>doesn't ring a bell
Both he and the final boss of Yuffie’s DLC are from Dirge of Cerberus. Wouldn’t blame anyone for not knowing them (hell if I did).
>face the final boss right away
Yep, very nice overall.
>Nail Bat being effective
It has trash stats but some decent critical hit potential. Don’t know how effective it might be overall but I guess not that much compared to Cloud’s other weapons, especially since to get the most out of it you also have to be at less than ΒΌ of your health (you get bonus crit rate and damage that way, if you unlocked the upgrades for it).
>he gets those in this part
He gets two of them, one with better magic attack and other with better physical attack. They completely change his regular moveset, but that’s composed by two attacks anyway, even though it’s still pretty cool. His regular shots get replaced by a very slow but powerful melee combo, and the overcharge gets replaced with a melee charge that ends in a AoE slam.
>lv.1 not mattering that much
You would definitely feel the difference. You start the game with roughly 1000 HP, 15 strength and magic (base physical and magic attack), 10 vitality and spirit (base physical and magic defense), and you end it with 4000 HP, 80 strength and magic and 50 vitality and spirit. For the weapons you start at roughly 20 magic and physical attack and end with 90 on both (with the Buster Sword).
I was thinking that one thing you could do to emulate low level is to finish the game on Normal at first while skipping as many encounters as possible, and then replaying the game on Hard but reloading everytime you select a new chapter. So you would still be like lv.30 or something, but you would remain at that level throughout the entire game, since you are basically playing it bit by bit and reloading.
>solo Frog/Toad videos
There are some Toad vids surprisingly, but they are very boring. You can’t use any normal abilities or spells, so the game just becomes a big chipping session.
>such videos for the original FFVII
There are some low level vids on YT, didn’t find any Toad vids though.
>sounds low
At the endgame Cloud had like 80 MP, so the recovery from the shards is pretty nice. You get the shards fairly often in certain sections. For the cost of the spells it depends, but the offensive spells cost 4, 10 and 21 MP for regular, -a spells and -aga spells. Manawall costs 20 and Stop 14.
>learn to manage MP
It seems a pretty important part of Hard Mode for sure.
>how much one can learn by watching the work of others
There are certain things that are pretty hard to find (or notice) alone, and those things might drastically change the way you play a certain game (like GoW collision scaling or Arty glitches), but I always feel a bit bad when I look stuff up instead of discovering it alone.
Also, finished the Yuffie section. I will post my notes soon.
Both he and the final boss of Yuffie’s DLC are from Dirge of Cerberus. Wouldn’t blame anyone for not knowing them (hell if I did).
>face the final boss right away
Yep, very nice overall.
>Nail Bat being effective
It has trash stats but some decent critical hit potential. Don’t know how effective it might be overall but I guess not that much compared to Cloud’s other weapons, especially since to get the most out of it you also have to be at less than ΒΌ of your health (you get bonus crit rate and damage that way, if you unlocked the upgrades for it).
>he gets those in this part
He gets two of them, one with better magic attack and other with better physical attack. They completely change his regular moveset, but that’s composed by two attacks anyway, even though it’s still pretty cool. His regular shots get replaced by a very slow but powerful melee combo, and the overcharge gets replaced with a melee charge that ends in a AoE slam.
>lv.1 not mattering that much
You would definitely feel the difference. You start the game with roughly 1000 HP, 15 strength and magic (base physical and magic attack), 10 vitality and spirit (base physical and magic defense), and you end it with 4000 HP, 80 strength and magic and 50 vitality and spirit. For the weapons you start at roughly 20 magic and physical attack and end with 90 on both (with the Buster Sword).
I was thinking that one thing you could do to emulate low level is to finish the game on Normal at first while skipping as many encounters as possible, and then replaying the game on Hard but reloading everytime you select a new chapter. So you would still be like lv.30 or something, but you would remain at that level throughout the entire game, since you are basically playing it bit by bit and reloading.
>solo Frog/Toad videos
There are some Toad vids surprisingly, but they are very boring. You can’t use any normal abilities or spells, so the game just becomes a big chipping session.
>such videos for the original FFVII
There are some low level vids on YT, didn’t find any Toad vids though.
>sounds low
At the endgame Cloud had like 80 MP, so the recovery from the shards is pretty nice. You get the shards fairly often in certain sections. For the cost of the spells it depends, but the offensive spells cost 4, 10 and 21 MP for regular, -a spells and -aga spells. Manawall costs 20 and Stop 14.
>learn to manage MP
It seems a pretty important part of Hard Mode for sure.
>how much one can learn by watching the work of others
There are certain things that are pretty hard to find (or notice) alone, and those things might drastically change the way you play a certain game (like GoW collision scaling or Arty glitches), but I always feel a bit bad when I look stuff up instead of discovering it alone.
Also, finished the Yuffie section. I will post my notes soon.