I've mentioned such mechanics a few times recently as my favorite type.
I'm talking about moves or abilities that leave something out that is separate from your controlled character. I don't mean projectiles in general. If a projectiles qualifies, you have to be able to move after launching it. Preferably it will be one that moves slowly so you can build set ups around it. If it's something that sticks to the enemy then blows up later, that's fine.
Can also list zones that do something to the enemy. Not looking so much at debuffs at present, but more stuff that affects movement. Explosions, obstructions, slow (bonus points if it affects other stuff like projectiles).
I'll list some examples from what I've played. If you know any others let me know. You can include action RPGs like Tales. I once saw a short clip on Twitter but forgot which one it was but the character created a fire on the ground that lingered long enough to knock a juggled enemy into it, which knocked it back towards the player.
Okami - Cherry Bomb
The bomb stays onscreen until it detonates by either an enemy touching it or you setting it off yourself with fire, or putting out the fuse with rain to keep it around as long as you want.
Okami - Veil of Mist
Slows enemies and affects their projectiles. Sadly this doesn't affect Cherry Bomb.
Bayonetta - Durga bombs
DMC4 - Lucifer
All DMC - Round Trip
DMC5 - Nero's Ragtime (and he has a bomb one too)
Transformers Devastation - Minethrower (sticks to enemies/ground/walls)
Nier Automata - Slow Pod move, certain sword throws.
Knack 2 - Boomerang after the enemy is caught, basically turning them into a mine.
Knack 2 - Vampire Knack's tornado. Moves slow enough to chase and run or teleport past.
ZoE2 - Decoy.
While not an attack it's similar to summoning and draws enemy attention. I used this constantly while dashing away and throwing spirit bombs.
DQH - Nera's magic bubbles.
Slowing moving bubbles that will float forward until detonated.
DQH - Bianca's Plasma Dome
Leaves a giant dome of electricity.
HW: AoC - Great Fairy's whirlpool
Create a magic whirlpool that sucks in enemies.
HW: AoC - Sheikah Slate Zelda
Strong attack creates ice blocks. Can be detonated.
Fire Emblem Warriors Three Hopes
There's a few in this but I'll list the ones I have experience with.
Hubert - Dark Spikes
Attacking has a chance to put a dark spike into the enemy. You can detonate any time with the unique move button. If you keep attacking you can stack the effect and the spike becomes larger. The explosion will be larger and do more hits allowing it to be used as a juggle.
Hapi - Dark Zone
After any strong attack, or the final hit of the regular string, a dark orb will appear and hit the ground creating a dark pool. This orb just comes after the strong finishes so you can move freely. You can detonate the pool any time with the unique button.
There's more like this judging by the unique descriptions. I'll test them today.
There's also some characters in Hyrule Warriors 1 that might fit but I've only seen videos.
I'm talking about moves or abilities that leave something out that is separate from your controlled character. I don't mean projectiles in general. If a projectiles qualifies, you have to be able to move after launching it. Preferably it will be one that moves slowly so you can build set ups around it. If it's something that sticks to the enemy then blows up later, that's fine.
Can also list zones that do something to the enemy. Not looking so much at debuffs at present, but more stuff that affects movement. Explosions, obstructions, slow (bonus points if it affects other stuff like projectiles).
I'll list some examples from what I've played. If you know any others let me know. You can include action RPGs like Tales. I once saw a short clip on Twitter but forgot which one it was but the character created a fire on the ground that lingered long enough to knock a juggled enemy into it, which knocked it back towards the player.
Okami - Cherry Bomb
The bomb stays onscreen until it detonates by either an enemy touching it or you setting it off yourself with fire, or putting out the fuse with rain to keep it around as long as you want.
Okami - Veil of Mist
Slows enemies and affects their projectiles. Sadly this doesn't affect Cherry Bomb.
Bayonetta - Durga bombs
DMC4 - Lucifer
All DMC - Round Trip
DMC5 - Nero's Ragtime (and he has a bomb one too)
Transformers Devastation - Minethrower (sticks to enemies/ground/walls)
Nier Automata - Slow Pod move, certain sword throws.
Knack 2 - Boomerang after the enemy is caught, basically turning them into a mine.
Knack 2 - Vampire Knack's tornado. Moves slow enough to chase and run or teleport past.
ZoE2 - Decoy.
While not an attack it's similar to summoning and draws enemy attention. I used this constantly while dashing away and throwing spirit bombs.
DQH - Nera's magic bubbles.
Slowing moving bubbles that will float forward until detonated.
DQH - Bianca's Plasma Dome
Leaves a giant dome of electricity.
HW: AoC - Great Fairy's whirlpool
Create a magic whirlpool that sucks in enemies.
HW: AoC - Sheikah Slate Zelda
Strong attack creates ice blocks. Can be detonated.
Fire Emblem Warriors Three Hopes
There's a few in this but I'll list the ones I have experience with.
Hubert - Dark Spikes
Attacking has a chance to put a dark spike into the enemy. You can detonate any time with the unique move button. If you keep attacking you can stack the effect and the spike becomes larger. The explosion will be larger and do more hits allowing it to be used as a juggle.
Hapi - Dark Zone
After any strong attack, or the final hit of the regular string, a dark orb will appear and hit the ground creating a dark pool. This orb just comes after the strong finishes so you can move freely. You can detonate the pool any time with the unique button.
There's more like this judging by the unique descriptions. I'll test them today.
There's also some characters in Hyrule Warriors 1 that might fit but I've only seen videos.