Royta/Raeng wrote:Without a doubt the most interesting reveal for me. If we take the leaks into account it will apparently also heavily feature co-op functionality, which is interesting. I must admit to being glad of not being a series fan too much, as its shift from RPG to Action RPG is getting more and more insane by the second I feel.[
I'd be surprised if this was still using ATB. THey might use those terms, like MP etc for functions, but it really does look like a straight up action-game with perhaps lite RPG aspects. I'm also surprised by its shift to more medival style of world, which is quite rare for this series IIRC.
As someone who's played every game *and* all of Square Enix' other fare it's not really quite as simple as shifting from RPG to Action RPG. The intention is to deliver something in between. They stated ATB was them moving closer to Action... it seems to be their mission to explore the middle ground. When I say it still uses ATB I don't mean that it'll definitely only be menus. I mean they'll involve waiting for a bar to fill with commands in some way. They did that in 7R with the pause/shortcut system, but they also did that with XV where the controlled character was done in purely real time action style, but there was still a refilling bar you could use to give your partners commands.
Final Fantasy's always set out to be that experimental game to stand out from Dragon Quest.
I'm also surprised by its shift to more medival style of world, which is quite rare for this series IIRC.
Birdman wrote:>medieval style
That's why I said it looks like DD.
Not really... 1-5, 9 and 12 were all medieval. That's almost half the series. Of the non medieval ones, 6 was industrial age (people like to throw this one in with the medieval games), 7 and 8 were how they liked to paint the future in the 90s, 10 couldn't really fit into any one era, 13 was futuristic and XV was just modern. Another intention of the series is to be different every time, hence the different settings, but Medieval era is not only the original style of setting for the series, it's also the most common, especially when you consider all the spin-offs. Actually, there's a not insignificant number of people who've been asking for them to return to medieval style and appreciate XVI for doing so again.
It's also true that *every* title going back to the first game regardless of their setting has sci-fi elements. The medieval ones just keep it a secret and use it as a plot twist (FF1 had an endgame dungeon on a space station where you fight a robot that launches nukes, final fantasy 4 swerves from its classical fantasy light and dark story to be about aliens from the moon, etc.) Regardless, it shouldn't really be a point of contention in my opinion. Just like 9, 16 is returning to medieval style after an absence and is going to include some secretly sci-fi element like what's normal for the series.
The point is, Final Fantasy is at heart, experimental and subversive, and you can't really look at one or two titles for a complete picture of what the series is and tries to do. Every game they'll do something different story and gameplay wise and that's what we can count on.
This time we're getting flashy DMC inspired combat and we'll have to wait and see how that could possibly fit in with the RPG side of things. Regardless, I'm excited and interested. Not just because I like that type of combat, but also because I want to see how it'll fall into place with the usual RPG mechanics of the series. See this quote from the interview I linked.
Ryota Suzuki: “I may be exaggerating, but nowadays many believe that Command RPG itself is old-fashioned. These games are called JRPGs outside Japan, and older players will play them, but the younger generation, raised playing GTA and FPS games, aren’t used to Command based battles systems. They feel weird seeing a system where the enemies and allies will simply stand as they wait for commands. Square Enix still deem RPGs as important though. We plan to make games for those who enjoyed our works until now, and for the younger players who are more used to Action games.”
ALSO, in the clip I posted in my first post (
https://streamable.com/2q9q7r ) I realized it's not just jump cancelling, it appears the main character has Snatch too... it's hard to notice because they cut it so it looks like he starts the aerial rave with the launcher, but actually it's a separate clip that starts with him pulling the enemy towards him in a manner that looks like Snatch. Definitely feels like DMC5 may have started causing japanese devs to start borrowing from the series again like what DMC3 did years ago.