About the enemies I mentioned earlier, I figure there is no need to record a video to show how they look.
Skip to 4:17.
>Spartan
It seems its timing gets progressively smaller. I haven't been able to use it more than 3 times, but with (the bad) tools, I managed to get a fourth, and if I'm not mistaken, I think a fifth.
>Overlord
Another game with summoning? Very interesting. Now I kind of want to see how they all work to get some ideas. Reminds me of how GMG used to study other games to come up with ideas to discuss on how one can improve various aspects from GoW. Counting CL, I've played 3 games with summoning systems (KH1 and 2), so there are 3 more to go (eventually).
>move units with the right stick
So the game had fixed camera angles or something?
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Got through Stage 8 and 9. I'm under the impression that your damage is nerfed a bit on Hard, that or enemies get more Defense, because I think by this point I could stun those green big guys with a jumping slash, but still can't do it.
Stage 9 was easier due to knowing about the tech about Arcia's dodge. As a result, I defeated the boss in 2 tries (screwed up and put myself in a situation where tentacles could hit me on my first attempt).
Malice has Lv 3 Force and Lv 3 ATK. Everything else is at base (for now). He also has 3M EXP. Since I know more about Spartan now, perhaps it would be a good idea to max out Enchant, and then get more ATK upgrades (both Enchant upgrades are not enough to even reach 1M by themselves).
Hatred has 1.7M EXP, enough to either max out both Enchant and Assist, or Enchant and some ATK upgrades, or Enchant and save the EXP for the Lv 4 upgrade (though like I said, I could simply bring Hatred along).
I forget, but is Hatred's Assist (and other's, for that matter) dependent on Sieg's power (where damage output is concerned)? Or is it determined by Assist Level? Or both?
Skip to 4:17.
>Spartan
It seems its timing gets progressively smaller. I haven't been able to use it more than 3 times, but with (the bad) tools, I managed to get a fourth, and if I'm not mistaken, I think a fifth.
>Overlord
Another game with summoning? Very interesting. Now I kind of want to see how they all work to get some ideas. Reminds me of how GMG used to study other games to come up with ideas to discuss on how one can improve various aspects from GoW. Counting CL, I've played 3 games with summoning systems (KH1 and 2), so there are 3 more to go (eventually).
>move units with the right stick
So the game had fixed camera angles or something?
----------------------------
Got through Stage 8 and 9. I'm under the impression that your damage is nerfed a bit on Hard, that or enemies get more Defense, because I think by this point I could stun those green big guys with a jumping slash, but still can't do it.
Stage 9 was easier due to knowing about the tech about Arcia's dodge. As a result, I defeated the boss in 2 tries (screwed up and put myself in a situation where tentacles could hit me on my first attempt).
Malice has Lv 3 Force and Lv 3 ATK. Everything else is at base (for now). He also has 3M EXP. Since I know more about Spartan now, perhaps it would be a good idea to max out Enchant, and then get more ATK upgrades (both Enchant upgrades are not enough to even reach 1M by themselves).
Hatred has 1.7M EXP, enough to either max out both Enchant and Assist, or Enchant and some ATK upgrades, or Enchant and save the EXP for the Lv 4 upgrade (though like I said, I could simply bring Hatred along).
I forget, but is Hatred's Assist (and other's, for that matter) dependent on Sieg's power (where damage output is concerned)? Or is it determined by Assist Level? Or both?