Yet this really destroys a sense of discovery and experimentation. Take Urien from Street Fighter 3: Third Strike for example. The guy had a shield intended to reflect projectiles and wasn't meant to have combos, being more a slow 'poke'r '. Instead people discovered Charge-Partitioning, which allowed for insane juggles and combos, and found out they could use the vanity super Aegis Reflector to set up enemies for extreme pressure and sick combos. It was an accident.
Now, in Street Fighter V, Urien is completely designed around this.
When people started playing Ken in a way that wasn't intended, he got changed. When people start doing certain combos that were not intended, they are removed.
You also see this more with regular games, where even games like Nioh and God of War get changes added to them to 'set us on the correct path' again because we used their mechanics in ways they didn't expect, and they did not like it.
What are your opinions on this? Have you noticed this too?