So, this is one of my favorite games. The mini-cons allow for so much fun and variety, almost builds to a degree. I used to spend hours testing what each could do and what kind of reaction they got from each enemy type. Once I get my capture equipment I plan to go back to this game and generate some ridiculously in-depth content.
On to stuff not mentioned in that video. You can equip up to 4 mini-cons, each having a power level, and each Autobot having a power limit, meaning you can't just equip 4 of the most powerful ones because their cost would be too high. Prime has the highest power limit so he can equip more high power mini-cons, but still not in all 4 slots.
Mini-cons have a meter that decreases with use, but refills automatically when not in use. The synergy he mentioned affects things like this such as refill speed, and how long to can remain in Powerlink, which is essentially a 'DT' of sorts. Your mini-con companion will connect and you'll become way more powerful and everything slows down, but your life will drain rapidly. Not very useful at all in my experience, even with a full team of the same colors.
Some mini-cons are just more powerful versions of others, but the majority are totally different and offer tons of variety. You have blasters, lasers, shields, explosives, rockets, homing missiles, and support stuff like high jump, glider, stealth, range extend, and thermal vision.
Each stage is pretty big, with Mini-Cons and Data-Cons (unlockables) scattered about, some inaccessible until you return with the glider or high jump.
There is a cover system and first person aiming. It's kind of weird and hard to describe. Once you go into first person view, you can't move. But if you move the right stick, you can sort of 'sway' in that direction. So if you were behind something you could pop out like this.
There is melee, and Mini-Cons that boost its power, but it's super limited. You hit three times but stronger enemies can beat you down. One in particular just grabs and throws you if up close. I need to go back and look into it more. There are some enemies where melee completely shuts them down.
I could talk for HOURS on the application of just a few Mini-Cons but I'll leave that for when I get my guide (which will never happen) started.
I'll tell you one story though. I got this friend who is awful at EVERY game and he used to come over and play this. He freakin' loves it and actually called me two days ago asking to borrow it. Anyway, years ago, he was fighting Megatron and getting totally destroyed, then he equips the grenade launcher telling me it's good because it allows multiple shots before totally draining, and refills fast. I countered that this is only because it's so weak. He starts shooting at Megatron who usually tanks most things and I noticed that while the grenades do next to no damage, they were causing a very small hit-stun, and even cancelled his powerful moves completely! This lead to all kinds of cool stuff once I started testing it later. I initially disregarded it, but it sends flying some of the most annoying enemies in the game, like shield users and those grabbing ones, allowing you to freely blast them with something else.
I better shut up. That above example leads into endless other stuff. Anyway, play this now. This isn't a choice.
Edit: Crap, forgot to add, this game has button input cheats. The game doesn't tell you them as far as I know, but you can find them online. There are some really interesting ones like disable overload, which is that Mini-Con equip limit I mentioned before. So you can equip unrealistic combinations and mess around.
There's also an infinite dash cheat which is used with the dash Mini-Con. Technically, isn't infinite, it just refills so fast there's no downtime between use. This one is awesome, because you can play the game almost like an action game, zipping all over the place. It also allowed me to go out of bounds using the glider, but that's a (long) story for another day.
Then there's other useful stuff like level select, infinite health and all Mini-Cons from the start. This allows me to test anything I want. There are some others but I've forgotten what they are.
All difficulties are available from the start too which is nice.
Last edited by Birdman on Mon Oct 07, 2019 7:03 am; edited 1 time in total