Just beat the funeral stage.
Solid gauntlet of goons and tough guys ending with Majima and some huge bald guy. He was a pain in the ass due to having so much health and I'm not sure what are the best styles to use per situation yet. I know I don't like beast because it's too slow and I've never liked slow, heavy hitting, tanky gameplay.
I find myself mainly sticking with dragon but it only has two punches for its basic string and one triangle finisher. I'm guessing this will improve with upgrades.
Dragon has a really quick starter, and the T finisher causes a stun where they drop slowly to the floor. From here I can do the T kick as they fall or grab. Dragon has really nice grab options. You get the shoulder throw which you can direct into others and also the kick which causes the enemy to go flying and collide with others.
The T kick does this upward kick if they're falling or it might be when up really close, or a front kick normally with really long range. I'm spacing it so just Kiryu's toe is touching them.
Rush would be my second most used but that's not much. It has no grab, rather a quick snap kick. The multiple dodges are nice then I realised they were taking up the stamina gauge so I could never get heat actions. Need to stop spamming them.
Found the snap kick can actually kick objects at enemies. At the funeral I was kicking those large lantern around. Nice property.
I bought that move that let's you grab an enemy on the ground but at the time I didn't realize it was a beast move. Tried switching and there's time to get it in. If by the feet, he picks them up and tossee them like a ragdoll, and if by the front, he just stands them up. Majima was able to get out of that one.
Speaking of that nutbar, what's his deal? I thought he would jump me randomly but seems it's kind of scripted.
Back to Baldy, this prick was annoying. Very dangerous to approach as he tanks anything. All I did was bait and attack during his recovery. That and well spaced front kicks from dragon style.
Solid gauntlet of goons and tough guys ending with Majima and some huge bald guy. He was a pain in the ass due to having so much health and I'm not sure what are the best styles to use per situation yet. I know I don't like beast because it's too slow and I've never liked slow, heavy hitting, tanky gameplay.
I find myself mainly sticking with dragon but it only has two punches for its basic string and one triangle finisher. I'm guessing this will improve with upgrades.
Dragon has a really quick starter, and the T finisher causes a stun where they drop slowly to the floor. From here I can do the T kick as they fall or grab. Dragon has really nice grab options. You get the shoulder throw which you can direct into others and also the kick which causes the enemy to go flying and collide with others.
The T kick does this upward kick if they're falling or it might be when up really close, or a front kick normally with really long range. I'm spacing it so just Kiryu's toe is touching them.
Rush would be my second most used but that's not much. It has no grab, rather a quick snap kick. The multiple dodges are nice then I realised they were taking up the stamina gauge so I could never get heat actions. Need to stop spamming them.
Found the snap kick can actually kick objects at enemies. At the funeral I was kicking those large lantern around. Nice property.
I bought that move that let's you grab an enemy on the ground but at the time I didn't realize it was a beast move. Tried switching and there's time to get it in. If by the feet, he picks them up and tossee them like a ragdoll, and if by the front, he just stands them up. Majima was able to get out of that one.
Speaking of that nutbar, what's his deal? I thought he would jump me randomly but seems it's kind of scripted.
Back to Baldy, this prick was annoying. Very dangerous to approach as he tanks anything. All I did was bait and attack during his recovery. That and well spaced front kicks from dragon style.