> final mission
The boss was pretty fun (the drone dude), actually one of the more exciting bosses in terms of mechanics since he wasn't loaded with OHKO attacks but instead had you pressured.
> levels
I think the open world could've been improved so much with just some of the most basic additions like "snow area" and "jungle area". Mechanically speaking they could be the same, but just some visual variety would help. Near the end of the game I still felt like I was in the first 'zone' if you get me.
> MCC
I think we'd miss the grapple, it feels like such a natural evolution of the series I'm amazed Bungie didn't do it immediately. In general the sub-weapons are all great (except the dash imo).
> inputs
I don't really care for the grenade types, but really, it is worth memorizing the inputs for the suit-abilities. Being able to drop a wall on demand and constantly shooting out beacons is a lot of fun and helps speed up gameplay a lot.
> coils
It's a lot more interesting on Heroic/Legendary. Enemies will often shoot them out of your hand (especially jackals) which is an OHKO against you.
> sandbox
As it stands, I think maybe just add some random encounters and I'll honestly be good to go haha. What I like most are the fights that scale up, i.e. it starts slow but then droppods and ships come in to flip the script.
No clue how this site works but check this vid around 2:35:
https://gameclips.io/Raeng15/28fbf736-8438-4c1e-87e7-24ecae4efabcIt starts minor, I turn a rock to kill a guy, turn around to a gunship, now I'm flanked. And the fight just keeps on escalating. It was just a super, super dynamitc fight with so many revolving parts, and it was a completely random encounter to save some marines. Nothing really 'structured'. But super memorable, at least for me.
Also shows a bit of the varied usage of the suit-abilities.
> ubisoft
What I will say, at least everything works towards something. You get Valor for most things, which gives you better setups at the FOBs, while every 'collectible' is an usable item be it a suit upgradepoint or a piece of gear to MP.