I'll start off with a few I've fully completed.
*Fatal Frame 1 (PS2) No upgrade, type-14 film only, no abilities.
So in FF you upgrade your camera's attack, range, and charge speed. Type-14 is the weakest film, but you can refill a certain amount at a savepoint. I forget how much. 15 maybe? There are also pickups throughout the game of course. You can also upgrade and equip special abilities that add an effect to your shots, like freezing a ghost in place, slowing them, etc.
Honestly, not much changes from playing with full upgrades. Despite being the weakest film, it's not THAT weak. If you know how to pull off Zero Shots, and know ghost behavior, as well as the various tricks in speedrunning, you'll have little issue. You'll still do decent damage. It'll just take a few more shots to take down a ghost than normal. Ammo is not a huge issue due to the savepoints replenishing a reasonable amount.
That's for normal mode though. I've done it on nightmare too. For the most part, all strategies remained the same, except for two somewhat tricky parts. One involving a boss with a lot of HP, and another involving regenerating HP. These were a matter of ammo and good shots though, so the run was still totally achievable.
*Onimusha 1 (PS2) No upgrade.
Pretty easy. Level 1 magic is still great. Being able to pull of Issen helps a lot. I used the fire sword mostly, due to it having the highest strength and widest range. You can often catch more enemies in one Issen than the other weapons, and its fireball special goes all the way across the screen, tearing through anything in the way.
*Onimusha 1 (PS2) No upgrade, normal sword only, starting armor.
This was actually quite hard at certain points. Issen was super helpful, but some enemies actually took more than one to kill. Had to play more carefully, and avoided enemies if I could since there was no point fighting for souls if I couldn't upgrade. No magic i-frames. Nothing.
Problem fights were the bug boss, Marcelus, and the yellow and red bull group. Bug lady can only be hit when she comes down to attack. She will either hover and slash with her arms, or dive bomb with her stinger. In my experience, she only slashes when she summons those yellow bugs, in an attempt to hit you while you're busy with them. Oh yeah, the summons. Total nightmare, though if you can Issen them you're ok. Better yet, if by luck she's low when you Issen, you might hit her too. Not worth trying to set up though.
Her divebomb does high damage if it hits. Block will put you in a heavy block stun, possibly guard-break. Can't remember exactly but you won't be able to retaliate immediately. Side step works if you see it coming. This fight was so bad, that I died many times trying to figure it out and even considered allowing the bow just for this fight. I DID test the bow here and was able to win quite easily, but then went back and did it with the sword eventually.
Yellow and red bull group can be good or bad depending on how well you can Issen. Their attacks are huge and super dangerous. They'll break your guard and with four on you at once, others will be swinging and taking advantage of your broken guard. Huge damage if hit. If you can Issen continuously, you'll get them and hopefully not take enough hits to kill you. Issen causes health drops so you're set there.
You can bait the yellows over first and stay by the door. If you go closer the red bull will jump in.
The red can't be Issened, and pretty much all of his attacks can guard-break, AND some cover 360 degrees. I had to hit him once or twice then back off because some stuff he does is unblockable.
Marcelus is tough because he has so much range and a lot of his attacks set you up for a guard-break and guaranteed follow up. After his shield is destroyed he gets way more ability, with his dual swords and gets a dodge move that he often does after his attacks, making it difficult to attack him even if you avoid them. Strangely, I found he is the only boss that you can Issen, and only on one of his attacks. You can deflect Issen it too. I don't understand why this is the case at all, but it allows for a decent strategy. The attack is a dashing one so you can sometimes get him to do it if you maintain distance. Otherwise, if he corners you, you're taking hits, and won't be able to take many with no health upgrades.
Final boss wasn't hard, just a slog. It takes so long to get him stunned so you can reach his head. This took about 20 'rounds'. That's how many times I had to attack his tail, drop him, then attack his head. Give or take. Add the time dodging and the total randomness of what he's going to do (sometimes opting to fire 14 laser beams or something), this fight can take over 15 minutes.
I'll leave it at that for now. Got a few more as well as some partial ones I've yet to complete, but still have some insights on.
Last edited by Birdman on Mon Sep 30, 2019 10:42 am; edited 1 time in total