A friend recommended me to play through Ys 8 on the highest difficulty mainly because it makes enemy attack animations faster. I ended up agreeing since a lot of the core mechanics are waiting for enemy actions to perfect parry/evade etc. I thought it was an excellent game apart from the core system allowing you to constantly be in parry invincibility being sorta cheesy and one-sided by the end (limiting what else the combat could be). I know this system is shared in ys 7, celceta, ys 9.. if you play one of these I would highly recommend 8, since the others might feel repetitive after.
The added 'dungeon' areas you do as another playable character were easily strongest point for me, though ironically that's the bit that is closer in structure to older games. I don't think you really need to grind in this particular game, maybe only a couple levels for the last few bosses.
The PC version of Ys 8 got a massive patch at the start of this year that made it from an awful port into an excellent one and best way to play afaik. Well optimized too.
Felghana and Origin are definitely more hardcore and action focused games. More focused boss fight combat as its more about classic movement, weapon switching and figuring out varied boss attacks. Instead of a constant iframes / universal parry spam in Ys 8 kind of solving everything with less normal action game aspects.
Of the original games Ys I&II and Ys IV (PC engine CD, Hudson) are a solid action rpg romp too imo, many parts still hold up. Not sure what birdman meant by highly customizable. Falcoms Ys series is known for being super straight forward action RPGs with little focus/distraction from the rpg part. Ys 8 does have a lot of attack skills you can equip on characters. This game became sort of an exception being closer to a JRPG in length and a couple other aspects but pulls that change off very well.
Last edited by zaa / Aaro on Mon Jun 15, 2020 11:50 am; edited 1 time in total