Yep. Main reason why I've quit and have it listed online to sell, and gone back to superior games like Knack 2.
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It sounds like something similar in Knack 2. I found recently that if you attack enemies continuously, a lot of tougher ones can block and parry you. I discovered something dumb, which is you simply don't hit certain enemies more than twice. It sounds like in GoW you're sort of doing something similar by resetting the AI when you switch weapons. Just an idea.
It's like they're trying to make it as little like old GoW as possible lol.
Everyone copies everyone basically haha, that's just the way it goes ;pBirdman wrote:So I watched Infinity War and wont spoil anything, but seriously who is copying who now?
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Some dipshit in the Youtube comments wrote:You are missing the point.
The fact of the matter is that the game doesn't force you into mastering it. You can play through it without much thought or strategy. You can style if you want but then again you can do so in GOW4 if you master it.
Someone posted a video earlier that shows how GOW4 when mastered plays like and it is way more demanding that old GOW ever was. Only classic GOW that felt "deep" was Ascension because you had to use parry and a lot of different moves to get through the game or else the game is much harder.
Seems to me you like the classic combat (and I like that one too) and are expecting GOW4 to be like it when it is not. It is a much different combat system that requires a lot more than "style".
If you don't mind me asking what video was this?TheFirmament1 wrote:This is one of the most frustrating things I've read in a while.Some dipshit in the Youtube comments wrote:You are missing the point.
The fact of the matter is that the game doesn't force you into mastering it. You can play through it without much thought or strategy. You can style if you want but then again you can do so in GOW4 if you master it.
Someone posted a video earlier that shows how GOW4 when mastered plays like and it is way more demanding that old GOW ever was. Only classic GOW that felt "deep" was Ascension because you had to use parry and a lot of different moves to get through the game or else the game is much harder.
Seems to me you like the classic combat (and I like that one too) and are expecting GOW4 to be like it when it is not. It is a much different combat system that requires a lot more than "style".
People like this piss me off to no end. Wouldn't be surprised if they thought DMC 4 was the best action game ever.
Wait is this true? I really if ever use headsets and usually keep the volume low, but does the game has sound cues to tell you about the enemies?TheFirmament1 wrote:
People were arguing that you have to use sound cues, and the arrows were just there if you weren't using a headset, and weren't originally how the game was designed. The mental gymnastics of people on the internet is astounding.
I see.Royta/Raeng wrote:Sorry but no, that's absolutely them talking out of their ass.
I could just as easily say that the visual-indicators are there because most enemies don't have audio-cues since the developers didn't trust players to catch up on them (i.e. casual players), and I'd probably be closer on the mark. It's not a bad idea, but there are better ways to do it, far better ways. Right now having foes off-screen is actually better than on-screen, as some visual and audio cues aren't really there, making off-screen attacks easier to avoid.
I mean even then, as of now I don't see anything that is hard to pull off or any strategy that is hard to execute.> why modern GoW is more demanding
Honestly, because reviewers told them so. Most didn't bother to do anything in the classics beyond the standby combo, and if they did more they don't remember it.
I mean they already did as you've said. Most of the "fans" of GoW 2018 moved on as soon as Spiderman came out.The day something new comes out, they'll probably move on or even trash this game (which I've already seen happen).
No I get that, this is a franchise where knowing what to use, how to use it and when to use it, combined with some good meter management a etc provide the main meat of gameplay, it's playing smart that matters.Royta/Raeng wrote:God of War was never about execution to be honest, though if you want to get technical God of War III has some good complexity at times. Modern God of War can get finnicky if you start doing weapon-switch combos but it never gets more complicated than III was.
It does, but I really wanted to learn the manual aiming as it really did seemed weird to me at first as I wasn't use to it.And yeah I can get your issue with the aiming, the game does have a very lenient auto-aim though.
Let me guess, Gamefaqs? Or was it Léddit?Regarding the fans, I also mean in coming back on their opinion. When God of War 2018 launched every game in the series was considered to be trash, despite their critical and financial succes.
And when the sequel to the reboot will be released, they'll start praising it for a month and shit on the older entries and then forget about.Now, one year later, most people when asked about their favourite entry in the series will note God of War 2 again.
The speedrunning, I get why they left but am also a tad surprised they stayed gone. Originally you couldn't skip cutscenes, making the first real speedrun nearly 6 hours long due to unskippable brabble. Afterwards the record got turned into 4 hours when skippable cutscenes got patched in. There still are some runs going on though, but nothing amazing. One played, Clowned187, holds most of the game's records.
Funny that you say that. The begining of the game was kinda fun with the Draugrs, but imo it starts to screw things up mid to late game.
> I would like to ask them how do you "master" GoW2018's combat?
An interesting question. To me it is basic mastery of which cooldown to use when as well as meter managment. It's a shame, against humanoids the game is actually quite interesting in the early game. But near the end...well, you know my tale haha!
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