So despite what people think of me, I have never finished Master Ninja difficulty in Ninja Gaiden Black. I beat it in Sigma 2, Sigma, 3, Razor's Edge and the original 2004 version (where Very Hard was the highest), but when I reached the halfway point of Black's Master Ninja Mode I got burned out (having been playing NG nearly exclusively for the better part of a year). So now, I've decided, to finally end this once and for all (and maybe focus on beating NG2 on MNM afterwards too).
I'll just put some notes here.
Chapter 1
Chapter 2
Chapter 3
I'll just put some notes here.
Chapter 1
- quite the rude awakening, on my first few attempts I barely got past the first few fights until I remembered how to chain UT's and that you start with the lunar and nunchucks on Master Ninja - something that I do enjoy.
- having played the original 2004 version nearly 20 times, I keep forgetting how much more dangerous these ninjas are thanks to their grabs which seem to auto activate if you are open.
- I like that, due to playing all the games, I have no idea where the items are since they switch between games and difficulties.
- Murai wasn't as much of a pain as I thought he would be, just spammed the living hell out of the wall attack and a few UT's to his face with the Dragon Sword.
Chapter 2
- I love fighting the samurai and mages, always a fun combination.
- The music when Ryu enters the village, all dead, is grand. One of my favorite tracks out there.
- Overall nothing too special, though this level does contain my two least favorite fights in the series. The horses...
- I honestly don't know who thought this was a good idea, the concept is that you shoot the riders of their horses but due to the horrid aiming system and fact that they auto rapid fire at you with perfect accuracy means you are better of doing it melee style - which takes forever.
- The flame-dude on the horse fight always annoyed me too, I actually got hit by him once (when he dismounted, something Sigma cut from the game as I recall) and lost 90% of my HP.
Chapter 3
- My favorite chapter as I recall, just great to play. Finally have some toys to play with (counter, GT, izuna, swallow etc), pretty fun that they dump those toys at you all at once in this chapter while on other settings and versions it is spread out more. Maybe they wanted Chapter 1 and 2 to be proving grounds, and let you go nuts from this chapter onwards.
- Dynamo is still one of my most hated and loved fights. Straight up he is a joy to fight and his music is kick ass, but on Master Ninja he can be such a bore. So many things can go badly for you, sometimes he'll just do whatever he wants and pop his shield constantly while not doing his melee attacks and just doing front-faced shots.
- I always hated that about him, he has so many random moves you cannot dodge or anticipate. If you are up close he can, sometimes, just shoot you which is 3 frames and tracks you.
- My general tactic for him is to drop a smoke bomb, run up to him and pop flame-wheel ninpo and just spam light-heavy-heavy while switching it up with smoke bombs to keep him confused. If he does a physical attack I block it and dodge the follow up grab which I punish again. Usually takes me half an hour of retries to get a near perfect attempt, but it's worth it. I still have a Talisman of Rebirth that I want to save for the blob boss later-on.