Almost beaten evil within im playing it now, it has many issues that stem from poor design choices and forced game trends, such as last of us type stealth which is slow, clunky and very basic.
its very much a poor mans re4 considering how much it steals from it, just about everything it taken from re4 and its done poorly.
movement is clunky, imprecise and many many animations are too long leaving u open to attacks, especially when u seem to have no iframes on anything, so u can be struck while in a sneak kill, stun state from a grab or other attacks.
many bosses and even mobs have unclear encounters such as the blood man in the burning barn, which isnt a boss fight so much as it is survive them plus infinitely spawning mobs for x amount of time. too much reuse of mobs and bosses also, not very many enemy types at all. i do like the idea of the false rubik clones who use insta kill claw lady attacks as they have a disctinct look and visual/audible cues,tho its usually quite cheap given how clostrophobic most areas r alonside other mobs its a real pain in combat.
mobs seem to not react clearly to your attacks as sometimes they have armor and dont even budge, powering through your attacks.
Enemies with guns r also an unfair type due to hitscan, especially with how much liberal use these types get late game.
re4 mobs had flaming crossbows so u could see them easily and avoid them even if in their line of sight, along with them only firing to shots then a reload with distinct visual and audible cues. bum within gun mobs dont seem to need to reload and only need to point at u to fire and can do so in short succession.
it seems to follow many trends around the time of its release, i get the impression it was altered greatly and rushed due to these elements, it feels so dated, like the exact year it came out.
cross bow was poorly implemented, tacked on and lacks impact, another recent game trend alongside forced walking sections which destroys player agency replay value and game flow. i hate this exact trope, these r GAMES not FILMS. please just let me actually interact with a given game, ill decide if i want to walk.
I have a way to put this, a simple rule of thumb for specifically action games;
gameplay is gameplay and cutscenes r cutscenes, dont mix the 2 if its intrusive to the game as a game, as this can ultimately hurt both aspects and overall design as well. its why titans of old r so respectful to the player as they didnt waste your time with things that intrude gameplay.
Last edited by Gabriel Phelan Lucas on Mon Jul 31, 2017 10:07 pm; edited 1 time in total