Updated info about Poseidon's Rage (urn version) in Post #63.
Some petrification data.
PP = Petrification Points (i.e. build-up, if they match anyone's RES, that something gets petrified).
- Kratos' RES: 200.
- PP build-up rate (Gorgon's Stare): 2.5 per frame.
- Stare (Queen): 4.16 per frame.
- Gorgon Blast (Queen): 199PP, ONLY if it connects with Kratos. It does nothing if it hits the ground (even if you move to the center of the 'blast').
- Gorgon Blast (Euryale P2): 199P.
- Gorgon Blast (Euryale P3):
--- First orb: 175PP.
--- Second and third orb: 150PP.
Second orb is the fastest one.
This also works like the Queen's (nothing happens if the orbs don't directly connect with Kratos).
NOTE: Rarely, when tricking a bit early, an orb may still 'hit' Kratos (he reacts to being hit), but PP-wise, nothing happens.
NOTE2: You can bypass the hit reaction with jumping, but you will still get build-up.
- PP build-up rate (Petrifying beam *gate*): 1.6 per frame.
- PP build-up rate (Petrifying beam *conveyor belt*): 10 per frame.
- PP build-up rate (Flash used against us *either from a Gorgon or Euryale*): 16.7~ per frame.
- Euryale's Stare (onto the ground, before the red mist appears) does nothing PP-wise. The initial red mist also does nothing.
- Red mist (after spreading around): 199PP. There is no further build-up after this one instance, aside from Shockwave.
- Shockwave (last part of Euryale's attack): 200PP.
- Kratos fully recovers PP if any i-frame case is used (unless he's being exposed to the gate's beam *not the case with the conveyor belt one*).
- Kratos negates any PP build-up with RotT, and regens 3 PP per frame.
- Kratos regens 2.5 PP per frame if no i-frame case is used (unless he's being exposed to the gate's beam, in which case he regens 3.98 PP per frame, for as long as the i-frames last).
I-frame data.
- Forward roll: 15 i-frames. Initiates on frame 3.
- Side roll: 15 i-frames. Initiates on frame 3.
- Back roll: 15 i-frames. Initiates on frame 3.
- Typhon's Bane (drawing): 21 i-frames. 2 i-frames if (L) is used. Initiates on frame 2, cancels with movement after 2 frames (and onwards) if (L) is pressed at the same time as L2.
- Lethal Vortex: 27 i-frames (in other words, the very instant when the wind graphic appears). Initiates 3 frames after RELEASING the triangle button.
- Charged Wind Blast: 20 i-frames. Must hold square for 60 frames. Initiates 3 frames after releasing the square button. Being under the effect of a Gorgon's Stare (not full petrification, naturally, just the build-up) does not widen the charge window.
- Titan Storm: 89 i-frames (they end one frame before the tornado appears). Initiates 3 frames after releasing the circle button.
- Euryale's Head (drawing): 21 i-frames, they kick in 2 frames after pressing L2.
- Gorgon Flash: 15 i-frames. Initiates 2 frames after pressing triangle.
- Gorgon Blast: 13 i-frames. Initiates 3 frames after releasing the circle button (circle button must be pressed for up to 29 frames, any longer and GR will come out instead). It is recommended to press (L) simultaneously with L2 so the circle button can register as soon as possible, unless you plan to trick through an attack first.
- Gorgon Rage: 73 i-frames if the L2 button gets released throughout the animation, 80 i-frames otherwise (*L* doesn't cancel the i-frames). Initiates 3 frames after releasing the circle button (circle button must be pressed for at least 30 frames, any less than that and GB will come out instead). It is recommended to press (L) simultaneously with L2 to start charging as soon as possible, unless you plan to trick through an attack first.
- TB + EH chaining: Variable. In-between each transition, you may be vulnerable for 1 or 2 frames (but no more than that), and sometimes you may get 22 i-frames instead of 21.
Air tricking (TB and EH):
--- Single Jump (if L2 and X are pressed at the same time): 35 i-frames.
--- SJ ('peak'): ~17 i-frames (at the earliest frame one can reach peak height).
--- Double Jump (if L2 and X are pressed at the same time right after a SJ): 38 i-frames.
--- DJ (if L2 and X are pressed at the same time, right after SJ's 'peak'): 40 i-frames.
NOTE: Testing reveals that air tricking's i-frames are NOT infinite. They have a limit (40 i-frames). Tested against Kraken (using the vent to gain more height). Tentacle hit Kratos after the i-frames had expired, and he wasn't close to touching the ground (i-frames end a little before touching the ground on normal circumstance, but here, Kratos still had notable height).
- Cronos' Rage : 40 i-frames. 33 i-frames if (L) is pressed during the animation, as well as L2. I-frames kick in 2 frames after pressing L2.
- CR (air): 33 i-frames. Initiates at the same moment ground CR does.
NOTE: You can chain i-frames with this at least 2 more times (this cannot be done with the air version without being vulnerable for 1 frame). If used on frame 32 (the action will occur on frame 34, which is just outside the 'danger zone' for cancelling the i-frames), or frame 39 (at the latest *i-frames will kick in on frame 41, so that explains why you're safe on frame 39*), you will be able to cast another spell without losing i-frames.
At the very minimum (assuming you press L2 on frame 32 all the time), you will get 105 i-frames (33+33+39 *apparently you won't get 40 i-frames for the last cast for some reason, presumably because the animation is one frame faster for casting the spells in succession, so the extra start-up i-frame isn't there*).
Note that the math isn't 34+34+39 (you may assume that because we press L2 on frame 32) because of the following:
- Frame 32: L2 gets pressed.
- Frame 33: 33rd i-frame from the first CR.
- Frame 34: Action from pressing L2 two frames earlier cancels the i-frames from the first CR (since an L2 action takes 2 frames to occur), so frame 34 is 'Frame 1' for the second CR.
At the absolute max (pressing L2 on frame 39 the first time, and on frame 38 onwards *for the reason above, the extra start-up frame gets eaten*), you will get 118 i-frames (40+39+39).
However, if you press L2 on frame 31, you will cancel the i-frames (they'll last 33f), unless you somehow manage to press L2 for EXACTLY ONE frame on this specific instant.
- CR + TB/EH chaining: You can actually chain CR with either TB or EH. All you need is to press L2 + (right or up, for TB or EH respectively) on the correct frame (32 onwards, up until frame 38 of the last cast of CR for maximum i-frames) AT THE SAME TIME, and you will be able to chain TB/EH without being vulnerable for even one frame. At minimum (33+33+33+21), you'll be able to get 120 i-frames (2 more than frame perfect CR chaining), going further beyond (40+39+39+21), you'll get 139 i-frames for your troubles. However, at max (for this specific combination of spells, anyway), in other words, switching and using TS on frame 19, you can get a whopping 228 i-frames (40+39+39+21+89). You can also use Flash to extend i-frames this way, but it obviously won't come close to CR + drawing TB + TS.
This all being said, it is still much better to use Lv 2 AQ (and Lv 3 if you mash circle), since it won't require anywhere near as much precision as the above, while granting even better i-frames (even if we only consider the ground version).
- CR + AQ chaining: Yes, you can chain these two spells for maximum i-frames. There is certainly no practical value for coating oneself in such an obnoxious amount of i-frames, this is more of a fun fact than anything else (the maximum amount of i-frames you can get). If you chain every CR perfectly 3 times and use Lv 3 AQ at the end (you need to mash in order to get the maximum amount of i-frames), you will get 427 i-frames (40+39+39+309).
- Poseidon's Rage: 162 i-frames. Initiates 2 frames after pressing L2. I-frames last well after (in terms of frames) the lightning effect are done (when Kratos finishes the animation and starts descending).
- Atlas' Quake:
--- Lv 1 (ground): 129 i-frames. Like all spells, it initiates 2 frames after pressing L2.
--- Lv 1 (air): ~145 i-frames (if using it at a DJ's 'peak' height *could be a bit more if using HJ or other antics*).
--- Lv 2 (ground): 238 i-frames. Same 2-frame rule about spells.
--- Lv 2 (air): ~256 i-frames. This was done via casting the spell at the 'peak' of a DJ. Could be more or less depending on altitude.
--- Lv 3 (no 'O', ground): 159 i-frames. Same 2-frame rule about spells.
--- Lv 3 (no 'O', air): 180 i-frames. Same 2-frame rule about spells.
--- Lv 3 (mashing 'O', ground): 309 i-frames. Same 2-frame rule about spells.
--- Lv 3 (mashing 'O', air): 330 i-frames. Same 2-frame rule about spells. This was done at the 'peak' of a DJ, so i-frames can vary depending on height.