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God Hand general discussion

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51God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Mon Jul 08, 2019 8:12 pm

Nadster


B-Rank
Getting to level 3 and level Die is really fun!

52God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Tue Jul 09, 2019 7:46 am

Royta/Raeng

Royta/Raeng
Admin
It is so dumb that Hard Mode just disables that mechanic in favour of a set-level. Always loved the way that mechanic played out!

https://stinger.actieforum.com

53God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Jul 10, 2019 12:46 am

Birdman


Moderator
Roy I agree with that to an extent but what if you can keep it on Die regardless?

54God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Jul 10, 2019 10:10 am

Royta/Raeng

Royta/Raeng
Admin
Then that's fine, but you at least have the pressure to keep up the quality of gameplay. While on Hard Mode currently there's no such pressure, as you're never punished (outside of dying). Also kind of destroys the economics system, as you always get max-kill rewards at the end of a chapter as a result since you get full Die Kills.

https://stinger.actieforum.com

55God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Jul 10, 2019 10:40 am

Birdman


Moderator
>Punishment/economics
Maybe they should've made different rules for Die, like dying at all meant you get nothing at the end of a chapter.

56God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Jul 10, 2019 11:30 am

Royta/Raeng

Royta/Raeng
Admin
Note that I'm talking about Hard Mode. On Normal Mode, LevelDie is basically level4, and thus if you kill a foe at that level you get extra money as opposed to level3 kills. But considering Hard Mode just locks you in level4 by default...you always have max money. The whole Hard Mode really feels like an after thought imo.

https://stinger.actieforum.com

57God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Jul 17, 2019 4:17 am

Birdman


Moderator
I get the merits of the mechanic, but I'd rather it stay full speed the whole time. I'll never go back to normal because getting hit means the enemies will slow down and become less dangerous. I think it takes a few hits for that to happen though.

58God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Jul 17, 2019 7:51 am

Royta/Raeng

Royta/Raeng
Admin
It does, but for me just staying in Level Die is a tad boring. Granted, this comes from a guy with a lot of runs under his belt. So for me the only thing that's really interesting is staying at LevelDie, not surviving it.

https://stinger.actieforum.com

59God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Tue Aug 13, 2019 10:46 pm

TheFirmament1

TheFirmament1
B-Rank
I'm always confused as to why the D-Pad wasn't used in this game aside from the menus. If there's one thing I hate in games consistently, it's wasted buttons.

60God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Tue Aug 13, 2019 10:55 pm

Birdman


Moderator
Would have been cool to have move loadouts set to it

61God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Aug 14, 2019 8:13 am

Royta/Raeng

Royta/Raeng
Admin
Yeah I always kept that in mind as well myself, would've really been cool but might have been a technical limitation.

https://stinger.actieforum.com

62God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Nov 06, 2019 7:09 am

GodModeGOD

GodModeGOD
D-Rank
I'd seen some good work from various runners (and learned a bit from SBK), but only got to play very little (Oni and Eternal both gave up super fast). More is the pity. Not so much interested in the mixing-and-matching for combos (style) crap, but the cheap bullshit and environmental stuff seemed pretty swell. Can't remember how much friendly fire there was (don't think it had in-fighting or factions).

https://www.gamespot.com/forums/the-ultimate-god-of-war-union-bo

63God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Nov 06, 2019 8:41 am

Royta/Raeng

Royta/Raeng
Admin
No factions, but enemies could damage each other pretty significantly as I recall with some moves, but this was rare. I still put it very high on my list of top-action games, but its length and later enemies also tend to bore me in some instances. Should give it another run one day, but Hard KMS really burned me out as did Hard KMS NUR.

https://stinger.actieforum.com

64God Hand general discussion  - Page 2 Empty Re: God Hand general discussion on Wed Nov 06, 2019 11:51 am

GodModeGOD

GodModeGOD
D-Rank
>significant friendly fire
Helps offset lack of factions. I'm guessing no in-fighting.

>rare
Of course.

>bored with later foes
Ran out of new things by then, did they?

>burned out
I've heard nice things about those runs.

https://www.gamespot.com/forums/the-ultimate-god-of-war-union-bo

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