It fixed quite a few things, from the top of my head:
- higher fps
- new difficulty modes
- devil trigger isn't this weird 'everyone now flies' thing
- more costumes
- colorcoding is nerfed
- turbo mode
- parry was made harder
- iirc devil trigger charged faster too
- lock-on (lol)
- Vergil playable in BP
- Must Style difficulty (why hasn't this been brought back...)
- framedata changes on specific moves (too many to note)
- higher damage and agression from foes
- revamped style-rank system
Probably a lot more but it's been ages. Ironically the game was a little bit of a middlefinger once again, as most DmC fans were on PC where the mods were at....yet that platform never got this version haha
edit: https://devilmaycry.org/threads/dmc-definitive-edition-full-changelist.20107/
Here's the whole list, it's quite a lot.
edit2:
> Dmc3
Yeah DMC1 is more of an arcade game, where knowledge-checks can speed it up significantly. Many enemies have very unique weaknesses, like standing on the shadow's spike to open his core or using a shotgun in the spine of those lizards (forgot the name) for an OHKO. It's fantastic in that regard, very deep game. The result though is that an experienced player who is good at managing meter, will just straight up murder through the game.
DMC3 adds a small touch to the DT system, in that if a specific amount of enemies are killed, everything on screen DTs. There are ways around his, once again, but they are far harder to do properly i.e. damage all enemies equally and kill them with an AoE for example. DT'd Lusts with their tracking hyper armor anti-air move are a nightmare.
- higher fps
- new difficulty modes
- devil trigger isn't this weird 'everyone now flies' thing
- more costumes
- colorcoding is nerfed
- turbo mode
- parry was made harder
- iirc devil trigger charged faster too
- lock-on (lol)
- Vergil playable in BP
- Must Style difficulty (why hasn't this been brought back...)
- framedata changes on specific moves (too many to note)
- higher damage and agression from foes
- revamped style-rank system
Probably a lot more but it's been ages. Ironically the game was a little bit of a middlefinger once again, as most DmC fans were on PC where the mods were at....yet that platform never got this version haha
edit: https://devilmaycry.org/threads/dmc-definitive-edition-full-changelist.20107/
Here's the whole list, it's quite a lot.
edit2:
> Dmc3
Yeah DMC1 is more of an arcade game, where knowledge-checks can speed it up significantly. Many enemies have very unique weaknesses, like standing on the shadow's spike to open his core or using a shotgun in the spine of those lizards (forgot the name) for an OHKO. It's fantastic in that regard, very deep game. The result though is that an experienced player who is good at managing meter, will just straight up murder through the game.
DMC3 adds a small touch to the DT system, in that if a specific amount of enemies are killed, everything on screen DTs. There are ways around his, once again, but they are far harder to do properly i.e. damage all enemies equally and kill them with an AoE for example. DT'd Lusts with their tracking hyper armor anti-air move are a nightmare.