Professor F wrote:We want the player to be having as much fun as possible! Of course, you will die. (laughs)
But in action games, isn’t dying part of the fun? In an action game, it’s all those deaths that make the eventual clear that much sweeter! If the deaths are too unreasonable then it’s not fun; as developers striking that balance is very difficult—but also where all the fun lies.
where the fun lies buried
Did you try any of the epics? I don't get what the hype is about the 'Souls' games and the bastard offsprings. But I get what that ol' one is about.
A certain kind of whetstone to rub against to sharpen up. It's not about what's fair, it's about what can be conquered. Namely one's own self.
Professor F wrote:Many people who are bad at action games quit too soon, before they get a chance to improve and realize that. If they worked at it just a little more, I think they would break through and see a depth and fun they hadn’t realized was there.