Games are basically movies now, with the big tentpoles keeping everything afloat, and the PS2 budgets of old not able to provide the production values expected of 9th gen consoles.

Speaking of, I appreciate playing games on original consoles for the original experience, but I just can’t. It’s not (just) because I’m a cheapskate. If I buy a PS4/5, I know it’ll be gathering dust for 90% of the year. That could’ve bought a bigger SSD. The cost opportunity just isn’t worth it. I personally also don’t like redundance, or owning multiple versions of the same game. It’s the same with new games. My thoughts are “will I finish this before it goes on sale”, with “sale” now being replaced with “Humble Bundle” or “free”. Still can’t believe EGS just handed out Nioh for free. Sands of Time from Ubisoft makes sense, as it’s an old game from a dead franchise. But for a struggling company, they sure do love giving out freebies.

For Persona 5, Catherine and TLoU, there was the added complexity of whether I could finish them before they got ported to PC, and the answer was no. I bought the digitals versions years ago on PS3. Big mistake, but PC ports didn’t seem likely at the time. If the PS5 made the PS3 redundant like the Xbox did, I could see myself moving on. I hadn’t actually seen a PS5 in person till I bought Bad Company and Haze this year. I didn’t realise how big it is in person, so that’s a spacing issue as well, and another reason to wait for a Slim.

Meanwhile, MS is (rightfully) happy to put their library on PC. If the Windows Store wasn’t a broken mess that barred me from transferring games on hard drives between PCs, even when I’m logged into my MS account, freaked out when I plugged the same hard drives on the same PC into different sata ports, had overly intrusive DRM that didn’t even let me open or delete folders it put on every hard drive, regardless of whether I had a game library there or not, had no way of verifying and repairing games, requiring a redownload (especially painful when a 100GB+ game just randomly stopped working), sold different PC builds of games to the Steam version, sometimes compromising cross-saves which were hidden in obscure places, and deleting those saves off your PC when you stopped paying for Game Pass or they left your library, I might have actually seen Game Pass as a viable alternative. But due to my experience with it, it’s a dealbreaker for me.

Back on topic, I could see your pain reviewing DMC5. I love it, but can agree it was played too safe, and barely talk about it. The nail in the coffin was the Dante boss fight in the Special Edition. Two excellent fights, the best in the series. But no Nero fight, because they don’t have a blueprint for it, and didn’t want to end on a potential low. I get fanservice was necessary after DMC4/DmC, but 5 was received well, so they had some goodwill to experiment with a Nero boss. I bet there’s a prototype build on a hard drive somewhere at Capcom HQ. DMC isn’t their only franchise retreading old ground.

It’s the same for V. He has the shortest number of missions, and is “absorbed” back into Vergil, so they can wheel him out whenever. The way they handled him narratively showed little confidence, like he couldn’t stand without Vergil. It’s like how they treated Spider Man in the MCU. Why is one of his taunts him coughing, and saying he has to keep going? That’s not very intimidating.

I like the story, but I don’t like that it’s told from multiple viewpoints and out of order, and not in a good way like Pulp Fiction. Take the 3 missions where you split up. They kill the pacing because you’re basically resetting from the same chronological point over and over. There’s nothing to indicate that Dante’s travelled further and faster than the rest of them. 3’s story is unmatched, but we already knew this. Then you have the half-hearted coop, they changed button inputs for no reason, removed moves from Rebellion to hype the DSD, and finally, the costumes.

I’m a big fan of doing more with less, and I know they actually made and 3D scanned the clothes everyone wears. But you have the classy Sparda costumes in other games. Here, they all look like hobos. Nero’s got holes in his shirts, and not in that “distressed clothing” kind of way. Dante’s got that weird half-tucked shirt (do you want to cover the belt buckle or not?) Even Vergil’s coat is fraying at the edges. I don’t like V’s outfit, but it makes sense narratively and fulfils what they were going for. Everyone else is “look how scruffy and uncaring we are about our appearances, because we’re so cool”. The DMC2 Diesel outfits were cool AND modern. DMC5 Dante is literally a hobo with a shotgun. Even DmC’s aesthetic, which they aped so much, looks better.

There will almost certainly be a Nero bossfight in 6. If they turn him into Dante Jr, which they tried to avoid by not letting you switch breakers, not only will it be hard to justify his existence, but the chances of custom enemies for custom characters will be over. Both Dante and Vergil will need to kill those enemies in the Special Edition.

That’s all she wrote, folks. I’d put chapter titles or something, but I just want to be done at this point. It’s long, but the good news is when I write something, I usually never bring it up again. I have new-found respect for Mikami and Kamiya for trying new ideas and not milking what came before. I’ll wrap up by asking where you’d place Batman Arkham 1-4 (and Gotham Knights, if you’ve played it), Hifi Rush and Sonic Frontiers. Arkham Origins has been on a bit of a redemption arc lately.

Why do you think Team Ninja isn’t as influential as Capcom or Platinum? Where are the NGClones? 14 years ago, From Software was copying their homework with Ninja Blade, and now it’s the other way round. Did Ninja Gaiden just stonewall most players? Or is it because the Master Collection is expensive, doesn’t go on sale often or for very cheap, and doesn’t even contain the versions of Ninja Gaiden that people are advised to play? They should’ve done the Doom 3 thing where they give you the original and BFG versions.

Finally, I will not stand for this Heavenly Sword slander. Sure, the game may have sucked, and the motion controls may have left me playing Twing Twang longer than any sane man should, but it starred the gorgeous Anna Torv, a beauty who at her peak rivalled even ScarJo and Liz Olsen today. Then you have the GOAT, Andy Serkis. These two are straight bussin, no cap as the kids say.

2Action Game Tierlist Empty Re: Action Game Tierlist Wed Mar 08, 2023 8:44 pm

Royta/Raeng

Royta/Raeng
Admin
Veteran
Was one of the original users
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Lived through the infamous "Mentally Challenged" Souls topic
The Stinger that Stung
Passionate players that posted more than 1000 times!
Through fire and flame
Ninja Gaiden II expert

> window into my soul
And what a wretched one it is. Note: I'm honestly surprised by ... how many people watched it. 400+ people watched me ramble on and on. Rooky numbers for most but legit cool to see.

> ZoE
Yeah ZoE1 has its fans but I honestly just think it's a fun prototype of an idea that came full circle with ZoE2. I almost skipped ZoE2 because of it, don't make that mistake!

> surmised the following
Pretty accurate in terms of my preference. Note that I don't feel that's the 'best type of game' but it is one that tends to pull me in the most. You see this for example with Sekiro, it's great that its bossfights are so cool, but if I have to sit through a 30 hour game to get to 4 of those cool fights, that's not my interest.

> playgroundtalk
Yeah note that I wasn't this lucky either, my playground talk was "yo have you seen Missingno, the new pokemon???"

> RE4 and things past their prime
What helps, honestly, is having a retrostation. For example I really did not get or enjoy Halo 2. Then I played it on my CRT on original hardware, and by god, so much fell into place. I can fully understand RE4 not fully meshing with someone playing it in 4k with an Xbox controller on their 3d oled plasma ultradick holographic display. Something is missing.

> GoW3
Played it at launch and HATED it. Didn't click with me at all, sometimes you do need time and age to understand it. NGII suffered from this too, being wildly underappreciated upon release and really needing to age like a wine first.

> Lucifer
NEVER AGAIN. You can watch Bick play and talk about it and even he's like "ffs what is this shit"

> easy to underestimate or overestimate
I keep saying it time and again: time is the only true judge. If a game is good, it'll have players still dusting off their old machine en mass in 10 years. Nioh 2 still has players. Nioh 1 still has players. Who is still playing Lords of the Fallen? Who is still playing Heavy Rain? Despite not having a new game for nearly 10+ years, the Ninja Gaiden subreddit is active daily without having memees on it. That's quality.

> the future of action games
My running theory is that a lot of the great designers that are still around, are the old guard that are simply the gamers that wanted to make games in the 90s. A lot of them turned out to suck, so they're gone. But some of them were good, so they stuck. They instinctively know what's good and fun. You see all these new-wave designers, with their books, thesis's and theories and 3hour essays and that's good and all but it won't make a fun game. It's why I respect Mikami so much, he wants to foster a new generation.

> Tekken 3d fighter
You'd basically get Ninja Gaiden or Anarky Reings (and we all know how that went...). To a degree there's Urban Reighn though which is basically that.

> Dante boss fight
I honestly was surprised they even put THAT effort in, but you're right a Nero fight being absent shows just the lack of commitment once again.

> 3d clothing scan
Which was a reason they couldn't add more costumes, but my entire question is...why. Why do this. Does dante really need that realistic cloth? There's a fun interview with John Romero of Doom and he's playing doom and going like "I don't care how good this texture looks...how does it play".

> batman
I was one of the original Origins fanboys, the hipster if you will. I'd rank Origins in S (personal favourite that I replay a lot), with the rest in lower A. Maybe Knight in B since it really was too much milking (best sidecontent though). Skipped the new rpg fest sadly (loved the story concept since i'm a huge batman comic fan).

> HiFi
Haven't played it since I don't have a Series S/X.

> Sonic
Never played it.

> Team Ninja influential
Honestly, the difficulty. It is hard to put into words, but you just need to be on a forum when it goes on sale, gets a new release or is on gamepass. People bounce HARD. There's very little leeway, it's in your face immediately, it's brutal, expects a lot and also comes from an era where action games still controlled differently. These days all controls are uniform, but it started in an era where DMC jumped with Triangle. So a lot of even the basic movement tech like rolljumping is strange to them.
You saw the same happen with Nioh, where players were immediately destroyed by tutorial bosses, with their low reflexes not helping.

In essence, the main design idea behind Team Ninja is that they build games around anticipation instead of reaction. You see this very idea in their core title: Dead or Alive. You cannot react to hits, you have to anticpate them to use the counter-mechanic. Ninja Gaiden opperates the same way, if you just wait there for a hit, you will get swarmed and die. You have to take innitiative. Even with WoLong people say the counters are weird because the timing is different than Sekiro's, because it is, because it isn't about reacting, it's about anticipation. And I think that core difference, paired with them really not giving a fuck about your mental health or fairness, makes them way more niche in an already niche genre.

> Anna Torv
She was great in Fringe.

https://stinger.actieforum.com

3Action Game Tierlist Empty Re: Action Game Tierlist Fri Mar 10, 2023 1:49 am

nepu47

nepu47
C-Rank

> "What if basically X, but Y?"

I don`t think that this is a bad thing. Yes, innovation is needed, and many fans would be dissapointed. but I do think that it is more like collective biproduction of "clones" rather than an unexpected blast. Sifu burrows many ideas from Sekiro, but two are totally different.

For example, I grade Bayonetta3 or even Hi-Fi rush quiet highly, because They tried relaitively fresh ideas but with solid basics(which can be "not innovative" traditons) and succeded it.

https://www.backloggd.com/u/nepu47/

4Action Game Tierlist Empty Re: Action Game Tierlist Fri Mar 10, 2023 3:56 am

Zapan

Zapan
C-Rank

I'm curious, where can I see the tier list in question?

5Action Game Tierlist Empty Re: Action Game Tierlist Fri Mar 10, 2023 6:22 am

Birdman


SSS-Rank
The Stinger that Stung
Passionate players that posted more than 1000 times!
Veteran
Was one of the original users
The Bird
Master of Chaos Legion, Okami and Lollipop Chainsaw
Survivor
Lived through the infamous "Mentally Challenged" Souls topic

RE4 still as good as the day I first played it.

6Action Game Tierlist Empty Re: Action Game Tierlist Fri Mar 10, 2023 7:27 am

Royta/Raeng

Royta/Raeng
Admin
Veteran
Was one of the original users
Survivor
Lived through the infamous "Mentally Challenged" Souls topic
The Stinger that Stung
Passionate players that posted more than 1000 times!
Through fire and flame
Ninja Gaiden II expert

Zapan87 wrote:I'm curious, where can I see the tier list in question?
tierlist: https://www.youtube.com/watch?v=WAV6SVMuEjI

Just a fun video, nothing too serious :)

https://stinger.actieforum.com

7Action Game Tierlist Empty Re: Action Game Tierlist Fri Mar 10, 2023 10:04 pm

Zapan

Zapan
C-Rank

Royta/Raeng wrote:
Zapan87 wrote:I'm curious, where can I see the tier list in question?
tierlist: https://www.youtube.com/watch?v=WAV6SVMuEjI

Just a fun video, nothing too serious :)

Yeah, I've left a few comments on the video. As I said, to me the GoW trilogy are all excellent games, and it's very neat that we now have an in-depth guide to prove people wrong about them lacking depth.

Though I disagree about Doom 3: it's repetitive, and the jumpscares are meh.

I also disagree about NG2: that game has too much broken, unpolished stuff, especially on MN, not to mention a fair amount of horrible or mediocre bosses (Gigadeath, Water Dragon, the worm in Ch. 7, the giant monster in CH 3). Granted, even on a fresh run, there are several fun enemies that allow you to experiment a little, so you don't always have to spam UTs, but those IS Ninjas are such a*****s, and the archers are even worse (with Chapter 2 arguably taking the cake for frustration in that respect). Still a great game, though, and it becomes much more enjoyable on NG+.

The inclusion of Warrior Within is a curious choice, as I view it as more of a platform/adventure game, considering that IIRC you can legitimately avoid most battles and just focus on platforming, puzzles and exploration. It was kind of a precursor to GoW too, given the grabs and environmentals you could use. Still another very good game.

8Action Game Tierlist Empty Re: Action Game Tierlist Sat Mar 11, 2023 1:43 am

Infinity_Divide

Infinity_Divide
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The Stinger that Stung
Passionate players that posted more than 1000 times!
Psychobreak
Expert on The Evil Within

I just saw the video you posted. I'll look at it soon and see if we still line up as much as we did a couple years ago. I've changed my mind on some things so I'd be curious to also do one. Tier lists are also weird because depending on the day and how I'm feeling, I could arrange stuff differently.

>RE4 as good as the first day you played it
It's still the best game ever, afterall(after MGS3).

>doom 3
I’ve tried over and over to get into this one and I just can’t do it. The encounters are so monotonous and predictable, with super low enemy counts.

>NG2
I do feel like the odd one out on this forum. As much as I adore the core combat of NG2, I just can’t play it because of all the parts I dislike.

9Action Game Tierlist Empty Re: Action Game Tierlist Sat Mar 11, 2023 2:14 am

Phoenix Wright

Phoenix Wright
A-Rank

It is that time of year again, is it? Would be cool to see everyone's lists. I did get a notification for your tierlist vid, but haven't been able to watch it (I'll see if I have time to watch it before Monday).

>after MGS3
What of MGS2? Heard lots of great things about it.

>the odd one out on this forum
I've felt like this for a long time, but for different reasons (haven't played 90% of the games that most people here did).

>can't play it because of all the parts you dislike
Reminds me a bit of some people's takes on The Wonderful 101. Not sure if you were among them.

>badges
What's all this? New addition?

>all things God of War
Not sure if that's appropriate for someone like me. I do know a lot about GoW1, but haven't done anything beyond vanilla VH in GoWII, and I haven't even touched GoWIII, the handhelds, or Ascension (even if they're of inferior quality than the games I did play).

That would be more appropriate for people like GMG, Zim, and a couple of others.

10Action Game Tierlist Empty Re: Action Game Tierlist Sat Mar 11, 2023 3:57 am

Infinity_Divide

Infinity_Divide
S-Rank
The Stinger that Stung
Passionate players that posted more than 1000 times!
Psychobreak
Expert on The Evil Within

>what of MGS2
It’s also top tier. Has the best alert and evasion system in the series, the most challenging bosses, some really neat stuff that doesn’t pop up again in the series(guards doing routine status reports, bomb disposal making you account for routing on no kill runs, buffer on guards radioing in that can lead to some interesting setups, etc). It’s on my Mt Rushmore of vidya.

>Haven’t played 90% of the games
It’ll come. You’re not old and bitter like me.

>Wonderful 101
The bad sections are a huge blemish on a game with amazing combat, but I will say that the bad sections in W101 don’t aggravate the piss out of me. They’re a waste of time but I don’t find them too frustrating.

11Action Game Tierlist Empty Re: Action Game Tierlist Sat Mar 11, 2023 8:03 am

Royta/Raeng

Royta/Raeng
Admin
Veteran
Was one of the original users
Survivor
Lived through the infamous "Mentally Challenged" Souls topic
The Stinger that Stung
Passionate players that posted more than 1000 times!
Through fire and flame
Ninja Gaiden II expert

> W101/NGII
Yeah I have that feeling with W101, there's great parts but getting them just drags me down so I fully get people's stance on NGII. Note as said at the beginning of the video, this is just a personal-enjoyment list. Not a "I objectively subjectively think this is better".

> awards
Just something I'm testing.

https://stinger.actieforum.com

12Action Game Tierlist Empty Re: Action Game Tierlist Sat Mar 11, 2023 11:11 am

Black Adam

Black Adam
C-Rank

Forgot to ask, what of Ultrakill?

13Action Game Tierlist Empty Re: Action Game Tierlist Sat Mar 11, 2023 11:55 am

Gregorinho

Gregorinho
A-Rank

I ended up watching this last night @Royta/Raeng, great video and interesting to hear your insight! I already knew most of the games that would appear in your S-tier but there were a few that I didn't realise you enjoyed that much (VJ, KH1/3, Sifu). It's good to see a modern title up there, reassuring that it's still possible to see new games putting up a fight against the all-time classics of the genre.

I have thought about doing my own tier list but I feel like every time I'd do a repeat playthrough of a game I'd change my mind about what tier I wanted to put it in. I don't know if I'd ever feel my list was truly "right".

I feel like the shuffle you did with Doom Eternal at the end was a bit cheeky and like you wanted to bait the haters, haha. The attack on you in the comments was a bit uncalled for but I did agree that I feel like most of the game's criticisms can be seen in other games, but opinions are a matter of interpretation. You mentioned that you felt like creative play in 2016 was more of your own product while in Eternal you felt like you were being told what to do - I get where you are coming from, but I interpret it differently. For me, I felt like creativity in 2016 didn't really matter (if you unlock the upgrades that a normal player would then the Slayer is so OP that you don't really need to get "creative") and I felt like Eternal gave you just enough viable options to make fighting the enemies varied and fun (with the exception of Spirits and Stone Imps which were just stupid additions). I don't know that either of us are right or wrong - you can't control how the experience of a game applies to your tastes. No big deal though, the world would be boring if we all had the same tier list!

You mentioned "flow state" a few times and I think this is a really important factor I would base my own tier list on. My favourite games in the genre are the ones that have a sense of rhythm and momentum that really immerse you. There's a great quote that applies to these games, I think it was Bruce Lee who said it, maybe in one of his movies - "don't think, feel". In most of my favourite action titles I don't consciously have to think, my muscle memory takes over and does what it wants to do. The pace and fluidity of the animation tends to reinforce this as moving from enemy to enemy, performing attack after attack looks great in motion, almost coreographed. It's hard to define exactly what "flow state" is, but you know it when you feel it.


>Odd one out on the forum
The Souls games, the NG games, GoW2/3 - I've either not played these at all or only tried them for maybe an hour or two at most. Don't worry, it's definitely not just you. There are so many good games in the genre that I think it's understandable to have those gaps in one's library, especially when you consider how many games have the replay-value/mastery element to them that can keep you playing for so long.

> W101
This is probably the most polarising game in the genre for me. The highest highs are amazing and lowest lows are rage-inducing. I think it might have the best finale of any game I've ever played, though. I'd probably stick it around mid-tier with an asterisk noting that I think it's game everyone should at least try for how unique it is.

> MGS
I should revisit 2/3 and pay more attention to the mechanics. I love the series but most of the love I have for it was based on the story and characters, from a time before I got into action games and thought more about how games actually played. Kojima's works can certainly invite mixed opinions, but his games undoubtedly have loads of little details you probably wouldn't expect.

> Ultrakill
I'm waiting for the full release so I can binge without any restrictions. As a huge Doom Eternal fan, I'm expecting that I will love it. Truth be told, I'm a bit worried that it can't possibly live up to the praise it's been getting. It looks great though, definitely my kind of game.

14Action Game Tierlist Empty Re: Action Game Tierlist Sat Mar 11, 2023 7:30 pm

Phoenix Wright

Phoenix Wright
A-Rank

>alert/evasion
Yeah, think most of the praise I've seen for this system came from you (and SBK). Lots of neat details that, if I didn't know better, I would have thought that MGS2/3 debuted as PS3 titles.

>doesn't pop up again in the series
Surprising, especially considering that at least two of these titles were made for stronger hardware.

>it'll come
Just hope it happens sooner than later.

>W101
Guess it depends on any given person's tolerance for the bad aspects. Despite what I hear about those, I'm still willing to give it a try.

15Action Game Tierlist Empty Re: Action Game Tierlist Sun Mar 12, 2023 8:44 am

Memes of Monsoon

Memes of Monsoon
D-Rank

This was fun. I'll try to rank the games i have played from the list

S - DMC1, Bayonetta, Wonderful 101. I could sing praises of these games but I'll refrain from that.

A- DMC5- Itsuno's best game. I have quite a lot of issues but i enjoyed the hell out of this game.

B- Transformers devastation, MGR,Vanquish, Castlevania LOS2

C- Nier automata, POP WW, DmC , Castlevania LOS, ZOE 2, Ryse son of Rome, Darksiders 2

D- DMC3, DMC4, Killer is dead

E- DMC2

unexplored - Nioh

16Action Game Tierlist Empty Re: Action Game Tierlist Sun Mar 12, 2023 5:15 pm

Infinity_Divide

Infinity_Divide
S-Rank
The Stinger that Stung
Passionate players that posted more than 1000 times!
Psychobreak
Expert on The Evil Within

>memes
You’re a regular Matthewmatosis.

Is there a link to the page itself? I think it would fun to do one.

17Action Game Tierlist Empty Re: Action Game Tierlist Sun Mar 12, 2023 8:21 pm

Royta/Raeng

Royta/Raeng
Admin
Veteran
Was one of the original users
Survivor
Lived through the infamous "Mentally Challenged" Souls topic
The Stinger that Stung
Passionate players that posted more than 1000 times!
Through fire and flame
Ninja Gaiden II expert

> ultrakill
Haven't played it, one day!

> Greg
Glad you liked it! I can get that some people are outspoken, I am too, just that guy rubbed me a bit wrong. To note on Sifu, it really is good and it (paired with KH3) has restored some faith to me that modern devs can still rock it. WoLong seems to do that too now, same with ofc. the Nioh's (A-tier is still great).

> shuffle Doom at the end
Oh man I knew EXACTLY what I was in for when I did that hahahah

> don't think, feel
Way of the Dragon iirc, and I can understand what you mean. The best games to me are where you're in so deep, you are in this state where off-screen enemies' motions are known to you instinctively. That you dodge with anticipation, not reaction. And I think Ninja Gaiden games fuel that state very well.

> odd one out
I think we're all odd, and glorious.

> MGS
The more I play these the more I love them, grand games.

> the page itself
I think he deleted it, as the link I had no longer works.

https://stinger.actieforum.com

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