This is the Arslan Musou game.
Bought it a few hours ago. It's forcing me to change characters a lot which is annoying.
Got to play as one of the bow characters, Elam. He's the bow type I don't like. Most of the attacks in his string are him jumping and firing arrows at the ground in front of him. His later inputs are good, but from a distance you have to waste time going through the crap ones.
I've found a way to fix this to a degree. His first attack is a triple arrow shot. If you delay the input, you can avoid going into the next attack where he shoots the ground. You can do this over and over. It's not slow, but it's slightly slower than going into the next attack.
It has really good range, like far mid I'd say. Arrows can miss due to the left and right one's angles but usually it's fine as you're mostly dealing with crowds.
One annoying thing is with every shot, he hops forward a little. Stupid. Why would an archer do this?
His T attack mitigates this though. It's really good and does two things at once. When you press T, he instantly back flips WHILE charging, then releases a triple arrow, same as the first hit of the normal combo, upon landing. This backflip goes back quite far and is fantastic for creating space and can be used as a dodge.
His Musou attack sucks. He just jumps and rains down energy arrows in an area just below and on front. Utter crap unless you're close.
The second interesting character is some painter guy and I already forgot his name. He throws magic paint or something. Looks like energy waves. His T attacks send out large waves and leave paint marks on the ground. When you use you R1 move (every character has a special move that uses a little meter) he does a back step spin and throws out multiple vertical waves of paint. This causes the paint on the ground to explode in an elemental attack. I'm not sure how, but you can change the color of his paint to use different elements. He started with purple which is poison I think, then at some point it become blue which causes water explosions. No idea how it changed.
The third character I'm playing just now, Gieve, isn't bad. He has a guitar of some kind and a sword. His S,S,T sends out two orbs to either side of him that slowly float forward then vanish after about 10 seconds. You can summon more, but after about 3 sets the first will probably have vanished.
What's cool about this orbs is that they mimic some of his other T attack. S,S,S,T he sends out a blue projectile orb from his guitar. If you have any orbs out, they will also fire this projectile. For his T attack, his sits down and strums twice, causing a 360 sound wave around himself. The orbs will copy this too.
His jumping T is an downward blue orb that is also copied by the green orbs. It doesn't have the range of the ground one, but you could get many more blue shots out of the green orbs like this.
That's all for now. I'm just rushing to get the other bow character.
Bought it a few hours ago. It's forcing me to change characters a lot which is annoying.
Got to play as one of the bow characters, Elam. He's the bow type I don't like. Most of the attacks in his string are him jumping and firing arrows at the ground in front of him. His later inputs are good, but from a distance you have to waste time going through the crap ones.
I've found a way to fix this to a degree. His first attack is a triple arrow shot. If you delay the input, you can avoid going into the next attack where he shoots the ground. You can do this over and over. It's not slow, but it's slightly slower than going into the next attack.
It has really good range, like far mid I'd say. Arrows can miss due to the left and right one's angles but usually it's fine as you're mostly dealing with crowds.
One annoying thing is with every shot, he hops forward a little. Stupid. Why would an archer do this?
His T attack mitigates this though. It's really good and does two things at once. When you press T, he instantly back flips WHILE charging, then releases a triple arrow, same as the first hit of the normal combo, upon landing. This backflip goes back quite far and is fantastic for creating space and can be used as a dodge.
His Musou attack sucks. He just jumps and rains down energy arrows in an area just below and on front. Utter crap unless you're close.
The second interesting character is some painter guy and I already forgot his name. He throws magic paint or something. Looks like energy waves. His T attacks send out large waves and leave paint marks on the ground. When you use you R1 move (every character has a special move that uses a little meter) he does a back step spin and throws out multiple vertical waves of paint. This causes the paint on the ground to explode in an elemental attack. I'm not sure how, but you can change the color of his paint to use different elements. He started with purple which is poison I think, then at some point it become blue which causes water explosions. No idea how it changed.
The third character I'm playing just now, Gieve, isn't bad. He has a guitar of some kind and a sword. His S,S,T sends out two orbs to either side of him that slowly float forward then vanish after about 10 seconds. You can summon more, but after about 3 sets the first will probably have vanished.
What's cool about this orbs is that they mimic some of his other T attack. S,S,S,T he sends out a blue projectile orb from his guitar. If you have any orbs out, they will also fire this projectile. For his T attack, his sits down and strums twice, causing a 360 sound wave around himself. The orbs will copy this too.
His jumping T is an downward blue orb that is also copied by the green orbs. It doesn't have the range of the ground one, but you could get many more blue shots out of the green orbs like this.
That's all for now. I'm just rushing to get the other bow character.