Some random thoughts:
Let's get the good out of the way first so we can get to the meat of things(lol). The game looks good, no doubt about it. Not just in terms of graphics (that's okay), the art-design is really top notch. Good clear menus, handdrawn artwork with codex entries (not even concept art, just well made illustrations) and the areas are nice and colorful. Framerate (30fps) aside this is a game I think will age very well.
The combat is, for a AAA romp, pretty entertaining if shallow. The parry timing is WAY, and I mean WAAAAAAAAAAAAAAAAAAAAY too lenient. I could press the button galaxy-systems too late and it will still be a parry. You can also cancel nearly every animation into a parry except the axe throw. The camera is an issue, but there's options to negate it a bit (there's a weird option in the menu that centers the camera on the foe you're fighting, a stupid option, disable it asap). Fights are pretty fun so far. I just throw an axe in a guy, kick another guy into a wall for collision damage, recall the axe and just derp around. If I'm being threatened (never) I just chug the axe for days.
So yeah, it's above average for a AAA game.
Now to the bad. First, the camera is a nightmare. It is honestly the biggest enemy, they try to give it some help by those little arrows but they are bugged. If an enemy isn't right infront of you it'll give an arrow for him, so often you'll think you're surrounded, while it's only one guy. The controls are a nightmare too, constantly switching to ranged and spamming R2 mid combo. Switching weapons with the d-pad was a mistake as well.
Enemies act like you're in some sort of MMO, just attacking the nearby air when they feel like it. Really hard to read their movements or just how they act in general. Sometimes they'll 'float' for no reason (the juggle is completely bonkers). Their designs are also..pretty baren. Just generic zombie like enemies with a sword. It's a shame, since God of War always had pretty cool enemy designs.
The R3 execute cannot be done until the game wants you to do it, so sometimes it will active, but pressing the button does nothing. Amazing.
The boy is, even at the start, way too powerful. He nukes mooks, nukes bosses and his shots even have high aggro, meaning you can just derp around. If an enemy is high level you can easily just chug the axe and let him deal with things.
The game is surpringly open with exploration, but berates you for even thinking it. Hope you like to hear the boy say "this way" 30 times a second. Exploration is neutered beyond relief because you keep seeing chests closeby, only to be laughed at by lack of a jump button. I saw a chest only a few meters away but no way to get there yet.
The story, it's not as bad as I thought. It is worse haha. Faketos starts the game by chopping down a tree, and then some of his bandages fall off and he starts to look deep and emotionally at his bandages while a chorus starts singing. It is forced to such a degree, it is almost laughable. It feels like a child's idea of a 'deep and meaningful plot'. I switched the voices to German btw. Couldn't stand the English VO.
Kratos is...a sissy. Can't put it any way else. He takes punches from a guy in a cutscene and keeps warning him to 'go away'. The hell is this, he murdered people for even vaguely looking in his direction. Also he is a lot less violent in cutscenes, the most 'brutal' kill being a merciful necksnap. I am also now on my way to collect some flowers to save a pig from dying because he's an endangered species.
The Stranger boss was...nothing special. They gave him a hit cap, after that he resets to prevent you from locking him down. I can't believe people are saying this is the best boss they ever fought.
I don't mind the runes, some are pretty nifty and are well done. Its the Strength +9 stuff that worries me immensely and is annoying to no end.
Also love how stats (gear level) determines enemy difficulty. Are they too high level? Then you cannot block or parry their attacks and they will OHKO you. They also won't stagger.
Game becomes an absolute clusterf*** when projectiles enter the mix.
The game, surprisingly, allows you to use traps to your advantage and also has collisions. It's just insanely hard and weird to use. The kick is unreliable and tends to let them fly near the wall instead of against it. Later enemies just ignore knockback and stun, so good luck with that.