Source: http://www.siliconera.com/2018/07/18/devil-may-cry-5-devs-on-balancing-photorealism-with-action-the-mystery-3rd-hero-more/?utm_source=dlvr.it&utm_medium=twitter & Current Famitsu magazine.
- animation canceling is removed in favor of the photorealistic style. Animations will play out fully before chaining to the next one, the input will be registered though;
- 60 fps;
- For example, when you turn around you’ll feel the weight behind the character movement. However, this brings another problem of having a slower response. The team struggled in finding a way to keep the responsiveness while giving it a more photorealistic appearance;
- Capcom aims to share new info and have Devil May Cry 5 be playable at Gamescom 2018.