This was my other comment from sigma thread:
EDIT:not done I don't think gotta sleep.
They should have designed a way to play nioh as just an action game, it's
not even balanced for basic moves like parry, a core move in ng. You shouldn't force players to grind just to make it balanced again, that's poor design. Stats don't add anything to what's possible in an action games space, in fact they detract and either make you over or overpowered and you are left with pointless tedium. Stats are just that, statistical values, something you shouldn't have to worry about and just focus on mastering the actual core mechanics, learning moves/combos and their properties against different foes, testing what can(not) be cancelled.
It really does look fun if lacking in challenging enemies. It has little to no replay value due to rpg nonsense, no action fan is staying for the stat spreadsheets unless it's frame data for moves like fighting games.
Automata, darksiders 2 and nioh are prime examples of why stats don't work for action games, it keeps happening and no one learns or stops it. Action rpg is a sub genre for a niche of a niche gamer, for those who like action and stats at once, so no one really wins.
Rpg is the most vague and useless term ever for games now. It just means stats/level/farming/grinding now, since that's what usually shows up and as soon as I see rpg rear it's ugly head I back up big time. Hey guys let's put rpg into fighting games!!
For real I genuinely am baffled at what so many are calling rpg, like Zelda and yakuza, both of which are action adventure at the very most for yakuza. its simply because they both have a hub world, quests and some amount of character growth and move list upgrades like any bloody action game ever.
Could we get a quote about how action game fans feel about stats in action games?, like from B..Dick benedict and seraphim17. Its ruining action games and I'd just like to see some critical support against the rpg plight over action games.
Last edited by Gabriel Phelan Lucas on Mon Sep 04, 2017 6:51 pm; edited 1 time in total