Birdman wrote:> some enemies get terrified and drop to their knees, some will try running away lol
Wait what??? There's a fear mechanic? So if you pull off something impressive or vicious they react. That's good news.
>In Ghost it kind of works different
Can you choose where to delimb?
>Expand more on this please as I don't understand.
I mean how when the character is within a certain range and you attack they auto lunge or dash at the enemy. Usually with a different animation. From there you link into other enemies. Like how Batman zips over to the next. It removes spacing/weapon range and I think it sucks. Only give Asylum a free pass because it was either the first to do it or the first I played. Never liked it in other games.
>enemies crawling on the floor
Can they do anything? I assume this causes fear in others? Could set up executions to scatter enemies.
>imo it should be done in all of them.
What? Delimb?
"Can you choose where to delimb?"
No the de-limbing is random, like I said it's rare and nothing on the level of NGII and MGR. However, in new game+ I heard there's a charm you unlock that enables super gore, like excess amounts of blood and gore, this may introduce more de-limbing but I haven't unlocked it yet.
"I mean how when the character is within a certain range and you attack they auto lunge or dash at the enemy. Usually with a different animation. From there you link into other enemies. Like how Batman zips over to the next. It removes spacing/weapon range and I think it sucks. Only give Asylum a free pass because it was either the first to do it or the first I played. Never liked it in other games."
No Ghost does not have this mechanic, on normal or easy mode this MIGHT be the case but I can't see it all on hard. Auto lunge and zipping from one enemy to another is what I dislike heavily, the main reason why I haven't played through ANY batman game. Spacing/weapon range is definitely the most part of Ghost's combat, especially with spear enemies. They have unblockable drive attacks which you have to dodge and counter, if you pull off a perfect dodge you are rewarded with a sweet execution right through the enemy's stomach.
Range and spacing also comes into serious effect with brutes. They have huge weapon range so you have to dodge and roll around them and then when it's clear, strike.
"Can they do anything? I assume this causes fear in others? Could set up executions to scatter enemies."
Depends on the enemy. Some will just stay crawling back in fear but some you will have to execute quick as they sometimes grow a pair of balls again and get up to fight lol I haven't played with the fear mechanic much but I do know there are unlocks where you get to strike fear into multiple enemies.
The stand off mode is actually unique I don't think I've seen this mechanic implemented in a game before. Here's how it works:
1.Walk into a group of enemies before swords are drawn
2.Press up on the d-pad to initiate a stand off
3. Hold triangle button and Jin will grip his katana, still sheathed.
4. Wait for enemy to react. Now, some enemies will feint about once, some will feint a strike about 3 times so you have to be vigilant of their arms. Your response time has to be accurate.
5. Just when the enemy is delivering his actual blow, you have to release triangle and Jin will slice their throats. If you get it wrong, you nearly get 1 hit killed as your life bar drains to bare minimum.
6. You can unlock multiple executions so If another enemy is close by and he lunges in, you can press triangle and if timed correctly Jin will also slice his throat. Usually after this a 3rd enemy will drop on his backside in fear lol
Excellent mechanic and it never gets old.