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Fatal Frame: Maiden of Black Water

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1Fatal Frame: Maiden of Black Water Empty Fatal Frame: Maiden of Black Water Sat Mar 24, 2018 9:51 am

Birdman


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I'm up to chapter 3 now. I'll talk a bit about the mechanics, as there are some changes, both good and bad, compared to the older games.

Cool stuff.

*There are motion controls, of course, but not too bad. Some really cool ideas present here. For example, you can rotate the gamepad vertically to take shots, because now ghosts have multiple hit zones on their bodies.

*You can chapter select now, and each has a ranking. I believe the highest is SS. I love shit like this.

*Multiple playable characters with unique abilities. Not new to FF, but cool to see return.

*The theme of this game is water, relating to story. The game takes places at some mountain where it's raining a lot, and at times you have to go through flooded areas or pools of water. There is an icon that fills up the more wet you become. The more wet, the more evil you attract for some reason, causing ghosts to attack more frequently. The character's clothing even change and get sodden. There is an item that makes you dry again, but I haven't used it yet. I've had a few random encounters but nothing serious.

General crap.

*It's the over the shoulder cam again, first used in FF4 on Wii, then the remake of FF2. I have no issue with this but can be hard to see sometimes.

*Movement is more clunky, and you can't turn sharply. Characters seem to be faster but only in a straight line. In tight spaces or like, in a building it, absolutely sucks.

*Fatal Frame shots work differently. I'm not sure but looks like they are on a timer of some sort, rather than timing the shot with a specific frame of the ghost's animation. You start them the same way, by shooting when they ghost is in a specific point in its attack animation, but after that this timer starts running. Will report back on this later when I figure it out.

*There is a lock-on button now. Seems useful because some ghosts have a specific target like with this one girl, you had to target the knife she's holding while she's running at you full speed.

*There is no 180 turn and before you say the old games didn't have one, that was because they didn't need it. In those you just flicked the stick and the character swiveled around instantly. With this clunky OTS cam, they should have included one, but again this is Nintendo and they put their weird controls schemes over logic. There is absolutely no reason to not have an RE4 180 turn.

Bad changes

*Every time you pick up an item like a key or whatever, the game automatically takes you to the map screen to show you where to use it, because you aren't capable of such a big ask. It wouldn't be fair to just hit the map button yourself.

*There is the classic path finder mechanic, in the form of following a shade of a memory or something, some ghostly figure. If not, pressing the ZR button will make the character face the direction you need to go.

*Item locations, in addition to the usual sparkle, are now indicated by a white arrow on your screen. Ghosts are indicated by red arrows. In the old games you had to find shit yourself, and locating a ghost was only possible while having the camera out. There is an orange light on the window that brightens when you are looking in the right direction. Now it's like one of those Gundam Vs games.

*Ghosts seem to never attack from within walls. They do come in from the sides, but just seems like they were programmed to stay in sight. I haven't had enough battles in enclosed spaces to say for sure, but with the ones I have, I was surprised at this. If they are programmed to avoid walls, I think that's kinda dumb. I've seen the complaint over the years of being grabbed or attacked from a wall but you are supposed to reposition and keep tabs on your enemies, not expect them to line up.

*Fatal Frame shots seem easier. I'm hitting combos on ghosts I've never encountered non stop. In the old games you had to know timings.

In other words, casual mechanics.

Stupid things.

*There are all these places where you can crouch and crawl through a space. There's no point to this other than wasting time.

*That item grabbing mechanic from FF4/FF2R is back, and it's not an awful thing but I would rather not have it.

*When taking pics of door spirits or other hidden items, you now have to rotate the gamepad to get the right angle to make the item appear. I don't see the point to this. I had to do it on this hidden book, but after rotating the pad, it just shows a regular looking book. There was no actual reason to rotate other than Nintendo and their forced motion controls. The one in battle is actually a neat idea and works well enough. This is just dumb.

And finally, the characters and even some of the ghosts all have huge breasts and look like DOA characters due to being worked on by a different team who I'm guessing are some of the DOA guys, not just from the character designs, but because Ayane is a playable character and has her own little story after you beat the main game.

Also, this game was censored in the west. But we get some cool costumes from Zelda and Metroid instead. Censorship is stupid but at least we got something different. I have the JP version anyway so whatever I win again.



Last edited by Birdman on Sat Sep 28, 2019 7:24 am; edited 1 time in total

2Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Mar 24, 2018 6:31 pm

Royta/Raeng

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I've never really played any of these games, but they've held my interest for a while now. Are they designed as survival horror games where the camera is kind of like "the gun"?

Because you mention a lot of stuff that gets me going like chapter select, rankings, player characters, costumes and more.

Considering the platforms I have (WiiU, PS2, PS3, PS4, X360, GC, SNES, N64) which would you recommend I give a shot? I'd prefer no Wii version if possible since setting that up is a pain.

Have to say I was surprised by that video you linked in it. Those breasts are really overdone, DOA style. Was also surprised at the video being...good. As in, just long enough to explain the thing and show the thing. Not 10 minute long stuff about it. Just quick and to the point.

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3Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Mar 24, 2018 9:18 pm

Birdman


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Are they designed as survival horror games where the camera is kind of like "the gun"?

Basically, yeah. You go into first person to shoot and have limited movement, but you also find these orbs you can equip to the camera granting special abilities such as freezing a ghost in place, knockback etc.

First, in PAL regions these games are known as Project Zero. You can get the first 3 on PS2, or on the US PSN (known as Fatal Frame over there). I always call them as FF because I played the US versions first.

The first two games were also on Xbox as director's cuts with tons of extras (think Genma Onimusha) and are the superior versions.

The 4th is Wii only and never released outside of Japan  the remake of FF2 is Wii only too but it did get a Europe release.

I'd say get the PS2 versions, because I heard that FF3 has a lot of problems on PS3.

The old games don't have chapter select but they do have a separate battle mode with rankings, otherwise ranking comes at the end of the game. They all have costumes and difficulty modes to unlock as well as special camera functions if you fulfill the requirements.

Another cool thing is the ghost list. Throughout the game passive spirits will appear then vanish, sometimes quite quickly. Very easy to miss and require knowledge of exactly when and where they will appear. Some require a second playthrough. Serious replay value here.



Last edited by Birdman on Sat Sep 28, 2019 7:26 am; edited 1 time in total

4Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Mon Mar 26, 2018 2:20 am

Birdman


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So there IS a 180 turn, though a VERY poor example of one.

You face back toward the camera and hold that direction, then hold ZX (one of the shoulder buttons, still getting used to the labels). Why does this suck? Because the camera swings around and through the character slowly. There's no reason not to have RE4's 180 turn which is instant.

Another issue I'm having is how the gamepad is used for shooting. You can go full motion which is crap, or motion plus the sticks which feels more like the PS2 games. Thing is, I tend to use just the gamepad because it's difficult to keep looking up and down between the pad and TV. I really have little motivation to look at the TV screen. I think I might just play exclusively on the gamepad.

Another thing they've made easier is the dodging mechanic. In the original PS2 trilogy, you can escape when grabbed by a ghost by pressing the camera button at the right time. It was really difficult and there was no indicator of the timings. I think in FF1 there wasn't even a file on it and you just did it by accident while mashing the button to get the ghost off. In FF2 and 3 it tells you about it.

Now in FF5, if an attack can be dodged, the screen starts flashing red and a big prompt comes up. I don't like it, but I guess because it lets you dodge attacks that aren't grabs (by grabs I mean a common ghost method was latching onto the character and screaming in their face while draining your life) where in the old games the escape was basically a throw escape. You couldn't dodge any other attack like swipes or projectiles. In this case, there's no way to see the real timing from off camera attacks.

I'm not sure what the limit of dodging is in this game. The tutorial said IF an attack can be dodged, you'll get this prompt. As with all the games, positioning is paramount. You will be in and out of viewfinder mode often in battles.

I don't even think grabs can be escaped anymore. I've been grabbed many times and no prompt came up.

Came across another 'DOA' character lol. I'm pretty sure these are all existing DOA models slightly modified and dumped in a horror game. They have those same blank, copy/paste faces.



Last edited by Birdman on Sat Sep 28, 2019 7:29 am; edited 1 time in total

5Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Mon Mar 26, 2018 3:40 pm

Royta/Raeng

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I looked it up online and I could actually get my hands on quite a few versions down the line.

I can get my hands on:

Project Zero: maiden of Black Water (wiiU)

Project Zero 3 - Tormented (PS2)

Project Zero (Xbox)

Project Zero 2 (Wii)

Project Zero (ps2)

Project Zero 2 - Crimson Butterfly Directors Cut (Xbox)

Which would you recommend if I ever were to start?

Also why the Doa characters? Were they published by the same company? Takes me by surprise haha.

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6Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Tue Mar 27, 2018 6:29 am

Birdman


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Which would you recommend if I ever were to start?
I can tell you where you WILL start. I'll make a list then detail the options below that.

1. FF1 (Xbox or PS2)
2. FF2 (Xbox or PS2)
3. FF3 (PS2)
4. FF4 (Wii)
5. FF5 (WiiU)
6. FF2 Remake (Wii)

Obviously, start with the first game, though as I understand it you could easily start with FF2, because though related, it's not directly related to the events in the first game. FF3 and 5 are though. I'm a bit rusty on FF4, and I played that completely in Japanese so I've only read the plot online and to this day have no idea what all the in-game files say.

But I wouldn't recommend starting with FF2 anyway, because the mechanics are updated and going back to FF1 would feel like step back I guess. Just play them in order and see how the mechanics evolved with each game.

As for consoles, the main choice you face is original Xbox or PS2. FF1 and 2 on Xbox are like Genma Onimusha. Huge upgrades. Difficulty modes, more costumes, more ghosts, modes etc. If you have the capability I'd go with these. If not PS2 is fine.

FF3 is only on PS2.

FF4 is Wii only and Japanese only. There IS a fan translation patch if you can play copied DVDs and some process for attaching it to the ISO. I never bothered with this. You can understand Japanese though right?

FF5 on the WiiU.

FF2 Remake on Wii. This got an English release but it's hard to come by I think. I put this last because it's still FF2 just with the camera angle of FF4 and similar mechanics so I guess if you were going to play this, you'd want to leave until last and go through all unfamiliar content first. If you were playing this series as they were released you would obviously be playing this earlier, but at this stage there's no point until you've done everything else. FF2 seemed to be the most popular entry.

As for the DOA character designs, FF is a Tecmo game too. I just don't know why they've decided to change the character designs now. Now you have the main characters, as well as these NPCs AND ghosts look like they could stand in for a DOA character. It's kinda bizarre.

Fun fact: In the English releases of FF1, they actually changed Miku's design slightly to make her look older.

7Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Wed Mar 28, 2018 8:10 am

Birdman


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Chapter 6 now. Found how a few more mechanics work.

I mentioned ghosts now have multiple points on their bodies which I thought were targets. Seems they aren't. For example this one ghost with a target on her head and a circle on each knee. You can only lock on to a square shaped target.

The more targets you have in the frame, the better the shot. If you lock on, which is easier for Fatal Frame shots and tracking the ghost, it zooms in a little making it impossible to see all possible targets.

I found that by rotating the gamepad, I can make the frame longer so I can keep the ghost's whole body in the frame within a certain distance. Starting to feel like some kind of paparazzi with all this rotating and snapping shots. Actually, I often don't bother trying to get all points in the frame. There doesn't seem to be much points for how awkward it is and FF shots still destroy ghosts, even more so being way easier than previous games.

This series has always had many kinds of shots, which pop up on-screen when you take a shot. You have close, core, zero, FF, tilt, special (used an ability), combo, etc. You can get multiple bonuses in one shot.

Still trying figure stuff out. Wet status boosts your power, but makes more ghosts appear. I haven't encountered any really hard ghosts though so it's free upgrade points.



Last edited by Birdman on Sat Sep 28, 2019 7:34 am; edited 1 time in total

8Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Mar 29, 2018 11:30 am

Birdman


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Chapter 9 now.

The ranking system is weird. It seems to be based on points, and the results screen lists all the items you have with a value beside them. I'm not sure if it's saying you lose points for using them. Also not sure if you can just by stuff from the 'store' to get points.

If that's the system, it's kind of stupid but makes sense now that I think about it. The areas are larger and there are totally optional paths you can take with nothing but a basic healing item or weak film. I guess they want you to search for items to get more points. If you're totally wet (unavoidable in rainy, outside areas) you're running the risk of attracting more ghosts.

I assume using items lowers your points. I hope that's the case because that's almost a no damage requirement. Need to look more into this at some point, but I probably won't be doing this immediately after I finish because of my backlog rule of just finishing stuff for now, then going back and doing all the rankings and stuff later. Depends how I feel when I finish. Right now this game is dragging on a bit, the controls aren't great and are irking me.

Is it just my eyes, my TV, the game, or is the WiiU just a really weak console? I'm honestly not seeing a huge difference between this and the FF2&3 on PS2. Not that I care about graphics, I'm just really noticing it with this game.

It has many good points though. The ghosts seem to have more varied attacks. I was fighting this girl who starts off trying to grab you, then pulls a knife and comes at you with that. The knife hand becomes the main target. Then, I''m guessing when health is low (but not 100% sure) she slashes her throat and gets covered blood and appears to become more furious. It might be possible to shoot the knife and stop her doing this. I've notice a few other ghosts change their state, like one who has a blade of some kind and ignites it.



Last edited by Birdman on Sat Sep 28, 2019 7:37 am; edited 1 time in total

9Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Fri Mar 30, 2018 10:20 pm

Gabriel Phelan Lucas

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FF is Project Zero in Europe, but I prefer Fatal Frame, sounds better, as I’ve no clue what a project zero is. That’s the most stock Japanese horror name ever, like some re knock off would be called “PROJECT ZERO”!

Oh yeh, and I love how increasingly arcade the camera shooting became what with all the points and FATAL SHOT and EROTIC SHOT, wait wrong game that one...

10Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Mar 31, 2018 3:02 am

Birdman


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It's the name of the dev team. No one knows why they decided to name it that in PAL regions. Easily one of the most awful choices ever made.

In Japan the games are simply called Zero plus a title.

Fatal Frame comes from the type of special counter shot you can use in FF2 and onward. For the XBOX director's cut versions, they were named Fatal Frame even in Japan for some reason.

I love the combo shots that were added after FF1. With each game, more mechanics were added and a more streamlined system allowing you to change film and orbs with the camera out.



Last edited by Birdman on Sat Sep 28, 2019 7:39 am; edited 1 time in total

11Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Mar 31, 2018 6:16 am

Gabriel Phelan Lucas

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Project Zero just sounds like the most generic Japanese game ever, it could be a sci-fi shooter or a action game or even a shmup for all it tells me. Maybe Fatal Frame was too American for PAL I guess haha. Can you get ZERO SHOTS!(ghost pantsu) or something? Wondering if Zero has lore relevance...

I might play Fatal Frame 1&2 at some point, given they are 360 compatible, just have to check if they are buggy or expensive.

I like the look of combat, I tend to avoid games where I don’t enjoy the actual combat so typical survival horror stuff where the combat is supposed to be awkward annoys me rather than spooks me. Shooting ghosts with a magic camera looks fun, plus it’s tense by how claustrophobic the camera view is and how you have to wait to charge big damage shots.

Doesn’t seem that an actual Fatal Frame arcade shooter exists, seems like a missed opportunity if you ask me. Maybe have a crossover with Time Crisis and call it “Fatal Crisis”.

12Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Mar 31, 2018 9:20 am

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The kanji can be read two ways. Zero and rei, rei meaning ghost. That's what I read anyway. Makes sense.

I know a few games that have had their names changed, and long ago I came to the conclusion that the west is considered utterly brain dead.

Haunting Ground and Nightshade are good examples. Okami has all the names of towns and some characters shortened. For example, Kusanagi Village is shortened to Kusa Village. 4 syllables is FAR too much to ask.

Calling it Project Zero makes no sense and there's no explanation other than the localization team being just plain stupid. There's no way anyone with a normally functioning brain would call this shit ok.

Get the PS2 versions. The PS3 ones are a little buggy, though I've only heard of FF3 being broken. Never looked into it much though.

Edit: Some stuff I forgot to add.

Every FF game up until now has been quality. FF5, while having some cool mechanics like wet status, rotating camera, and more interesting ghosts, has more flaws and feels super rushed.

No one expected to ever see another FF. You can tell they didn't care for this game or the series when Koei Tecmo releases something with no DLC.

Here's the flaws I'm seeing.
*Not a graphics guy but somehow they're worse in this game than at least FF3 on PS2.

*Character design is more simplistic. They could be added as DoA characters and no one would notice. Hell, even Miku has had a breast enlargement. I'm not against the design but it's weird in this series.

*They don't even hold the camera properly. I saw my reflection in a mirror and one of their hands below the camera is not even touching it. PS2 could do that no problem, even the first game ffs.

*Movement is awful. Previous games had fixed camera and you could turn around instantly. This game doesn't even have a decent 180 turn. Movement in small spaces is a chore.

*Fatal Frames are actually mashable. I tried it today. So a Fatal Frame is a moment during a ghost's attack (and can sometimes be a non-attack animation) where if you connect a shot, you will do huge damage, and knock the ghost out of its attack, and be able to start a combo. In the old games it required timing, for the initial shot and follow ups. Now there's a timer and you mash as much as you can.

*When you get grabbed now, it automatically goes into viewfinder and gives you the chance to break the grab with a free Fatal Frame shot. Escapes used to require tight timing.

*Path finder mechanic in an already linear game where getting lost is impossible. Piss off.

*There's an item called Stone Mirror. In older games you could only carry one. It restores all your health when you would have otherwise died. You can now carry 99 lol.

*Game taking you to the map when you find a key item. Wastes my time, takes my control, and spells out where to go on top of having the pathfinder ffs. Should just have auto travel.

*Ranking system seems dumb. Points for items forcing you to search stages for them. Kind of like farming I guess.

*Arrows show up to show you where items are. You don't even need to explore.

*Dodge is mashable.

*Fighting the same ghosts over and over. Fatal Frame Musou.

In other words, casualized mechanics. That's all I can think of for now. I'm on the fence about the item shop before chapters. I guess it's ok because stuff is quite expensive and you use the same points you need for camera upgrades.

Need to figure out more about ranking. Chapter select is a good thing, but not if the ranking sucks. Makes it easier to complete the ghost list though. Tons of fun unlockables which you don't see often these days. Goes to show how little they care for this series.

Overall, I feel it's the weakest entry. I'm on the final chapter now. I'll post what the first playthrough unlocks when I'm done.



Last edited by Birdman on Sat Sep 28, 2019 7:43 am; edited 1 time in total

13Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sun Apr 01, 2018 11:00 pm

Birdman


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Just finished.

Got a few unlocks. Some accessories like glasses and cat ears, and a costume for each character. There's tons more stuff like this left to unlock. Also got Ayane's story, nightmare mode, and a lens but not sure what it does.

Overall I did not enjoy this anywhere near as much as previous games. Way too much backtracking through the same areas with three characters. Even though you still do this in previous games, I don't know, it didn't feel bad at all.

No real desire to play again and unlock everything right away and I have to get through this backlog anyway.

14Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Wed Apr 04, 2018 9:37 am

Gabriel Phelan Lucas

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Why not the Xbox versions? they seem fine and have noteworthy additions/changes(FF2 has a 1st person mode). Only 2 is 360 compatible so I’ll get the ps3 versions of 1-3.

>Fatal Frame PS3 buggy ports
I think the PS3 emulation issues got patched, I’ve read at least for 2 got fixed. Yes the bugs are to do with software emulation on older models of ps3 that had emulation software built in to it. So playing the digital of physical ports of ff2 has the same results on old models. But it was patched apparently and no bugs appear for newer models anyway(I have a slim model so I’m fine).

Can you punch ghosts? Should let you make a boxing glove out of the camera obscura!

15Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Wed Apr 04, 2018 10:01 am

Birdman


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Xbox as in 360 versions? I dont know much about running them on 360.

16Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Wed Apr 04, 2018 10:27 am

Gabriel Phelan Lucas

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I mean the Xbox versions in general, do you have any experience with them? Both are 360 compatible, I mention as I don’t have an original Xbox, but I can get the PS3 copies no issue also.

17Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Wed Apr 04, 2018 10:42 am

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Yes I own the JP versions but I only play on og xbox.

18Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Wed Apr 04, 2018 10:46 am

Gabriel Phelan Lucas

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Suppose I’ll make a topic sometime and if you’d be so kind as to note the differences there.

19Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Apr 05, 2018 2:59 am

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Xbox vs PS2?

Xbox FF1 got some new ghosts, difficulty and costumes. There is also gallery mode where you can view character models but it was removed from the western releases.

FF2 got pretty much the same and some extra modes like first person and survival. I think it got a new ending too.

20Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Apr 05, 2018 8:03 am

Gabriel Phelan Lucas

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I was thinking of getting 1 and 3 from the US psn store(not on UK store, super cheap also) and the Xbox version of 2 since its PAL 360 compatible, 1 is US 360 compatible only apparently and the ps2 version is great as is(60fps from what I read).

The 1st person mode in 2s Xbox version seems neat but I’d have to see how much that effects gameplay, like movement speed.

Is Ayane playable in 5? I read she’s in it which was bound to happen with tecmo games.

21Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Apr 05, 2018 9:35 am

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Yeah she has her own little story. Not sure how long but nothing close to the main game.

22Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Fri Apr 06, 2018 10:11 am

Gabriel Phelan Lucas

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Still waiting for that Fatal Frame arcade rail shooter, if Silent Hill got a good rail shooter I think a series about shooting ghosts with a magic camera is prime material for one...

Yeh I’ll pick up 1 sometime this or next month, in the mood for some ghost snap shots.

23Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Fri Apr 06, 2018 11:57 am

Birdman


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Yes, do it. It's a fantastic series.

24Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Tue Jun 15, 2021 9:53 pm

Birdman


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https://www.koeitecmoamerica.com/fatalframe/mobw/

What...

Too bad it's 5, the worst. And it will probably be double censored on PS4. On WiiU they already removed the swimsuits. Now it will be an attack on the characters. Maybe remove the wet clothes effect to appease the SJW trash who like woman who look like ugly muscle men. At least it's going to be on the PC.

Wasn't going to get it anyway. Hated it by the end.

25Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Sep 18, 2021 3:29 pm

GN1


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I just finished Fatal Frame 1 a few days ago, loved it, it's a really great game, and before moving on to 2 I'm gonna replay it and also do mission mode. I have both on OG Xbox.

Birdman, I have actually read all of your messages regarding 5 - While I'm going to play it myself, it's a shame it was casuallized, especially when you say the ghosts themselves have more attacks etc...

I know you didn't like it, but does it also has the same replay value like previous entries in higher difficulty modes, completing the ghosts list, mission mode etc...? (Assuming I will enjoy it of course)

In regards to indicators/objective markers etc... Is there any option to disable them and just explore figure things for myself?

Censorship - Was this just a few costumes that were censored/replaced, or also other things?

In another thread you told me 1 is your favorite, but what do you think of 2 (including Wiimake), 3 and 4?

26Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Sep 18, 2021 11:16 pm

Birdman


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>especially when you say
I forgot everything I said.
Whatever it was was all my opinion only. It's possible you'll like the game or see something I didn't. Once you've finished it let me know what you think.

>does it also has the same replay value
Pretty sure it has the ghost list. There are difficulties.

>mission mode
I think there's only Ayane's mode. FF2 Wiimake has a different mode instead of mission mode too.

>Is there any option to disable them
Don't remember.

>censorship
In the original WiiU version they got replaced with Nintendo character costumes in western versions. There's a new set of costumes in this new release. They aren't putting the original Japanese ones in. I don't know of any other censorship but wouldn't be surprised if there's more knowing losers these days.

>but what do you think of 2 (including Wiimake), 3 and 4?
I like them but less than FF1.

2 is decent but I didn't like how Normal shots worked.
3 has a great atmosphere to me. I actually like Rei's house. It'd always raining.
4 is ok. Like the location.

Didn't care for the combo mechanic or ghost 'devil trigger' introduced in 4.

27Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sun Sep 19, 2021 5:18 am

vert1

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I don't think the over-the-shoulder camera in FF5 is good for catching the player off-guard since pseudo-first person view limits body awareness and encourages action via 'hunter's eyes'. I am glad I got this on Wii U compared to the other consoles because the Zero Suit Samus costume is really cool. The new outfits in the SW/XSX/PS5 version are pretty good for showing off the wetness mechanic though. Not really sure there is much surprise to the whole unlocking them if you follow marketing.

28Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sun Sep 19, 2021 9:49 am

GN1


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I also heard the game heavily used the gamepad - do you think something will be lost in translation to the other versions (even if Gyro controls will still be supported)?

29Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Mon Sep 20, 2021 3:21 am

vert1

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I think the port will turn out alright with the game feel being a bit more mechanical without the Wii U gamepad. For one, you won't be able to quickly (or permanently) see the map by looking down at your gamepad as the action happens in real-time. I am hesitant on the tilt-functioning & resetting of gyro positions on Dual Sense and Joy-Cons for this game; I think it's more natural to pitch, tilt, and angle the Wii U gamepad as a viewfinder + picture-taker than a regular gyro.

I booted the game up again and have been getting my ass handed to me (had to use quite a few healing items and ended up with a B rank -- although, that's an improvement to how I left off. haha.).

30Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Mon Sep 20, 2021 10:42 am

GN1


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Since I never had a Wii U - Is there any difference between how gyro works/feels on the Wii U gamepad compared to Dualshock4/Dualsense? Or is is simply due to the shape of the gamepad feeling like a camera?

Unless the game was specifically built around regularly looking at the map, not seeing the map at all times sounds like a positive change that might make the game more challenging, or am I missing something here?

31Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Mon Sep 20, 2021 10:47 pm

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I hated the gamepad. Should be fine without it.

32Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Tue Sep 21, 2021 2:02 am

vert1

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GN1 wrote:Since I never had a Wii U - Is there any difference between how gyro works/feels on the Wii U gamepad compared to Dualshock4/Dualsense? Or is is simply due to the shape of the gamepad feeling like a camera?
I don't think there is a technical difference in how current gen gyro-featured controllers work, but after miserably failing the balancing minigame in Astral Chain on Switch, something which I think is straight-up impossible using the Joy-Con's gyro controls, I am again not sure how well current gen software + hardware reacts to rolling controller motions. From an immersion standpoint there is a difference using the Wii U Gamepad turning the whole frame, whereas on the TV screen your TV can't actually turn to match the rotation.

GN1 wrote:Unless the game was specifically built around regularly looking at the map, not seeing the map at all times sounds like a positive change that might make the game more challenging, or am I missing something here?
It's debatable because it's very easy to get disoriented by ghosts who are coming at you from all directions in a dark open-air forest requiring you to re-orient yourself frequently to defeat/fend them off. I think to go for the ultimate horror experience you'd have to play it with certain 'ground rules': the player should only be allowed to look at the map when free from enemies, maybe only in clearly-lit areas or at lanterns.

Something I wonder about is whether the chapter structure design was influenced by the endurance required lifting the Wii U Gamepad.

33Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Tue Sep 13, 2022 5:31 pm

GN1


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Fatal Frame Mask of the Lunar Eclipse is getting a remaster in early 2023 for all platforms!

https://www.youtube.com/watch?v=XwxRTmO_lrY

https://store.steampowered.com/app/2130460/FATAL_FRAME__PROJECT_ZERO_Mask_of_the_Lunar_Eclipse/

Although I still only played 1, I'm so excited for it, will be great getting to play it with normal controls. It will also have remastered visuals (screenshots look great) and new costumes.

34Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Wed Sep 14, 2022 12:10 am

Birdman


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Never thought this would happen.

There was a glitch in the original where you couldn't complete the ghost list and unlock a powerful lens. Hope they fix that.

35Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Wed Sep 14, 2022 2:08 pm

GN1


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Same, never though they would localize and rerelease this. While I can already play it with the English patch (which also includes some bug fixes), I'm really looking forward to playing this without the Wii controls.

Seems like they are actually putting effort into this judging by the remastered visuals so I'm really hoping for a good remaster with good localization.

36Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Sep 15, 2022 4:04 am

Birdman


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Will probably skip this though. Was done with it years ago and never felt like replaying. I've been playing FF1 for years though.

37Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Sep 15, 2022 11:52 am

GN1


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I know FF1 is your favorite, but I hear 3 has the best combat in the series while also having challenging ghosts. Do you also like to replay it?

I also hear 4 is very good, and while I can already play it with the English patch (which isn't so great to my understanding), I hope that having normal controls will let it shine. Are the controls a factor that cause you to not be interested in replays?

38Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Sep 15, 2022 12:27 pm

Birdman


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>but I hear 3 has the best combat in the series
I'd have to hear what exactly people think makes it the best.

It has the combos introduced in FF2 which aren't bad but I'd rather the single shots in FF1.
FF3 has 3 characters with different mechanics. Like Miku has a charge shot. Overall not too much of a jump from FF2.

Combo shots are kind of pointless to me. They're not even hard to do. Ghosts just have more HP to accommodate.

I liked the atmosphere of FF3. It's always raining when you're in Rei's house.
I did replay it once I think but lost interest in further replays.

FF4 is good but more of the same. I liked the location but never had any urge to replay multiple times. Same with FF5.
The controls were fine on Wii. There was barely any shaking (I think only when grabbed) and no weird movements. I played the FF2 remake on Wii too.

FF1 is short, great location, and is all about lining up single, powerful shots.

39Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Sep 15, 2022 1:09 pm

GN1


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Somehow I still haven't gotten around to replaying 1 and I still haven't played the others, but I definitely like having to keep good positioning and charge my shots. I also love Himuro mansion, in your opinion the locations of 2-4 don't match it?

To my understanding FF2 added more mechanics like the combos, but also changed the system to having to be close to the ghosts rather than charging, and that 3 expanded even more and that its system is a mix of 1 and 2.

It makes sense that ghosts would have more HP to encourage using combos and it does sound like a fun mechanic, but if the timing requirements aren't strict I can understand why you'd find it pointless.

Did you play the survival mode of FF2 Xbox?

40Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Sep 15, 2022 11:47 pm

Birdman


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>but also changed the system to having to be close to the ghosts
Yeah they did. Hated that. The ghosts were not very aggressive either. They spent a lot of time just strafing and staring at you.

>in your opinion the locations of 2-4 don't match it?

They're ok. It's more about the gameplay for me.

>it does sound like a fun mechanic
At first it kind of is but I got tired of it very quickly. The first shot has to be a Fatal Frame, then follow up shots (if timed correctly) will also be Fatal Frames, otherwise the combo is dropped. It's nice you can link in the special effects, but overall felt like an unnecessary, forced feature. It's not bad though. I'm not saying that. I just think the game that doesn't use this mechanic is better. And they didn't do anything with it. It's pretty much the same for the next 5 games.

>Did you play the survival mode of FF2 Xbox?
No. I have it but haven't bothered with it. I've done 100% ghost list in all the games though. Did no upgrade on FF2 for PS2.

Then just played FF1 for years. Speedrunning, challenge runs, etc.

41Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Fri Sep 16, 2022 2:58 am

GN1


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I dig Fatal Frame 1 for a lot of reasons, and Himuro mansion is one of them - On top of the unnerving and tight atmosphere, it's so intricately well designed which makes it a joy to explore and unlock shortcuts etc... That's what I'm mostly interested in regarding FF2-4, but hopefully I'll play them soon and find out.

FF2 not having aggressive enemies really worries me, I've seen quite a few people complaining about 1's difficulty but I couldn't disagree more, the ghosts are so much fun to fight. Fun and simple mechanics but you get a lot of mileage out of it.

Interesting insight about the combos, sounds fun TBH but I can understand if it can get stale or drag fights after a while.

42Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Fri Sep 16, 2022 4:27 am

Birdman


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>shortcuts in FF2
They're still there but I don't remember all the areas clearly. It has a much larger map and different areas connected by outdoor areas but I'm sure some of the houses link up later. Barely remember FF4's map.

>FF2 not aggressive
Some are better than others. The regular villagers are useless. Probably because in FF2 there are more ghosts kind of like random encounters. It's more of an issue when you want to Fatal Frame them and they won't attack often.

>FF1 complainers
FF1 ghosts do huge damage and there's no Flash ability for instantly getting them off. The grab escape is pure timing and hard to do. Get grabbed on the highest difficulty and you're almost dead.

>drag fights after a while.
Wait until you start pushing them into walls.

Every FF game is pretty great though. My opinion is after years playing the series. I find FF1 the best in everything other than graphics. I recommend playing them all (except Spirit Camera unless you want to) in release order to 100%. There's a ton to do. Ghost list, mission mode ranks, higher difficulties. Will be very interested to see which you find the best after extensive play.

43Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Fri Sep 16, 2022 10:50 am

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FF2's world design sounds right up my alley. Mechanical info is pretty hard to come by so it's good to hear from someone who played the series a lot.

The complaints I saw from some players were on normal (still haven't gotten around to nightmare and fatal). The timing for escaping grabs is really tight.

I have no doubt I'll enjoy the rest of them (including replays and mission modes). When I'll get back to it I'll let you know, and also when I'll play the survival mode of FF2 Xbox (could barely find anything about it at all).

44Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Thu Sep 29, 2022 9:18 am

Birdman


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I'm replaying Fatal Frame 3 and definitely like it more than I remember. I always rated it as my second favorite.

Love this this dark blue theme.

The graphics are insane for PS2. Probably around Haunting Ground level though not as much jiggle. Not that I would know anything about such matters and totally didn't make Fiona run in that up close angle in the music room.

Ghosts spending too much time in walls is still annoying but not that bad.

I still love the house.

I downloaded an ISO of the English version as I can't be bothered with Japanese menus and items right now. It's already easy enough to get lost in this game.

There are times when you're supposed to do something in the house like enter a certain room or develop film. I wandered around for ages in the Japanese version.

45Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Fri Sep 30, 2022 12:42 pm

GN1


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Visuals are indeed great, are you playing on PCSX2 or a real PS2? There's an undub ISO for the NTSC version.

You are talking about the room where you first meet Ricardo with the piano music? I had a good laugh thinking about this lol. Not that I know anything about it either, it's illegal in some states after all.

46Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Fri Sep 30, 2022 8:47 pm

Birdman


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Real PS2. Even excavated my old CRT for it.

>undub ISO
Got a link? I actually searched for that before downloading the US one. Couldn't find anything.

>You are talking about the room where you first meet Ricardo with the piano music?
Err..well..I..what room? I'm afraid I don't know what you're talking about!

Still dropping tons of combos due to obstructions. A few times these small wooden support beams got in the way. Fighting the combing hair ghost is a pain in the ass. She's always floating behind something.

I'm lucky if I can get in 4 shots. Even trying to position where I have the most space and nothing immediately behind the ghosts still ends up blasting them through something. Then I find the lens that pushes ghosts away. Like I'm ever going to use that. Wish there was one that pulls them in. This is one of the reasons I love FF1. The idea is setting up a single super shot. Even if you knock them back, you've done insanely high optimized damage.

I never got much use out of special functions in the main game. They're extremely useful for SS ranking mission mode though.

47Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Oct 01, 2022 1:04 am

GN1


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https://uk.cdromance.com/ps2-iso/fatal-frame-iii-the-tormented-undub/ Never tried it so your mileage may vary, try to look for more info if you can.

I only used a special function once in Fatal Frame 1's main game (against the ghost that's common in night 3, I think it's called Wandering Monk?), but in battle mode I used it in almost every mission. Doing them all without special functions can be a nice challenge I wanna try.

Although I still can't comment on the other games, I also love FF1's combat for the same reason, charging and pulling off zero shots against agile and aggressive ghosts is very enjoyable.

48Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Oct 01, 2022 10:22 pm

Birdman


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>cdromance
Thought that site was down forever. Can't find it in a search.

>wandering monk
That was the last ghost I got in the ghost list. He just appears randomly if you wander around too much or something.

>challenges without special functions
You can easily win but you won't get best rank.
FF2's mission mode was hard to SS even with special functions due to some ghosts doing random stuff.

49Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sat Oct 01, 2022 11:47 pm

GN1


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I really enjoyed fighting him and only used a special function on him once in the main game, fought him without it later on. I think he is one of the ghosts I saw complaints about for being "RNG and bullshit".

Challenges without special functions - I S ranked FF1 battle mode and indeed used special functions for almost all missions, I should have clarified that I meant challenging myself to do get S ranks without using special functions. I might try it one day.

I do know that to get the SS rank in the survival mode of FF2 Xbox the requirement is to beat it under 30 minutes and not achieving a certain score  

If you try the undub ISO let me know how it works for you.

50Fatal Frame: Maiden of Black Water Empty Re: Fatal Frame: Maiden of Black Water Sun Oct 02, 2022 11:01 am

Birdman


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> "RNG and bullshit".
Mechanically blind alert!

I remember people batching about Blinded too. Best ghost in the game.

>get S ranks without using special functions.
No harm in trying. Could lead to new strats.

>If you try the undub ISO let me know how it works for you.
Downloaded it but I'm almost done my US run so I'll finish that first. Doubt I'll play through it again. I'll just load up the undue to see if it works.

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