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Astral Chain Revealed

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151Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 7:55 am

Birdman


Moderator
>criticals
I wish games would go back to the old days where YOU do the critical, not some percentage. Onimusha, GH, CL.

>Claw
Sounds like this game's Perfect Thanatos.

>arm legion grab
CL's arm legion grabs too. Not a pull in move, but still a grab. The list goes on lol.

152Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 9:04 am

Royta/Raeng

Royta/Raeng
Admin
> Criticals
It is pretty great here, not sure where this complaint comes from. The RNG criticals are barely present and not really worth it. Backstab setups are fantastic, using yourself or a Hit Rush Legion to lure aggro, while for instance Arm Legion does his multi-hit from behind for 30 critical hits. Plenty of skill present here. Also in using enemy weaknesses like headshots, or tentacles opening their mouths. One boss takes instant critical damage when hit when he opens his mouth.

> Claw
It's basically a Devil Trigger. You become a Claw Legion, auto target claw-strikes with 100% Crit rate and high damage+stagger, ranged projectile and a shockwave.

https://stinger.actieforum.com

153Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 10:15 am

Gregorinho

Gregorinho
C-Rank
Do the damage numbers look different for crits? I turned them off, but I'll turn them back on if they give useful info.

Also, I figured out last night why I was struggling with the game so much (well, to an extent, I was just playing pretty badly to begin with). I discovered the Orders menu last night... I had 88 that I hadn't redeemed! I might have been a bit "underleveled" for the last stretch of the game. I now have around 90 rare material codes, but I need the premium ones now so I don't think I have much use for them.

154Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 10:24 am

Birdman


Moderator
>criticals
I mean purely as a stat. Stuff like backstabs and that are fine because they require set ups and skill.

155Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 11:37 am

Royta/Raeng

Royta/Raeng
Admin
It's there for the people that want RNG to work in their favour I guess, doesn't really hurt the game as much that it also appeases another audience.

And yeah @Gregorinho, criticals have yellow numbers with some >>160<< visual for instance. It is very clear.

https://stinger.actieforum.com

156Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 1:18 pm

Birdman


Moderator
Well, I'm not exactly against them, but if I had to choose...

It's just more interesting if there are various states and set ups. I'm not a huge fans of crits in MHW either. Not the worst thing in the world by any stretch, but again, if I had to choose a system, it wouldn't be solely based on RNG.

157Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 1:20 pm

Royta/Raeng

Royta/Raeng
Admin
I get that, but only if its either/or. But you don't have to choose here, it it simply has both, so I don't see any problem with it being there honestly. One hit might at one time deal +20% damage, I can live with that. We still have enemies being in various states with setups giving unique rewards through stun, ring-outs, canceling enemy attacks or, unique to this game, special Synch attacks.

For instance stopping an enemy's attack animation with Blade Mode gives a unique Synch Move that you can only get that way.

https://stinger.actieforum.com

158Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 2:04 pm

Gregorinho

Gregorinho
C-Rank
I'm in agreement with both of you guys here. Preferably crits would be saved for specific scenarios in combat (i.e. using your skill to get access to an enemy weakpoint) rather than having a chance from any attack, as that kind of ventures towards RPG territory, which I'm not really a fan of for action titles.

However, with this game, the chance for random crits seems to be so small that you can't really rely on it, it's more of an occasional bonus. If you're randomly getting crits with your basic weapons it's not going to provide that much of a benefit anyway, so it doesn't seem to alter the gameplay too much. As Raeng suggested, it probably suits both crowds with this approach.

159Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 2:37 pm

Royta/Raeng

Royta/Raeng
Admin
I think that's mostly it. You can play around it in a sense, there's a potion that gives +30% crit for 1 minute and you can stack abilities on a Legion that he gets around +6% critical hit chance. Take the inate and you're probably looking at a 1/3 chance that a hit does 25% more damage, which still isn't all that fantastic. But it's a fun way for players that are bad to get some extra damage out I guess.

You're way better off as a player to stack Critical Hit Damage buffs on your legion instead of Critical Hit Chance. Reward your punishes more. I like the RPG elements here to a degree, most of the stat inflation isn't too high, items deal great base damage and your basic moveset is already great.

https://stinger.actieforum.com

160Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 7:20 pm

Gregorinho

Gregorinho
C-Rank
How far through File 12 are you Raeng? I think it's R2-13 i'm up to and it's a complete nightmare.

161Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Sep 16, 2019 10:08 pm

Royta/Raeng

Royta/Raeng
Admin
I beat most of the R1 and R2s, now moving on to R1-A and R2-A etc. Some are quite brutal not gonna lie!

https://stinger.actieforum.com

162Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Thu Sep 19, 2019 10:00 pm

Royta/Raeng

Royta/Raeng
Admin
https://twitter.com/RoytaMustDie/status/1174773730741903360
You can use Legion Fusion and its cancel ability to cancel any combo, this is just an example but it looks pretty sweet. Though I will get tired really fast of the opening intro of the song this way haha.

https://twitter.com/RoytaMustDie/status/1174774319475347456
Basically, you dismiss the Fusion the second it activates. Fusion fully charges your meter, basically giving you infinite limiter to wreck enemies with.

It is absolutely busted haha! Damn.

https://stinger.actieforum.com

163Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Sat Sep 21, 2019 10:02 am

Gregorinho

Gregorinho
C-Rank
I didn't even realise you could deactivate the fusion without letting the bar run empty! Is it just the same command again (both sticks)?

I never get bored of watching the sync attack after a bind with Sword, it's brilliant.

164Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Sun Sep 22, 2019 9:47 pm

Royta/Raeng

Royta/Raeng
Admin
You press the Dismiss Legion button!

Also started my No Upgrade Run, going pretty solid so far, will make a topic tomorrow I think with notes etc.

https://stinger.actieforum.com

165Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Thu Sep 26, 2019 10:36 pm

Birdman


Moderator
Important question.

Which is better for this game? Pro controller or Switch controls?

166Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Fri Sep 27, 2019 8:03 am

Royta/Raeng

Royta/Raeng
Admin
Pro, by far. I've tried using the joycons but it just doesn't have that 'oomph'. If you can though, arrange a controller that doesn't support Gyro Aiming. The game has it, and you cannot turn it off which is quite annoying.

https://stinger.actieforum.com

167Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Fri Sep 27, 2019 11:23 am

hedfone

hedfone
B-Rank
I just learned about these 8bitdo dongles that are like $20 USD that allow you to use ps4 controllers with the switch, even the motion stuff. Haven't bought one yet but I plan to soon. I wish I knew about it before I spent 60 on a pro controller. Though the pro controller is super solid, I never would have expected that after owning a wii pro controller which just felt like a kids toy.

168Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Fri Sep 27, 2019 11:42 am

Royta/Raeng

Royta/Raeng
Admin
You have a link to these dongles? Would be interested in it. Because if there's one thing I'm really missing from the Switch it's a somewhat decent D-pad. The one on the Joycons is really bad, the one on the Pro-controller is even worse (can you imagine).

https://stinger.actieforum.com

169Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Fri Sep 27, 2019 11:57 am

hedfone

hedfone
B-Rank

170Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Fri Sep 27, 2019 12:37 pm

Royta/Raeng

Royta/Raeng
Admin
I don't mind the dpad on the joycons too much, but I don't like them either. The one on the SNES is still favoured by me, which is weird. You'd think they'd just grab that d-pad and slap it on here.

https://stinger.actieforum.com

171Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Oct 07, 2019 9:57 pm

Royta/Raeng

Royta/Raeng
Admin
Been very, very deep into this game. Cannot let it go. Just finished up the last of the 71 side missions in the endgame. They are all basically 'combat scenarios' and they really go the Ninja Gaiden route later-on. We're talking full on "here's all three major boss fights at once, at the highest setting, good luck...oh and this is just wave 1 of 10".

One, R3-17 I think it is called, sees you face off against every mini, side and main boss in the game in pairs, in one grueling long brawl. It is absolutely bonkers and I love it. Always felt that games tend to not go 'ham' with these challenges enough, and this mode generally just gives you the finger. There's even a fight where you fight against every enemy in the game in a row. One slip up, and it is a full restart.

The game has some broken options (Axe360ZL absolutely demolishes foes) and the whole combat is, more and more, revolving around locking enemies down through different types of stuns and slows, making for a safe approach. It is very cooldown based in a sense. Without an active stun you're in for a world of hurt.

Example: https://twitter.com/RoytaMustDie/status/1180829039788847111

This is one of the hardest subbosses around. And he couldn't do anything because I rotated my stuns. Still, fantastic to toy with. Usually my opinion on a game fades after a bit, but my lord this game just keeps improving in my eyes. Really one of their best.

https://stinger.actieforum.com

172Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Oct 07, 2019 10:57 pm

Gregorinho

Gregorinho
C-Rank
@Royta/Raeng wrote:One, R3-17 I think it is called, sees you face off against every mini, side and main boss in the game in pairs, in one grueling long brawl. It is absolutely bonkers and I love it. Always felt that games tend to not go 'ham' with these challenges enough, and this mode generally just gives you the finger. There's even a fight where you fight against every enemy in the game in a row. One slip up, and it is a full restart.

There's a whole lot of gittin' gud i'm gonna have to do, isn't there? Neutral

I haven't played the game since I last posted about it, but I think i'll be joining the fray again soon.

173Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Tue Oct 08, 2019 5:29 am

Birdman


Moderator
Everything you said sounds fantastic Roy.

>Always felt that games tend to not go 'ham' with these challenges enough
TFD did this too. You had crazy combos like Prime AND Megatron at once, or Shockwave and Soundwave with ALL of his tapes. Madness.

AC sounds way more brutal though. Looking forward to it.

174Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Wed Oct 09, 2019 7:53 pm

Royta/Raeng

Royta/Raeng
Admin
Yeah the later missions are pretty nuts. Just finished them all, and R3-W (mission 70) took a while. You basically fight against every enemy and boss around, ending with the first 'secret' boss twice at the same time. Mission 71 is the 'super' boss, who honestly was a pushover. Just has a ton of health and in phase 2 has absolutely bonkers attacks that require you to dodge a lot using Wolf.

@Birdman
It's a fantastic game. Cannot say anything else. There are some lows like some of the minigames, but thankfully you can skip most of them on replays unless you want an S+ rank.

https://stinger.actieforum.com

175Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Oct 14, 2019 9:13 pm

Birdman


Moderator
Looks like the board has winded down and the trolls moved on.

176Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Oct 21, 2019 8:27 am

Royta/Raeng

Royta/Raeng
Admin




Managed to beat the game No Upgrades, pretty challenging and the final boss gave me a good run for my money. You really have to smartly use items and the BladeMode. I screwed up a bit in phase 2 regarding my Fusion and panicked, but overall good encounter.

The other fight against Jena on Pt Ultimate shows just how broken Grenades are. It's nuts.

https://stinger.actieforum.com

177Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Oct 21, 2019 8:46 am

Birdman


Moderator
So much for Noah Prime being 'cheap'.

No grenade run when?

178Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Oct 21, 2019 12:55 pm

Royta/Raeng

Royta/Raeng
Admin
Without items during a NUR, you're basically looking at a very, very, very boring playstyle of using Axe's call-attack and baiting Blade Mode slices. I'll rather watch paint dry honestly.

But yeah the whole "Noah Prime is cheap" is ridiculous. Fully decked out I can melt him in around a minute if I'm lucky. You're so insanely powerful in this game when fully equipped.

https://stinger.actieforum.com

179Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Oct 21, 2019 11:56 pm

Birdman


Moderator
How about single legion runs? This could lead to some interesting finds like it did for me in CL, though there are still some legions I need to try like this.

180Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Tue Oct 22, 2019 9:03 am

Royta/Raeng

Royta/Raeng
Admin
I'll think about it. I'm probably going to do a S+ run, maybe paired with No-Damage, on Pt Ultimate again or something similar. I want to put some high level gameplay on Youtube because it's severly lacking right now.

https://stinger.actieforum.com

181Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Wed Oct 23, 2019 8:48 pm

Gregorinho

Gregorinho
C-Rank
Just had a watch of your Jena fight Raeng. That healthbar gets absolutely melted! I completely ignored grenades and buffs on my first playthrough, but I'll definitely be using them in future.

Your Noah Prime fight was very well done too. I think I probably took longer than you did with all of my upgrades! I had nightmares about this boss during my first playthrough, but I think the post-game has taught me to become better than I was before. I feel like playing the game again but my Joy-Cons have the dreaded drift issue and need fixing.

182Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Thu Oct 24, 2019 8:07 am

Royta/Raeng

Royta/Raeng
Admin
Can you imagine how fast she'd melt when you're fully decked out? The game is absolutely bonkers at times, love it. I think the game really shines best on repeat runs through when you have all your tools etc, you can really lock bosses and enemies down completely (something you'll need for the Challenge Maps).

Respect for playing with the Joy-Cons by-the-way, I really can't.

https://stinger.actieforum.com

183Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Thu Oct 24, 2019 8:09 am

Birdman


Moderator
What is that 'drift' issue?

184Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Thu Oct 24, 2019 1:10 pm

The_Lord_of_Zeal

The_Lord_of_Zeal
D-Rank
https://www.google.com/amp/s/www.pocket-lint.com/games/news/nintendo/148751-how-to-fix-nintendo-switch-joy-con-drift.amphtml

Nintendo is now fixing it for free, but that's because people threatened to sue them.

185Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Thu Oct 24, 2019 3:35 pm

Gregorinho

Gregorinho
C-Rank
> Joy-Cons
They aren't ideal, but I got used to them playing Bayo2. I've been meaning to get a Pro controller but not gotten round to it, they're still pretty pricey.

> Drift
I'll link a summary below. It's like the usual stick drift you get with any controller, but more and more people are reporting that its happening early in to the controllers lifespan. Seems to be a design issue.

https://www.theverge.com/2019/7/22/20706144/nintendo-switch-joy-con-drift-problem-explained

186Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Oct 28, 2019 8:19 am

Royta/Raeng

Royta/Raeng
Admin


Made this video to help out a Gamefaqs user get better at the game. I showcase mostly how badly you can buff yourself (see me melting the early three bosses), how overpowered Beast is (completely invincible) and how strong Axe is.

It's sad that the game doesn't seem to have much of a discussion going on surrounding it.

https://stinger.actieforum.com

187Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Sat Dec 28, 2019 6:02 pm

TaiTsurugi

TaiTsurugi
D-Rank
Just finished File 06. Tbh File 5 and 6 were the worst ones yet. Between the pointless fetch quests,the stupid stealth segments, hand-holdy main quest and too few fight it was a chore to get trough, here's hoping the next one is better on that front.
That said I still love the combat especially now that I unlocked even more skills, I just wish there was more of it. The only other main gripe is that visual clarity in battle is pretty terrible imho, all the particles, colors and camera angles makes it hard to understand what's going sometimes and some attacks are difficult to read. The "ora ora ora" attack with the Arm legion is one of the worst on the player side, it completely obscure smaller enemies and their tells.

188Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Mon Dec 30, 2019 12:24 pm

Royta/Raeng

Royta/Raeng
Admin
I hate to say it, but it will get worse at one point. The upside for me was that once you beat it, it opens up. Blue Cases don't need to be redone on subsequent playthroughs, and you can memorize most 'investigations' to the point that you do them in around 1 minute, leaving only the combat. I believe it was File 8 that was the worst, with basically 5+ minigames and no enemies.

Keep at it, it really gets good around the time you get a certain new ability.

https://stinger.actieforum.com

189Astral Chain Revealed - Page 4 Empty Re: Astral Chain Revealed on Thu Jan 23, 2020 10:15 pm

TheFirmament1

TheFirmament1
B-Rank
Considering how fast Switch emulation is going, I don't think it's an impossibility to see this game fully playable on PC by next year.

Of course, I'm probably gonna have to upgrade, because an 8th gen i3 and 8GB of RAM probably isn't gonna do it.

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