>so much with fairly limited moveset
It’s crazy the things that can be done with the moveset when you consider all the crazy hitboxes, collisions, OTGs, using walls, the different throws, etc. I find that each character is just different enough to warrant using at some point, even if just to mess around with.
> good mix of commitment and cancellability, allowing for extended combos but making it so you do have to think about what you're doing and if it's safe.
This may have been messed up slightly with some of the new blitzes(which are all crazy good), but otherwise I completely agree. The defensive special being the sort of go-to cancel which could make you take massive damage if you don’t get the green health back is just really clever.
>every playable character in the series unlockable?
Was Shiva playable in 2? If not then yes, I think so.
>the gift that keeps on giving
Very much so. It’s all I’ve played the last two months or so and I can’t stop.
Yeah it’s crazy just how many new things they added just for that mode, instead of rehashing everything from the main game. It gets absolutely nuts very quickly, it really has its own personality separate from the campaign.
Speaking of which, I said earlier I wasn’t a fan of Axel’s new defensive special, but it’s grown on me, along with his other specials. I can see myself going back and forth with them and using everything from now on.
Indeed. Not a bad level, boss, or section in sight. A lot of players don’t like the Big Ben gauntlet in the last level but it’s the kind of insanity the game should end on.
>best game played in 2021
Completely agree. Nothing has come close.