Pretty interesting title. Compared to its previous outings this game has four protagonists, each with their own skills and playstyle. It is really cool to see such a game that only has combat as a side activity try and mix it up so much per entry.
Having so many characters they decided to up leveling speed, meaning you'll have a decked out character really fast.
I'll go over each character and their unique things:
Akiyama:
He's the first new one. Not that special compared to the rest except that he relies on kicks. His grabs are regular holds that allow for gut punches, wall kicks and throws. What makes him unique is that he has the longest regular attack chain and he can combine that with wallbounces. In this series if you bounce an enemy of a wall, they'll bounce back and enter a rebounce-state. Hit them again and they'll fall, unless they connect to a wall, in which case they bounce again. Akiyama can basically infinite-bounce enemies if you set his situations up perfectly.
Saejima:
Pretty unique character, focused on charge attacks and guarding. Can counter every attack in the game if he blocks it and has some insanely powerful Heat Actions (finishers). Also really hard to knock down.
Tanimura:
Has an omni-parry, pressing L1 will make him auto parry any attack from any direction for 1 second. Doing so will send enemies flying into each other for minor damage and it just looks sick as hell. Grabbing an enemy will allow you to also do an arm-hold, in which you have numerous options. Like you can do Grab > gut punch1 > gut punch2> arm-hold > arm-break1 > arm-break2 > finisher or other options depending on how crowded the fight is getting. Really enjoyable to toy around with.
Kiryu:
The king himself, has basically all the tools of the above cast except to the extreme. Can also Tiger Drop enemies, a move that nearly instantkills everything if you time it right (a type of parry). More a vanity character than anything else gameplay wise.
You guys ever play a Yakuza title before?
Having so many characters they decided to up leveling speed, meaning you'll have a decked out character really fast.
I'll go over each character and their unique things:
Akiyama:
He's the first new one. Not that special compared to the rest except that he relies on kicks. His grabs are regular holds that allow for gut punches, wall kicks and throws. What makes him unique is that he has the longest regular attack chain and he can combine that with wallbounces. In this series if you bounce an enemy of a wall, they'll bounce back and enter a rebounce-state. Hit them again and they'll fall, unless they connect to a wall, in which case they bounce again. Akiyama can basically infinite-bounce enemies if you set his situations up perfectly.
Saejima:
Pretty unique character, focused on charge attacks and guarding. Can counter every attack in the game if he blocks it and has some insanely powerful Heat Actions (finishers). Also really hard to knock down.
Tanimura:
Has an omni-parry, pressing L1 will make him auto parry any attack from any direction for 1 second. Doing so will send enemies flying into each other for minor damage and it just looks sick as hell. Grabbing an enemy will allow you to also do an arm-hold, in which you have numerous options. Like you can do Grab > gut punch1 > gut punch2> arm-hold > arm-break1 > arm-break2 > finisher or other options depending on how crowded the fight is getting. Really enjoyable to toy around with.
Kiryu:
The king himself, has basically all the tools of the above cast except to the extreme. Can also Tiger Drop enemies, a move that nearly instantkills everything if you time it right (a type of parry). More a vanity character than anything else gameplay wise.
You guys ever play a Yakuza title before?