Malcar wrote:It basically nerfed every strategy except one. In HM1 you could play a level in different ways. Focusing on the guns, on the melee weapons, on throws, on executions, on baiting the enemies, and mixing these to create a dynamic experience. HM2 makes enemies more reactive, disincentivizing melee, increases their FoV and makes the levels with more straight lines of sights, making executions riskier, nerfs the throw physics, gives you less masks (which give you a different power/perk depending on which one you choose) per level and so on. The best strategy is always baiting enemies with gunshots and waiting for them to come to you (unless you memorize the layouts perfectly and kill them before they even get a chance to spot you, but even there you'll be baiting them regardless in a lot of cases), since they move faster and hear gunshots more consistently than the first game.
All of this would have been fine if they buffed the playable characters, but often they are weaker than the ones in HM1. It would be like if NGII Ryu was the exact same as NGB Ryu but enemies were weaker to UTs.
Also the level design is atrocious and only exacerbates the problems I described.
No offence, but what I take from this summary is that you hold everything that is dear to you against this other game. Just for not being that game.
So, it's not for you, I got that. You just wanted more of the same. A refined consumer product. OK.
I find that boring; playing it save because the fan base is already established.
"Give 'em more of what they want" (quoting Raeng:
They don't know what they want. I'd add in my fashion:
They only see what they're missing.), from a creating standpoint, is a cowards excuse. I think Indies are alternatives from fat and lazy cooperate marketing, or am I wrong with this assumption? That merit would set
Wrong Number into art. The Golden Standard of More of the Same Thing is something that should be more under attack. But, alas.
As for what I am playing now: A certain comic book put me in the mood for a certain game. Yeah, same as pornography for everybody else, but with a caramel twist. The contents of the comic are new to me, alas not the era it was produced. The very early 2000. You didn't know me then, so I make it very brief. A time after graduation and a post-school social circle. Fighting games were still strong in itself in these days. And, my ticket into action. Of course I mean
3D fighting games. My pals were stoic Tekken grunts, and I looked beyond that and came very late into
Dead or Alive via XboX. Now hold your prejudice.
I am playing DoA2 Ultimate on original hardware. And I marvel at what I and so many others missed out on back in the days. Playing single 20 years later spares me the sneering remarks from my former sexually-insecure cronies that would dismiss so many things while secretly being hype about it. To echo a ealier post from Raeng, I'm having a ton of fun with it. I honestly consider many stages works of digital art. In structure, aesthetics, and, yes, mood. Impressive. Even played alone it's heavy on the action. Not in visual effects as Tekken does. More WHAM in knocking the opponent around the multi-leveled stages. Most fighting games bore without some slob to play against. But not DoA. All that no one can see who does not get past some pairs of bouncing tits. DoA HAS MALE FIGHTERS?! Duh.