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Battlefleet Gothic Armada

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1Battlefleet Gothic Armada Empty Battlefleet Gothic Armada Wed Feb 24, 2021 1:16 pm

Royta/Raeng

Royta/Raeng
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So I've been playing this game on and off for about 50 hours now over the last few months, and I have to say: this game is fucking fantastic.

Little explanation, Gothic is a real time strategy game but one that honestly is more focused in action-mentality. You control a few ships and have very specific missions to complete that go beyond "kill everything". It is an extremely brutal game, with Normal Mode having me only see "Defeat" constantly while learning how it worked.

Combat has you control a few ships. You can use stage hazards like Nebula to decrease your visibility for example. Ships attack automatically, but you can set their target priority, attack range and most important what part of a ship you want them to target. All your skills are tied to ship parts (generators, deck, engines etc.). A tough ship is nothing without its shields, so take out the generator. Or target his weapons. Note that they can do the same to you, so if you have a ship fully focused on bombs (which use Generators), you'd better be prepared for them to hit those hard.

You can also board an enemy ship to cause fires (which deal Damage over Time, and can cause a mutiny, sending the ship into chaos). You can also ram ships, for melee damage. You can also ram your own ships to give them a speedboost (risky) or ram ships into other ships. A lot of projectiles are physical objects, so with quick movement you can avoid a lot of shots.

Each ship also has a movement gauge that needs to be managed, cooldowns, metered abilities - it's fantastic and so tense.

I mentioned Missions, but what's really neat is that the missions really need to be played. If you just try to kill the enemy you'll usually lose as they outgun you. So if a mission is "assassinate a capital ship", you focus on that ship. If the mission is "defend the convoy", then that's your mission.

To make it a bit more managable you can use the typical 'time slow' ability to allow it to sink in (and get sick ass closeups).

Here is a vid of the game in action:



In the campaign your goal is to survive 30~ turns, each turn giving you a few missions to complete (more depending on you playing well). Missions will pop up on different planets and you have to make choices which planets you will save, as you cannot save them all. If you lose all planets, you lose the game. On my worst run I lost 49 of the 50 planets. On my best I lost 21 - so some serious pressure still.

You buy and upgrade ships, but it isn't too complicated. You have a few moves you can purchase, and a few passives, to give ships a unique function. Each mission has a 'point cap', i.e. 500 points, with ships costing numerous points. Some can go as high as 260 for a single vessel.

The amount of money you get for upgrades is related to your performance, but you also get a passive cash bonus if you don't bring your max points of ships. So say you take 250 points of ships on a 700 mission, you'll be showered in cash.

Really cannot overstate how much I enjoy this game. It's insanely difficult, brutal, has great style and music, just a great game. Of course everyone prefers the second game which has....lowered difficulty, only 2 mission types and no tension whatsover..but hey, it's got more races and multiplayer so. Yeah. Not a fan of that game haha.

https://stinger.actieforum.com

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