Posting this question here as well because I want a mature response haha:
I had a discussion recently with a buddy of mine, about how getting Pure Platinum are generally not a result of skill and determination, but trial and error paired with save-scumming. There are frightfully low amount of videos online of a single-segment run where a player gets a Pure Platinum on the whole stage in one go. Most are edited affairs and use back-up saves where needed.
This is in stark contrast with games like Devil May Cry and Viewtiful Joe which - granted - lack a mid-mission save option and whose missions are generally a lot shorter. But titles like Vanquish, MGR:R and Wonderful 101 do allow it, and sometimes even seem built around it - which I find a shame.
Because as it stands now, it's more a middle ground that only serves to annoy you. The games ranking system seems to rely on the player going through a painfully annoying process to 'retry' a fight. Would you prefer a fight gave a 'retry' option at the end? Or that it doubles down and permanently saves a fight result (like getting hit, resetting, and then doing a perfect run resulting in a Stone Rank since you still got hit in your previous attempt).
What are your takes on this?
I had a discussion recently with a buddy of mine, about how getting Pure Platinum are generally not a result of skill and determination, but trial and error paired with save-scumming. There are frightfully low amount of videos online of a single-segment run where a player gets a Pure Platinum on the whole stage in one go. Most are edited affairs and use back-up saves where needed.
This is in stark contrast with games like Devil May Cry and Viewtiful Joe which - granted - lack a mid-mission save option and whose missions are generally a lot shorter. But titles like Vanquish, MGR:R and Wonderful 101 do allow it, and sometimes even seem built around it - which I find a shame.
Because as it stands now, it's more a middle ground that only serves to annoy you. The games ranking system seems to rely on the player going through a painfully annoying process to 'retry' a fight. Would you prefer a fight gave a 'retry' option at the end? Or that it doubles down and permanently saves a fight result (like getting hit, resetting, and then doing a perfect run resulting in a Stone Rank since you still got hit in your previous attempt).
What are your takes on this?