*There are motion controls, of course, but not too bad. Some really cool ideas present here. For example, you can rotate the gamepad vertically to take shots, because now ghosts have multiple hit zones on their bodies.
*You can chapter select now, and each has a ranking. I believe the highest is SS. I love shit like this.
*Multiple playable characters with unique abilities. Not new to FF, but cool to see return.
*The theme of this game is water, relating to story. The game takes places at some mountain where it's raining a lot, and at times you have to go through flooded areas or pools of water. There is an icon that fills up the more wet you become. The more wet, the more evil you attract for some reason, causing ghosts to attack more frequently. The character's clothing even change and get sodden. There is an item that makes you dry again, but I haven't used it yet. I've had a few random encounters but nothing serious.
*It's the over the shoulder cam again, first used in FF4 on Wii, then the remake of FF2. I have no issue with this but can be hard to see sometimes.
*Movement is more clunky, and you can't turn sharply. Characters seem to be faster but only in a straight line. In tight spaces or like, in a building it, absolutely sucks.
*Fatal Frame shots work differently. I'm not sure but looks like they are on a timer of some sort, rather than timing the shot with a specific frame of the ghost's animation. You start them the same way, by shooting when they ghost is in a specific point in its attack animation, but after that this timer starts running. Will report back on this later when I figure it out.
*There is a lock-on button now. Seems useful because some ghosts have a specific target like with this one girl, you had to target the knife she's holding while she's running at you full speed.
*There is no 180 turn and before you say the old games didn't have one, that was because they didn't need it. In those you just flicked the stick and the character swiveled around instantly. With this clunky OTS cam, they should have included one, but again this is Nintendo and they put their weird controls schemes over logic. There is absolutely no reason to not have an RE4 180 turn.
*Every time you pick up an item like a key or whatever, the game automatically takes you to the map screen to show you where to use it, because you aren't capable of such a big ask. It wouldn't be fair to just hit the map button yourself.
*There is the classic path finder mechanic, in the form of following a shade of a memory or something, some ghostly figure. If not, pressing the ZR button will make the character face the direction you need to go.
*Item locations, in addition to the usual sparkle, are now indicated by a white arrow on your screen. Ghosts are indicated by red arrows. In the old games you had to find shit yourself, and locating a ghost was only possible while having the camera out. There is an orange light on the window that brightens when you are looking in the right direction. Now it's like one of those Gundam Vs games.
*Ghosts seem to never attack from within walls. They do come in from the sides, but just seems like they were programmed to stay in sight. I haven't had enough battles in enclosed spaces to say for sure, but with the ones I have, I was surprised at this. If they are programmed to avoid walls, I think that's kinda dumb. I've seen the complaint over the years of being grabbed or attacked from a wall but you are supposed to reposition and keep tabs on your enemies, not expect them to line up.
*Fatal Frame shots seem easier. I'm hitting combos on ghosts I've never encountered non stop. In the old games you had to know timings.
In other words, casual mechanics.
*There are all these places where you can crouch and crawl through a space. There's no point to this other than wasting time.
*That item grabbing mechanic from FF4/FF2R is back, and it's not an awful thing but I would rather not have it.
*When taking pics of door spirits or other hidden items, you now have to rotate the gamepad to get the right angle to make the item appear. I don't see the point to this. I had to do it on this hidden book, but after rotating the pad, it just shows a regular looking book. There was no actual reason to rotate other than Nintendo and their forced motion controls. The one in battle is actually a neat idea and works well enough. This is just dumb.
And finally, the characters and even some of the ghosts all have huge breasts and look like DOA characters due to being worked on by a different team who I'm guessing are some of the DOA guys, not just from the character designs, but because Ayane is a playable character and has her own little story after you beat the main game.
Also, this game was censored in the west. But we get some cool costumes from Zelda and Metroid instead. Censorship is stupid but at least we got something different. I have the JP version anyway so whatever I win again.
Last edited by Birdman on Sat Sep 28, 2019 7:24 am; edited 1 time in total