As the title says.
God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system?
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THE Egyptian slayer
Royta/Raeng
Birdman
Phoenix Wright
Zapan
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1 God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Mon Jan 22, 2024 8:01 pm
Zapan
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2 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Tue Jan 23, 2024 5:47 pm
Phoenix Wright
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No idea about either of these, but going by Roy's GoW1 article (where SBK gives his notes on it, and he's someone who played Bayo and DMC4), it seems to be GoW by a landslide.
3 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Tue Jan 23, 2024 7:48 pm
Birdman
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GoW. Easily. There's no debate.
4 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Tue Jan 23, 2024 8:00 pm
Royta/Raeng
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GoW by a metric mile. Bayonetta's throws are very situational and not really a huge active part of her kit. DMC4 literally has a single throw and it doesn't even deal collision or ring-outs. It's literally a QTE button.
Only games that come close imo are ZoE2, Guacamelee and Yakuza.
Only games that come close imo are ZoE2, Guacamelee and Yakuza.
5 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Tue Jan 23, 2024 8:06 pm
THE Egyptian slayer
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Gow 1 and 2 3rs one is just idk for me its wierd after playing 1 and 2
6 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Wed Jan 24, 2024 7:19 pm
Zapan
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Royta/Raeng wrote:GoW by a metric mile. Bayonetta's throws are very situational and not really a huge active part of her kit. DMC4 literally has a single throw and it doesn't even deal collision or ring-outs. It's literally a QTE button.
Only games that come close imo are ZoE2, Guacamelee and Yakuza.
Bayonetta seems to more moves in that regard, though. Stuff like punishes on weaker enemies, and torture attacks, as well as the whip's grabs. I also vaguely remember that it allows for some form of collision damage with the whip, and in the Jubileus boss fight. Though you have to use magic to gain access to most of those grabs. That's for Bayo 1, don't know if, and how much that changed in 2 and 3. Afaik, in 2 torture are less useful due to Umbran Climax.
Those are not action games, though. At least not of the Hack and Slash/"Stylish" variety, though I don't know about Yakuza.
DMC 4 seems to be inferior, yes, if only because it has less grab variety in the air, even compared to GoW 1, no ground to air grab, and no option select. Though I might be misremembering, because it's been years since I last played it.
7 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Thu Jan 25, 2024 10:08 am
Royta/Raeng
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It's mostly about what the actual purpose of the grab is imo. In GoW, they have application beyond "deal damage", they create spacing, ring-out, deal collision - while in most other games it's just damage. Torture Attacks are a grab in a sense, but it doesn't do anything outside of damage. There's no real depth to it outside of meter-management if you get me.
> ZoE2 isn't an action game
Heresy. It is, very much so. Guacamelee is a bit like metroid with good combat. Yakuza is...everything haha
> ZoE2 isn't an action game
Heresy. It is, very much so. Guacamelee is a bit like metroid with good combat. Yakuza is...everything haha
8 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Thu Jan 25, 2024 10:35 am
Memes of Monsoon
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Bayo handles the strategic aspect better and Nero input aspect. Despite being context sensitive it has multiple uses like access to Angel weapons, increased combo points, health, big damage and a moment to relax a little on infinite climax during intense fights. However context sensitive nature means a lot of uncertainty which is annoying. The whip grab is great.
Nero in spite of having a dedicated grab button lacks such options. It does decent damage and you are vulnerable during animation so it doesn't stand out. Using enemies as a shield is interesting but the enemies aren't aggressive enough for it to matter. Also you have to hold the button entire time making it cumbersome to use. 5 addressed the damage issue which made it an exciting option on DMD mode.
Nero in spite of having a dedicated grab button lacks such options. It does decent damage and you are vulnerable during animation so it doesn't stand out. Using enemies as a shield is interesting but the enemies aren't aggressive enough for it to matter. Also you have to hold the button entire time making it cumbersome to use. 5 addressed the damage issue which made it an exciting option on DMD mode.
9 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Thu Jan 25, 2024 2:10 pm
Infinity_Divide
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Of these, GoW. But ZoE2 and Streets of Rage 4 have the best grab systems overall to me.
10 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Thu Jan 25, 2024 3:14 pm
Phoenix Wright
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One of the things I like about GoW's grabs is that they ignore difficulty settings. So on Very Hard (where you're usually nerfed), their potency remains unaltered.
>ZoE2
I plan to play this or God Hand after Chaos Legion.
>ZoE2
I plan to play this or God Hand after Chaos Legion.
11 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Sat Feb 03, 2024 5:34 pm
Zapan
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Phoenix Wright wrote:One of the things I like about GoW's grabs is that they ignore difficulty settings. So on Very Hard (where you're usually nerfed), their potency remains unaltered.
>ZoE2
I plan to play this or God Hand after Chaos Legion.
Until GoW 3, alas (but at least 3 compensated for it via Battering Ram and Combat Grapple), and it got entirely removed in the other games.
Well, good luck with God Hand, it will really kick your arse. I got to the second fight against Elvis, and I couldn't get past it (granted, that was also due to a variety of reasons not directly concerning difficulty), and in general I found it worse than NGB, since you don't have OP stuff like UTs to help you here. But it shouldn't be too much of a problem for someone who beat the Clone War without upgrades, I guess.
One thing GH has that is awesome and unique is that difficulty (which goes from level 1 to level Die) varies based on how skilled you are: the more you kick ass, the harder the game gets, and viceversa.
12 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Sun Feb 04, 2024 12:21 am
Phoenix Wright
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>it will really kick your arse.
Yes, I heard it's quite difficult the first time around. But also heard it's very rewarding once you learn its systems.
>shouldn't be too much of a problem for someone who beat the Clone War without upgrades
That just means I invested enough time to get good at it, but naturally, the skills gained for that fight don't translate to other games.
Yes, I heard it's quite difficult the first time around. But also heard it's very rewarding once you learn its systems.
>shouldn't be too much of a problem for someone who beat the Clone War without upgrades
That just means I invested enough time to get good at it, but naturally, the skills gained for that fight don't translate to other games.
13 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Sun Feb 04, 2024 11:27 am
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> God Hand
There's still a lot of busted stuff, but it takes a bit of searching. Roulette and God Hand are very powerful moves and there's a reason the most popular (in game) challenge run prohibits their use. Later-on you'll also gain access to drunken-moves which are absolutely insanely overpowered for the most part, to the degree that most runners ban them as well. There's also some really dull abusable combos like high-stepkick canceling against a launched enemy (infinite most of the time) and jabjab>guardbreak which nullifies a lot of the enemy cast (but is boring to play that way).
There's still a lot of busted stuff, but it takes a bit of searching. Roulette and God Hand are very powerful moves and there's a reason the most popular (in game) challenge run prohibits their use. Later-on you'll also gain access to drunken-moves which are absolutely insanely overpowered for the most part, to the degree that most runners ban them as well. There's also some really dull abusable combos like high-stepkick canceling against a launched enemy (infinite most of the time) and jabjab>guardbreak which nullifies a lot of the enemy cast (but is boring to play that way).
14 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Sun Feb 04, 2024 12:07 pm
GN1
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The best advice I can give regarding God Hand is to learn when during their animations you can counter hit enemies and also see how it works with each individual move in terms of both timing and distance from the enemy.
I might be wrong, but I feel that the tank controls also allow you to move in a more "precise" way by letting you have finer control over your steps (Kinda hard for me to explain), which goes hand in hand with carefully managing distance from enemies (and counter hitting them).
I might be wrong, but I feel that the tank controls also allow you to move in a more "precise" way by letting you have finer control over your steps (Kinda hard for me to explain), which goes hand in hand with carefully managing distance from enemies (and counter hitting them).
15 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Sun Feb 04, 2024 3:44 pm
Phoenix Wright
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>jabjab>guardbreak
I've heard this is the go-to strategy for No Upgrades + KMS runs. And maybe even regular KMS.
>advice
Appreciate it.
I've heard this is the go-to strategy for No Upgrades + KMS runs. And maybe even regular KMS.
>advice
Appreciate it.
16 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Mon Feb 05, 2024 8:29 am
GN1
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guard breaks are very important yes but counter hits are even more so and will help you with crowd control.
17 Re: God of War trilogy Vs Devil May Cry 4 Vs Bayonetta trilogy. Which game has the best grab system? Wed Apr 03, 2024 1:30 pm
Zimnas
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God of War
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White I enjoyed the Bayo 1 whip's 360 spin grab (great for farming points when fighting multiple opps in WT), GoW proper blows them all out of the water. You can even parry the collisions caused by you from what I remember.
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