IP: Dino Crisis.
Game Pitch: Dino Crisis 3 is survival horror like the first Dino Crisis but in space. The third game re-imagined with new features (see below).
Game Features: Oxygen Tank that slowly depletes from 99 units to 0 units. Game is over when 0 units in the Oxygen Tank is reached. 1 unit = ~12 seconds.
Getting attacked or "OHKO'd" by environment elements contributes to losing a select amount of oxygen, no blood.
Oxygen Canisters are found that recover a full 99 units in Oxygen Tank.
new update! 1/17/21: 'Oxygen canisters' are only able to be used once in the spot that they are found and do not go into an inventory.
Request: Asking for a forum member here who has played through Dino Crisis 3 to make comments on and only towards the posted ideas in the OP; please no spoiling how the XBOX game plays out, the enemies encountered, the game scenarios, etc.
Instead of flat-out writing Dino Crisis 3 contains *fill in the blank* post the arising game design conflict or points of interest in a question format: i.e., What would the character do if they had to walk through a long hallway without save rooms. Again, please no spoilers regarding Dino Crisis 3.
Last edited by vert1 on Fri Sep 17, 2021 11:09 pm; edited 3 times in total