Royta/Raeng wrote:For me right now it's definitely Halo: Infinite, despite its shortcomings (dull main missions, dull finale) it's combat engine and just general open world funness puts it at the top for me definitely. Great way to close off the year. You?
+: Combat visual effects produce colorful aesthetic mayhem, and it looks super good
+: Very charming & amusing scenarios and a good sense of world progression & world shaping
+: Lot of challenges to dig into ranging wildly in difficulty
+: Very rewarding exploration and mission rewarded unlockable items
-: Boss fights are serviceable to good
Action fans will rejoice to know there is a mission select screen. Easily the best 3D superhero game I've played.
Metroid Dread in 2nd place. Samus is the coolest character around now. The bosses in this game are much better than those in
DC Super Hero Girls. I'd argue that the combat system in Dread may in fact be designed way better for 1 v 1's, which makes it the opposite of
DCSHG's combat system that flourishes the more on-screen combatants there are. Lot of highs and lows with this game.
Shin Megami Tensei V / Ghosts N Goblins: Resurrection in 3rd place. These games gets 3rd because their flaws are very apparent and contrasting; I didn't get around to beating them either as a result.
SMTV has an overworld and fetchquest type system that are boring in comparison to the cool aesthetic design choices of the party demons, the UI in combat, and sleek camera position changes when negotiating with demons or toggling through enemies.
GNG: R is overloaded with enemy waves to cut down -- all-out action! -- but I find certain enemy introductions annoying to deal with and the skill tree system unpleasant. Forced to I'd give the edge to
GNG: R.