Replaying this again after years.
I first played this not long after Chaos Legion and was instantly drawn to the ID (Innocent Devil) mechanics.
I'll try give a brief description of the various mechanics.
Combat is similar to Lament Of Innocence but there's no heavy attack button here. You can still do combo enders though by pressing Circle.
There are more weapons. Leon only had a whip. In CoD you have sword, axe, knuckle, spear and special. Special are the weird weapons. There are many types with various properties and appearance, though they largely have the same combo if within the same class. So for short swords, S,S,C is going to do two slashes then a sword throw that returns.
There is a basic crafting system. Simply have the items required and combine them. You can make weapons and armor.
IDs have a base form, and can evolve when you collect enough Evo Crystals which are dropped by enemies. There are different colored crystals and each weapon causes a certain color to drop. For example, defeating enemies with the sword makes red crystals appear.
Each ID needs a certain amount of a certain color. You'll require multiple colors as you travel the evolution path, meaning you'll need to use various weapons.
I just leveled up my fairy to its final form. Infant Fairy (starter) will evolve into a Herbest by collecting 40 Axe/Spear/or Special Evo Crystals. Higher forms usually only want one type.
IDs will sometimes drop an egg that houses a starter version, and some of the stats will carry over. Not going into that system right now.
There are different types of ID, like battle or fairy, with unique abilities. You can only have one on the field at once. They can be set to auto, where they'll do as they please, or command, where they'll use their special move (which consumes hearts) only when directed.
There are lots of similarities to CL. Some things better, some not. Like to summon, you actually have to open the pause menu and select the ID. You do the same to send it back. This is dumb and these games were released around the same time so I don't see you can't summon/disband at the tap of a button.
There are level ups. You can get Hector and your IDs to level 99. Lots of places to come back to with new IDs to access new areas. I know there's also 2 battle towers, and a boss rush mode. Sadly, crazy mode difficulty can only be unlocked after beating the game. Not the worst thing for new players but annoying for me because I've done it all before years ago.
That's it for basics. I'd like to add in depth stuff on the weapons and IDs but we'll see. I'll probably alternate between this and MHW.
I first played this not long after Chaos Legion and was instantly drawn to the ID (Innocent Devil) mechanics.
I'll try give a brief description of the various mechanics.
Combat is similar to Lament Of Innocence but there's no heavy attack button here. You can still do combo enders though by pressing Circle.
There are more weapons. Leon only had a whip. In CoD you have sword, axe, knuckle, spear and special. Special are the weird weapons. There are many types with various properties and appearance, though they largely have the same combo if within the same class. So for short swords, S,S,C is going to do two slashes then a sword throw that returns.
There is a basic crafting system. Simply have the items required and combine them. You can make weapons and armor.
IDs have a base form, and can evolve when you collect enough Evo Crystals which are dropped by enemies. There are different colored crystals and each weapon causes a certain color to drop. For example, defeating enemies with the sword makes red crystals appear.
Each ID needs a certain amount of a certain color. You'll require multiple colors as you travel the evolution path, meaning you'll need to use various weapons.
I just leveled up my fairy to its final form. Infant Fairy (starter) will evolve into a Herbest by collecting 40 Axe/Spear/or Special Evo Crystals. Higher forms usually only want one type.
IDs will sometimes drop an egg that houses a starter version, and some of the stats will carry over. Not going into that system right now.
There are different types of ID, like battle or fairy, with unique abilities. You can only have one on the field at once. They can be set to auto, where they'll do as they please, or command, where they'll use their special move (which consumes hearts) only when directed.
There are lots of similarities to CL. Some things better, some not. Like to summon, you actually have to open the pause menu and select the ID. You do the same to send it back. This is dumb and these games were released around the same time so I don't see you can't summon/disband at the tap of a button.
There are level ups. You can get Hector and your IDs to level 99. Lots of places to come back to with new IDs to access new areas. I know there's also 2 battle towers, and a boss rush mode. Sadly, crazy mode difficulty can only be unlocked after beating the game. Not the worst thing for new players but annoying for me because I've done it all before years ago.
That's it for basics. I'd like to add in depth stuff on the weapons and IDs but we'll see. I'll probably alternate between this and MHW.
Last edited by Birdman on Sun Oct 06, 2019 4:37 pm; edited 1 time in total