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Demento/Haunting Ground

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1Demento/Haunting Ground Empty Demento/Haunting Ground on Thu Jul 11, 2019 7:28 am

Birdman


Moderator
Decided to finally get the PS2 port on PS3, only available from the Japanese store.

Looking forward to seeing if there are any differences. I imagine the load times will be faster though they were pretty fast in the PS2 version.

If anyone wants go know anything about the game in general, ask away. What I can tell you right now is you should play and if you don't you're a bad person.

2Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Thu Jul 11, 2019 8:22 am

Royta/Raeng

Royta/Raeng
Admin
There's a PS3 version? Did it ever get an English translation? Though honestly does that even matter to you, you know the game inside out anyway.

That's always a test for me, playing the game in Japanese. Means I don't really need the menu's anymore.

https://stinger.actieforum.com

3Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Thu Jul 11, 2019 9:40 am

Birdman


Moderator
There's no English PS3 version sadly. The voice acting in the Japanese version is in English but none of the text so you'd have a small issue figuring out items and Hewie's commands as well as missing out on info in files.

I've played the PS2 English and Japanese versions so much that yeah, I don't need to read anything anymore. Once I'd done everything I spent untold hours speedrunning.

The PAL PS2 version should be reasonably priced. The US version, for some reason, goes for hundreds. No idea why.

4Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Thu Jul 11, 2019 10:44 am

Birdman


Moderator
Played about an hour of the PS3 version. There's a bit of slowdown and framerate issues. The camera is a combination of fixed and following in certain areas. The following one causes slowdown sometimes. Some cutscenes (uses ingame engine) stutter slightly when the camera is sweeping or moving at all really.

You'd expect an old game to run better on better hardware. Fatal Frame had faster loading on doors but had a lot of little graphical issues.

I haven't played the original HG for a while do I might load it up this weekend and do a proper comparison.

5Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Thu Jul 11, 2019 11:36 am

Royta/Raeng

Royta/Raeng
Admin
Let me know, it could be really shoddy coding behind the scenes that's causing problems. It's unique though, I cannot even find footage of the PS3 version.

https://stinger.actieforum.com

6Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Thu Jul 11, 2019 11:38 am

Birdman


Moderator
There always seems to be something wrong with these old ports. RE4 had issues too.

7Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Thu Jul 11, 2019 11:41 am

Royta/Raeng

Royta/Raeng
Admin
I really wish we'd just get a good RE4 port for once. It's sad that graphically speaking the Gamecube version is still the most atmospheric. Later versions lost a lot of its grain iirc and some other graphical tricks, making it too clean. Not to mention some horrible ports.

https://stinger.actieforum.com

8Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Thu Jul 11, 2019 9:54 pm

Birdman


Moderator
I'm wondering if those framerate issues I mentioned in this version of HG have anything to do with the fact that I'm playing it on an HDTV.

It looks way worse which is normal due to not being designed for it. But I remember playing the PS2 version on this TV and aside from it looking bad it played fine. I've got an SDTV here so I'll hook it up later and see.

9Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Fri Jul 12, 2019 1:27 pm

Birdman


Moderator
I'm playing through making notes before setting up the PS2 version. I might try running the PS3 through the AV cables to see how this looks on an SDTV.

Found some more oddities.

>Light glitch.
There is a graphical glitch that occurs near lit torches or lights. Nearby, and seeming to be at the same height, appear these little, yellow, flickering squares. Only appear on certain angles near such lights. Some vanish instantly while some remain on screen.

>Luminescent problems.
Luminescencts are these floating, blue orbs of light that chase you and explode on impact, creating noise and causing a small degree of panic.

In one part of Daniella's area, you need to lure one through a few rooms for a puzzle. But this one is getting stuck on corners or not coming through doorways unless you stay really close. Need to verify on PS2 but I don't remember them being this annoying. They actually fizzled out a few times which never happens to me on PS2.

Might be my imagination but they seem to be moving faster too.

Still noticing framerate hiccups here and there. Saw a small amount of slowdown in Daniella's fight.



Last edited by Birdman on Wed Sep 25, 2019 10:00 pm; edited 1 time in total

10Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Sun Jul 14, 2019 12:31 am

Birdman


Moderator
Finished it.

The last cutscene for the endings had this fast zoom in that looked a little choppy, also the top of the water tower where the camera tracks you when running around which gives this rotational effect.

I'll check the PS2 version's cut-scene viewer. Dont feel like getting up to the water tower myself buy I could probably watch a playthrough instead.

The Lorenzo glitch still works in the PSN version. This is a huge skip in the last part of the game. I saw it work in a recent speedrun of the PSN version.

11Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Jul 15, 2019 7:59 am

Royta/Raeng

Royta/Raeng
Admin
Any chance of some gameplay footage somewhere? Really would like to see the game in action.

https://stinger.actieforum.com

12Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Jul 15, 2019 8:50 am

Birdman


Moderator
Footage is extremely common. There's an endless amount if you just want to see gameplay.

Only issue is you have awful gameplay that's painful to watch or speedrunning that will seem rushed and miss out a lot of stuff. I guess if all you want is a quick look it doesn't matter.



Last edited by Birdman on Wed Sep 25, 2019 10:01 pm; edited 1 time in total

13Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Jul 15, 2019 8:58 am

Royta/Raeng

Royta/Raeng
Admin
No I mean of the PS3 version, because I looked high and low and found zero.

https://stinger.actieforum.com

14Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Jul 15, 2019 10:37 am

Birdman


Moderator
I'll find you some when I get home.

15Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Wed Sep 25, 2019 10:04 pm

Birdman


Moderator
Going through old threads and I see I totally forgot about this one.

I never got around to setting up the PS2 version, and probably won't for a while.

Here's some footage of the PS3 version. It's the run in first place.
https://www.speedrun.com/hauntingground

16Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Thu Sep 26, 2019 10:53 am

Royta/Raeng

Royta/Raeng
Admin
The jiggle on her breasts is so delightfully over the top. Still have this game high on my list, I'll get to it eventually. Will probably be the PS2 version (PAL) though. If the PS3 version is worth it I'll get into it once I'm so familiar with the game I don't need to read anymore.

https://stinger.actieforum.com

17Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Sat Dec 14, 2019 6:21 pm

Royta/Raeng

Royta/Raeng
Admin
Was browsing at a shop and suddenly found this game for less than 10 bucks. Immediately bought it.

https://stinger.actieforum.com

18Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Sat Dec 14, 2019 9:03 pm

Birdman


Moderator
Good boy. You've been granted an extension.

19Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Sun Dec 15, 2019 11:57 am

Royta/Raeng

Royta/Raeng
Admin
About one hour in, really surprised by how 'gamey' it is, in a fantastic way I mean. Lots of subtle mechanics though I admit to not really using them yet against the pursuing hunchback. I like that you can push doors open and also close them to eliminate your trace (I assume it makes you harder to find?).

Just fell down from somewhere when the ground collapsed beneath my feet. Ran off in a panic past a ton of doors to shake the guy, now going to backtrack to see what I missed. Overall a good experience. Uses the same engine as RE4 I believe, right?

https://stinger.actieforum.com

20Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Sun Dec 15, 2019 8:09 pm

Birdman


Moderator
>Lots of subtle mechanics though
There's a few things the game never mentions, at least from what I remember. I don't want to spoil anything with a shitload of tips unless you want them.

>doors
It won't eliminate your trace, which in this game is more about sound and distance. Like if you run into a room and he didnt see you do it but wasn't far behind, chances are he'll still enter and search even if you close the door.

Closing is good if you have time because they can't smash through doors like you can with tackle or kick; they have to go through their same animation every time.

>collapsed ground
This is a trap and there are more around the game. For this one, there are ways to bait him onto the broken part so he falls instead.

I don't want to spoil too much and a lot of stuff that would be really useful to know might not become apparent until your next playthrough. Getting chased constantly can be a pain. Try to limit noise, but there are also scripted appearances you can do nothing about.

This is one of those classic old school games that won't do a thing to help you.

>Re4
From what I've heard, they share a few assets.

21Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Sun Dec 15, 2019 8:33 pm

Royta/Raeng

Royta/Raeng
Admin
That's fine, I'm just having fun exploring the mechanics as they are right now! I haven't been discovered yet outside of scripted appearances so far from what I can tell, then again I haven't been playing very long. DOOM3 is just too addicting.

I really enjoy the game's music and art-style I have to say. Good stuff. The oldsk00l 'tap tap tap' of the walking animation will get old fast I fear though.

https://stinger.actieforum.com

22Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Dec 16, 2019 1:05 am

Birdman


Moderator
Cool.

Well if you have any issues let me know.

23Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Dec 16, 2019 7:55 am

Royta/Raeng

Royta/Raeng
Admin
It was funny, I was actually stuck for a bit in the 'eye room' because I couldn't figure out what to do, haven't had that in a long while.

https://stinger.actieforum.com

24Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Dec 16, 2019 9:58 am

hedfone

hedfone
A-Rank
>DOOM3 is just too addicting.
People hate on it left and right, but it is secretly one of the best horror shooters of all time. Maybe it's just me, but it is still one of the scariest games I've played. It is literally an expertly built haunted house, with some badass guns to defend yourself. Crank that difficulty up and it's straight up survival horror.
My only issue is the gun sounds are ass, straight up. The pistol and shotguns sound worse than cap guns.

Off topic but have you or anyone you know played Alone In The Dark(2008)
I have only found one guy on youtube that enjoys what it does so expertly like I do.
That game is my Chaos Legion. I have been meaning to do a replay, I will make I topic if anyone's interested.

25Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Dec 16, 2019 10:07 am

Birdman


Moderator
>eye room
And you loved it didn't you?

There's more to come boy, and I'm going to enjoy your struggles.

How are you finding Hewie?

>Alone In The Dark
I'm aware of the series. I've only ever seen a few videos of the early games which looked something like old RE if I remember correctly.

Make a topic on the 2008 one. I never knew it existed. It must be good if you can compare to my Chaos Legion obsession. Gimme some details and I'll look into it.

26Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Dec 16, 2019 11:11 am

Royta/Raeng

Royta/Raeng
Admin
> Doom 3
Not sure what it is, but the gunsounds are fine for me, they took some getting used to but they sound pretty futuristic and not too over the top. Shotgun is really good I feel, feels like a nuclear bomb going off.
Game looks so gorgeous with some mods added to it. Combat is stellar too.

> Alone in the Dark
I was initially really excited for it thanks to its inventory system which was unlike anything I had seen until then. It felt and looked like the first 'real' next-generation title using the new hardware for new and innovative ideas. I played the demo and was througouly put off at the time sadly. By all means make a topic, I might give it another shot!

https://stinger.actieforum.com

27Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Dec 16, 2019 8:55 pm

Royta/Raeng

Royta/Raeng
Admin
Played more until just after the first boss fight, which was pretty interesting. I ended up absolutely murdering the bastard, laid down some mines, a bomb, kicked him real good when Hewie did his charge attack. If I ever see him again in NG+ he's going to be in for a dark time with me kicking his ass.

Also managed to 'kill' him temporarily using a bookcase which was pretty sweet. Not sure for how long that would have lasted. I just reached a room where the water is rising.

You can give gameplay tips up until this point if you want, would enjoy it!

https://stinger.actieforum.com

28Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Dec 16, 2019 9:08 pm

Birdman


Moderator
Seeing as you're going pretty well, I feel it would be best to wait until you finish. There's a lot of little things you probably won't learn until you replay.

As for NG+, you like unlockables boy? Because you be getting unlockables.

29Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Tue Apr 14, 2020 1:31 am

Birdman


Moderator
I forgot about this. Did you finish it?

30Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Tue Apr 14, 2020 9:08 am

Royta/Raeng

Royta/Raeng
Admin
Sadly, no. I beat the guy that you throw off the lighthouse and couldn't get back into the mood to finish it. I really want to like it, but I don't right now. Not sure why but I really have to force myself to get into it. Am I far from the end still? If not then I might finish it up.

https://stinger.actieforum.com

31Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Tue Apr 14, 2020 10:00 am

Birdman


Moderator
What aren't you liking?

You're more than halfway. Could still take a while depending on how long you take to deal with each stalker.

32Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Tue Apr 14, 2020 10:48 am

Royta/Raeng

Royta/Raeng
Admin
I think mostly the chases. It's probably a lot easier when you're more familiar with the game, but most of the time I was still wandering around on where to go next, getting lost and wondering how to solve a puzzle, only to constantly have to run away and hide. At first it was exciting, but now I just groan the second the chaser appears, as it means I have to waste more time.

How many more stalkers are there left?

https://stinger.actieforum.com

33Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Tue Apr 14, 2020 11:25 am

Birdman


Moderator
Two, and they're shorter areas.

That's a common complaint and even I felt the same first time I played. Felt like I couldn't progress without them showing up.

There are things you might be doing that triggers them. Any noise will do it. Close a door and kick it open repeatedly will summon one for example. Running makes a bit of noise too.

Some areas they haunt at all times but I've forgotten which.

If you hadn't noticed, you can hide behind doors. These are better than actual hiding places due to being plentiful and easy to just stand behind. As long as you don't have the stalker like 5 steps behind you, you should be safe. They usually run right by, but you don't want to stay there as there's a chance they'll come back that way and see you.

34Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Tue Apr 14, 2020 11:50 am

Royta/Raeng

Royta/Raeng
Admin
Knew about the door trick. But I did tend to 'stay' in that place, and run around a lot when they weren't around. Running attracts them? But yeah the first run was insanely frustrating and not a lot of fun for me.

> shorter areas
Felt that the light-house was already quite short.

https://stinger.actieforum.com

35Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Tue Apr 14, 2020 10:58 pm

Birdman


Moderator
When you replay and know all the tricks it's much better. I can beat the whole game in under 1:20. Less if I use the large skip glitch which skips the majority of the two final areas.

36Demento/Haunting Ground Empty Re: Demento/Haunting Ground on Mon Jun 15, 2020 12:09 pm

Birdman


Moderator
Did you finish it?

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