I read this at work but couldn't reply. Now I forgot what I wanted to say so I'm just going to go by what I remember reading.
I think no matter what, you get railroaded into a certain playstyle no matter which ranking type you have.
There are some, as you noted, that offer some level of freedom in how you go about it, but are still very limited.
Do you think, in the case of the games like MGR where you can get by taking damage so long as you succeed in other areas, is more a fallback than any kind of actual ranking style? Getting hit is never really intentional so the player would aspire to improve right? I guess what I'm trying to say is, ultimately it's going to boil down.
They don't hurt, but personally the extra play time and mechanical value is all I need.
I don't think people should take these letters too seriously. If you aren't going for ranks it shouldn't bother you. You aren't aiming for anything.
I don't mind ranking systems, but I won't lie, there are some shitty ones. Still, they offer a different way of looking at things, meaning more play time and possibility of uncovering tech.
There are some though, that I'll never bother with as they suck so hard I don't care what comes of them like DMC5 with its forced character selection.
Last edited by Birdman on Sat Sep 28, 2019 2:38 pm; edited 1 time in total