Been thinking about this after seeing the recent Sonic Frontiers footage.
What makes it a 'Sonic' game? What is a Sonic game?
He runs fast across this open world, but how is that different mechanically from a vehicle or just regular movement really?
How do you implement speed into combat? Does any game do this?
Sonic has to come to a stop to fight. In Infamous: Second Son it was the same. You can run super fast around the environment, even run up walls, but you had to come to a stop to actually attack.
I get that if Sonic was able to fight while maintaining super speed nothing would be able to touch him.
Transformers Devastation is a good example. You build momentum from driving so you can use the dash attack, into punch flurry, then knockback. From there you can transition back to vehicle mode. It does slow down on impact but the whole sequence keeps flowing.
I know the Sonic Frontier footage isn't the final version, but it looks bad. Like a world full of random, unfinished Death Stranding structures. Auto rails and springs everywhere.
I've often wondering what a Getter Robo game would look like. Like how Getter 2 would actually play. In the anime/manga it moves super fast. Shin Getter Robo was in Another Century's Episode 3, but there was no speed change when switching to Getter 2.
What makes it a 'Sonic' game? What is a Sonic game?
He runs fast across this open world, but how is that different mechanically from a vehicle or just regular movement really?
How do you implement speed into combat? Does any game do this?
Sonic has to come to a stop to fight. In Infamous: Second Son it was the same. You can run super fast around the environment, even run up walls, but you had to come to a stop to actually attack.
I get that if Sonic was able to fight while maintaining super speed nothing would be able to touch him.
Transformers Devastation is a good example. You build momentum from driving so you can use the dash attack, into punch flurry, then knockback. From there you can transition back to vehicle mode. It does slow down on impact but the whole sequence keeps flowing.
I know the Sonic Frontier footage isn't the final version, but it looks bad. Like a world full of random, unfinished Death Stranding structures. Auto rails and springs everywhere.
I've often wondering what a Getter Robo game would look like. Like how Getter 2 would actually play. In the anime/manga it moves super fast. Shin Getter Robo was in Another Century's Episode 3, but there was no speed change when switching to Getter 2.