NOTE: This run should be interesting. Basically a Titan PAIN+ where we take about 1/3rd more damage (while collisions reap the benefits of this). Our recovery is 5x better in all fields. We deal decent damage, collisions are fairly strong and we (by extension the Translator too) deal okay with a beating. Athena's recovery in Magic and Health are unmatched.
Rhodes Temple:Antechamber
-Grab whore is an option, but just going apeshit works too. Plumes, Spirit and Valor. Pure power.
NOTE: Plume group to Valor suited my tastes here.
Rhodes Temple:Hall
-Grab whore, power through, collisions, etc. Child's play.
Colossus 1
-I didn't want distractions so I baited all foes by the edge then had the Colossus knock most off. I finished the rest. Now they won't respawn. After this, I just kept in close to bait his pound then used s,t,s,t. Repeat twice more.
NOTE: Of course I could have ignored them and baited his ranged attack while going to the back left corner, tricked it and used s,t,s,t. Or even baited said attack then rolled to its sweet spot at the top right corner for s,t,s,t.
NOTE: Collision tactics work well of course. Any old tactics of the last run will just be more devastating (or excessive) here
Rhodes' Bathhouse
-Nothing to note
Colossus 2
-Bait the 'Single Pound'. Spirit his arm. Then Plume his resting hand. Trick his 'Rage pound'. Repeat *basically*
Rhodes Palace:Hallways
-Quick Roll to pressure plate. Plume/Spirit to death. Rape Archers
-Spirit the group of Soldiers and rush to the Archers (grab) then rape the remnants.
-Go up the elevator and slap the Colossus in the eye
Rhodes Palace:Western Ramparts
-Grab all Archers
-Kick door open and use next area as sweet spot for Valor/Spirit
Rhodes Palace:Easter Ramparts
-Head below and group up for a Plume (2x) then Valor
-Approach the top left Archer while stick close to the ledge.
-Get on the ledge and wait until just after he fires
-Begin grabbing each Archer (working down the line) or Spirit each group of 3
-Grab whore
Colossus 3
Stage 1 - Got right in his face (a little left of center) to bait triple strike. Tricked through then s,t,s,s,s,s,t (2x)
Stage 2 - ...
Stage 3 - ...
Stage 4 - Use the Hand.
NOTE: Technically it would be ok if you use the Hand for Stage 1 and a sub of your choosing for Stage 4 since you can't use the Blades inside the Colossus.
Inside the Colossus
-Grab whore, break Shaft 1, navigate ahead
-Grab whore, DR, break Shaft 2, navigate ahead
-Lure all foes to where previous foes fell
-Run for the 'shimmy area' to send all foes down below
-DR, break Shaft 3
-Do puzzle, DR, break Shaft 4, escape
NOTE: Again, you can just charge through the lasers rather than do the puzzle
Zeus
-Get killed
Hades
-Grab whore
NOTE: We get hurt quick but deal decent damage and our recovery is legendary. Theseus won't stand a chance. You should have full HP when you exit the hole.
Pegasus 1
-Collisions rape works but it isn't a one hit affair like this. A knockback and a regular will due. A full and a single square hit will lead to "O". FUCK YEAR grab kills!
NOTE: Restart during the unblockable barrage then go again
PATTERN: D, L, U
-Grab whore on the Harpies *4 is enough for full HP*
Mount Etna:Hand Cavern
-Air grab whore for collisions or just grab whore
Mount Etna:Hand Cavern:Walls
-Slide down until level with new spawn (right) then leap towards them and across before leaping back across, dropping down, leaping to the left twice then up all the way to the top
-Return down below, cross the gap and get to the far right side nearest the ceiling without getting on it. Wait for one to get to your left then side-grab it to crush both
-Get on the ceiling then 'rush' forward and quickly rush back to get on the wall (repeating the side-grab) *can be used to crush the others* upward-grab the last (5th) foe
-Get on the ceiling and rush for the next wall, drop down and triangle a foe below *off the wall*
-Drop to the next level (or wait) then return above and triangle the last 2 foes as they try to get to you *off the wall*
NOTE: This strat has less foes to fight then directly grab killing all of them
Mount Etna:Hand Cavern:Hallway A
-Air Grab whoring (harpies) above the Minotaur worked well enough.
NOTE: Use Minotaurs if you need HP *obviously*
Mount Etna:Moutainside A
-Let the 1st Archer fire into his own scaffolding then get to the right of the 3rd Archers position (close) where 2 and 3 will destroy their position as well *before Minotaur spawn*
-Grab and 360 toss everything to death
NOTE: The area on the far rightside is a semi-sweet spot
Mount Etna:Fires of Olympus
-get Prometheus down
Mount Etna:Mountainside B
-Leap past wall fight then grab them off the wall
-Grab whore next 3 foes then leap up to gap, wait for foes to reach it, leap across *crushing 1 or 2* and grab whore.
Mount Etna:Typhon's Cavern
-False Grab (pushing it back) then trick through gaze. (or just OH it towards the breakable barrier) Repeated until flush against the back wall then Ascension to OH to early Ascension (repeat until "O")
NOTE: I was being a cutesy bastard here so I was tricking with EH just before petrifying, taking Gorgon heads off needlessly, slapping one into the rock formation, using them to petrify Harpies, etc.
-IF you're fast, you can line up OH's between the next 2 Gorgons to kill both before the Harpies appear...or go to the save point (checkpoint) and return to abuse the Harpies against everything else (alt.OH)
NOTE: Obviously Gorgons can petrify Harpies for you
-Roll past all Harpies/breath, wait up top to s,t to alt.OH kill the lot of them and topple the pillar before getting TB and shooting Typhon in the eye 5 times (has to be done)
-Abuse the sweet spot then plume to OH and end it with grab whoring. You have to shoot each of the 4 Archers twice
-Navigate across and grab kill the 3 Archers.
Mount Etna:Fires of Olympus
-Shoot down Prometheus
-Grab and toss (distance) at Minotaurs. Then grab whore the rest. Spirit can help crush groups.
NOTE: Very easy to regain HP here
-(rope) Either draw them across or just grab as you go
Mount Etna:Mountainside A
-RotT the door
Mount Etna:Hand Cavern:Hallway B
-Grab whore
Mount Etna:Hand Cavern:Hallway A
-Toss the hell out of the rest
Mount Etna:Hand Cavern:Wall
-grab kill wall foes
Mount Etna:Hand Cavern
-Free Pegasus
Pegasus 2
-(2x) Collisions. Forward rush the Harpies. Dodge the Ravens.
-(Dark Rider) Rush ahead 5x
PATTERN: L, D, R, U, L
Temple of Lahkesis:Cliff 2
-Plume to OH (collisions) to "O". Collisions will due just fine.
Temple of Lahkesis:Hanging Garden
-Grab whore
Temple of Lahkesis:Cerberus Courtyard
-Kick Hounds at Cerberus. Use its "O". Repeat. Toss them at each other.
-(Ceiling) Grab whore
-(Platform/Ledge/Chest Garden) Kick the pups around. "X" grab the Archers at each other. Lure the next spawn. 360 Toss Archers at the Sentries. Grab the rest. Pull the lever and head below
Temple of Lahkesis:Siren Sacrifice
-OH lock the first Widow or air grab lock. OH each Siren at the other for "O". Use it. Repeat.
Steeds of Time:Saddle 4:Exterior
NOTE: Horse order (behind; left to right) yellow, green, red (Saddle 3), blue (Saddle 4)
Theseus
S1:P1/S1:P2 - I opt to whore square attacks so he'll block and counter (works like a false grab). Odds are just as good for a Grab at us and I don't risk taking an unavoidable hit. Valor hits for the fun of it.
S2:P1 - Fire off 28 shots
S2:P2 - Fire off remaining 22 shots (5 left before finish) before heading for the sweet spot.
M1 - Kill a Minotaur then fire off 5 shots (you'll have plenty no matter what). A single (full) collision will lead to their "O". Convenient aside from their OH being a knockback (have to use air grab). Two knockbacks work just as well. Valor or OH.
Steeds of Time:Saddle 3:Interior:CR Trial
-(CR trial) Plume to OH (collisions) to grab whoring. s,t when they are already off balance (into OH). Toss for further collisions.
NOTE: The last checkpoint is just after you got the Horsekeeper's Key
Steeds of Time:Bridle Puzzle
-Do it
Steeds of Time:Saddle 3:Exterior
-I opted to exploit the door (R1) for collisions via OH on Guardians before tossing them. Minotaurs for HP. Very easy.
NOTE: Erebus Minotaur grabs are worth about 80HP
-Leap below, pwn the Guardian and cross the chain to the Divine Pools
Temple of Lahkesis:Divine Pools
-Grab whore against Hades Nymphs then navigate to the Amulet, do the puzzle and press on (head through the window)
Temple of Lahkesis:Amulet Chamber
-Escape
Temple of Lahkesis:Courtyard
-Grab whoring works fine. Also collisions. You'll want to take out the Nymphs quick and have the head crushed prior to killing a Wraith (just in case)
NOTE: Wraiths do just fine at breaking it
Destiny's Atrium
-Typical handling. When Boar supply is exhausted, Spirit whoring comes into play. Do the puzzle and proceed.
NOTE: The recovery is just ridiculous. I've let myself suffer pretty major damage only to bounce back to full in a rush for a few HP orbs.
Bog of the Forgotten
Barbarian King
S1 - Point blank "s,t" before blocking/repeat
S2 - Grab whoring
NOTE: I fancy baiting their grabs and reversing for HP, sweep damage and collisions *for the lulz*
S3 - Spirit whoring
NOTE: I fancied using rolls and air tricking for evasion
S4 - s,t,s,s...between blocks. Plume when he goes for souls. Usual soul evasion tactic.
Grab whore against the Mercs that spawn
NOTE: Letting Mercs grab you is a good way to get HP and use their 360 toss for collisions.
Bog of the Forgotten:Path to the Bog
-Grab Boars
Bog of the Forgotten:Temple of Euryale
-Get Euryale's Key
-Grab whoring is safest. Luring them to the steps can wield a chance to toss them into lava
NOTE: Their OH will bounce on the lava
-However you like...collisions, lava or Gorgon door..all too easy.
NOTE: We can slap them to "O" quickly enough. Spirit sends them right to it.
Ruins of the Forgotten
-Pull Beast Lord off, 4x OH it then "O" the Cyclops. Interrupt the Summon. Grab, quick Ascension to 3x OH for both. (or grab whore)
Ruins of the Forgotten:Hallway
-Toss them at each other
Ruins of the Forgotten:Pit
-Break the pillar using Hades Nymphs. Then use them against Wraiths. Grab whore wraiths. Proceed.
Ruins of the Forgotten:Bog Battle
-Leap to the vine, get off, rape the Sentries (or grab whore)
-Let the Hades' Fiend break it's own pillar. Grab/OH whore. Bring center pillar down. Repeat.
Ruins of the Forgotten:Forgotten Chamber
-Do the puzzle, kill the Fiends and proceed
River of the Forgotten
-Basically square throw one at the other then s,t (bounce) to square hits (one could be enough) with the purpose of juggling them out into the river *OH if close to edge*. Repeat.
Titan Minotaur 1
-Abuse Sleep Spot between 2x 's,t,s,s,s,s,t' (Spirit Whoring)
NOTE: It's at points like this, BK Stage 3, Euryale Stage 3, etc. that I wish I was doing a NUR+ with Athena..which I'd like to do next, then return to PAIN+. It doesn't feel right to have Athena and NOT put her spells to work. At the very least, Blades with TB and EH
River of the Forgotten:Euryale's Gauntlet
-Pull down the tree
-(Vine) Rush along and grab Sentries
NOTE: They are fairly docile and you can safely whore grabs without interruption unlike in GoW1 where you needed to take care
-(Gears) Use Amulet and cross.
-(Conveyor) Break them as they petrify. lure them to the crusher, toss them to their death (lava) or just at each other. Whatever. Easy fight. Break the barrier.
Ruins of the Forgotten
-Do the puzzle, navigate ahead
Cave of the Forgotten
-Talk to the corpse, then OH lock the Gorgon Assassin (knock into the crusher if you can) and proceed with the corpse
Cave of the Forgotten:Coliseum
Cerberus Bastard
Stage 1 - During his fireballs, I'd work around his body with s,s,s,s,s,t then GTFO.
During Flamethrower I'd keep my distance while setting up a SPIRIT for his face.
Whenever I saw a stun, I used a Plume on that opening.
IF he charged, I'd use "box rolling" until he 'barked'. Hit the fuck with Plume then Plume again after the stun.
Swipes would be blocked, tricked or evaded.
Stage 2 - Repeat. Get the Fleece.
Cave of the Forgotten
-There are a few cheap places (3 come to mind) you can abuse against the 3 Gorgon Assassins. You'll do well to just false grab them towards the boss arena (keeps the other away) then do your worst. Repeat.
Bog of the Forgotten:Temple of Euryale
-Destroy the Gorgon Door
Euryale's Temple:Antechamber
-Break all the statues you can before whoring OH/air grabs/grabs (collisions)
NOTE: The entrance door DOES NOT CLOSE when we enter so we can exploit the AI boundary like a sweet spot.
Euryale's Temple:Underground Chamber
-Break statues (s,t) then use the Legionnaires against the Hades Minotaurs. If any fatties remain, false grab, flank then s,t,s,t them (repeat).
Euryale's Temple:Elevator Puzzle
-Grab kill all Nymphs
Euryale's Temple:Lowland Vista
-OH lock
Euryale's Temple:Temple Hazards
-Navigate through
Euryale's Chamber
Euryale
Stage 1 - Sweet Spot + Plume
Stage 2 - As before
Stage 3 - Stage 1 again (be very cautious)
NOTE: Sure would have been sweet to whore Bow Shots for speeding each Stage along...especially with Athena's orb recovery. I wouldn't use Rage for such a run through. Have to be "in-character" afterall. Certain Blades attacks would be favorites just like certain grabs.
Euryale's Chamber:EH Trial
-Petrify and crush 5 Sentries
Euryale's Temple:Pillar Puzzle
-(Center Pillar Battle) I used Hades Fiends (via OH) for collisions on Juggernaut 2. Lots of grabs on Fiends. For Jug1 and Jug3, I just whored Spirit. Their rush is harmless and I do better when I abuse familiarity with their attacks versus trick timing.
Euryale's Temple:Stone Crusher
-Kick pups around. For the pairs, kick one at the other, kick the kicked one again, then s1 to air grab *got to be fast*. Repeat until you can escape.
Euryale's Temple:Cavern
Titan Minotaur 2
-GK tactics but it takes a bit longer.
Catacombs of the Fallen
-Use Collisions (OH) to pwn the Cursed Remains
Destiny's Atrium
-Break the door
Island of Creation:Walkway
-"X" toss the Archers around or toss them at the Captain.
-"X" toss the Archers
-360 toss an Archer at the Captain then pwn him
Courtyard of Atropos
-Glitch kill was an option but I opted to just use a chokepoint and collisions via OH.
Halls of Atropos (lower)
-Grab whore on Priests. Typical Minotaur handling.
-Plume to OH on the Guardians. square hits (until one lands) into Ascension (or 's,t') to alt.OH. Easy.
-(2 Satyrs) Pretty Easy if you give them space enough that they think it wise to taunt (opening). Launch to OH with the hopes of collisions. Isolate for grabs or even air grabs. FEELS GOOD MAN
-Get on the block and deal with the Nymphs (can be irritating since our counters are off-limits)
-Walk just far enough into the door way that the camera changes then go about a step further before retreating. If done right, the door is still open and foes are spawning. Now use the threshold of the door to lure them close (especially the Juggernaut) then use Ascension to OH with a Guardian aimed at the Juggernaut.
NOTE: Once all the Guardians are gone, play keep away with Spirit whoring (their rush isn't dangerous like the Fates version)
-Pwn the Guardians, stand on the button, Amulet across. I consider the choice of whether to abuse compromised time or not "optional" but opted to fight without it so I dragged my feet *reaching the next area just as time resumed*
-Plume to OH (with the hopes of at least killing all the harpies) then pwn the Guardians
-The same strat can work again. Using air grabs on Harpies can also work. This one can fuck you up in a flash.
NOTE: I was near death (fucked up) when I got to Perseus, but he's easy so whatever.
Bathhouse of Atropos
Perseus
Stage 1 - Charge = Box Rolling + Plume OR Rolling (distance) to Spirit, Slings = blocking/tricking (with square hits between) to s,t. Other openings lead to plume.
Stage 2 - I mostly kept in his face and use s,t, then blocked to gauge his reaction. If I had time, I'd plume his flash (taking the hit). If not, I'd air trick it. If he was retreating, I'd try for a Spirit during his flash.
Stage 3 - The 's1' pushes of the last run return with Plume, Valor and Spirit where I felt appropriate.
NOTE: His wall collisions appear to do about 15 damage
Stage 4 - I chased him down and landed a Spirit as he 'flashed'. Right after his 'slings' I took him to "O".
Courtyard of Atropos
Do the puzzle and press on.
Lowlands:Exterior Hallway
-pwn the fight with grabs/tosses
Lowlands:SoD Trial
-Toss whore towards walls/corners
Lowlands:Bridge
-Get across
Lowlands:Crossing
-Cross it
Lowlands:Caves
-(Fight 1) Launch to OH at Siren 2. Now work over Siren 3 with air grabs for "O". Use Siren 1 for collisions on the Hades Minotaurs. You can always go apeshit with Spirit and the like. We're not too weak to go this route.
-(Fight 2) GK tactics basically. Early set-up with OH lock and collisions on a spawning Hades Minotaur then Spirit or OH collisions where I could get them. With just a Satyr left, tactics should be obvious.
Great Chasm
Icarus
-last full health refill for awhile. Not that it matters much on this run.
Atlas:Face
-Kill harpies, do it again
Atlas Innards:Spine Chamber
-Ascension to alt.OH on Harpies (killing a few while knocking the Satyr Champion away). The idea was to rid myself of all Hades Harpies first then deal with the Satyr and it worked out.
Atlas Innards:Battle Arena
Titan Minotaur 3
Stage 1 - Trick
Stage 2 Dodge
Stage 3 - As before, PS strat but with s,t,s,s,s,s,t instead.
Atlas Innards:Puzzle Room
-Navigate ahead
Atlas Innards:Hades Nymph Hive Chamber
-Abuse the Hades Nymphs as grenades on their own 'nests'
Atlas Innards:Climbing Section
-Grab whore while climbing, then do the puzzle
Atlas Innards:Puzzle Room
-Use the Thermal Draft to exit
Atlas:Hanging Platforms
-(Atlas Lift) Collisions are the goal but they aren't as helpful as one would expect here.
Atlas' Arm:Wall A
-Wall rape, puzzle and navigation before the AQ trial.
Atlas' Arm:Rock Puzzle
-Do it
Atlas' Arm:Wall B
-Navigate it
Atlas' Arm:Hand
-Break the Chain, resist Atlas' grip
-(AQ trial) Plume to OH for collisions basically. Also, Valor.
The Great Chasm
-Navigate ahead
Palace of the Fates:Palace Courtyard A
-(Entrance) Slap both Beast Lords, begin grab to Ascension to OH process over bridge. Grab kill Fiend.
Palace of the Fates:Spiked Floor Chamber
-(Spike Room) FIGHT
-Get the Crank
Palace of the Fates:Palace Courtyard B
-Puzzle shit
East Auditorium:Hallway A
-Navigate
East Auditorium:Hallway B
-Crush the Hounds and Guardians
-Get the block
Auditorium of Lahkesis
-(Wave 1) Barrier Abuse v2. Rape Hounds/Guardians.
-(Wave 2) Barrier Abuse v2. Plume to OH all Guardians. OH lock Satyrs
-(Wave 3) Went the "Chaos" route despite trying for Natural Spawns. Beat it on the third try. I was hoping a single grab then a collision would kill a Priest and allow the Priest First strat like with GK, but it wasn't to be.
NOTE: Left at 100HP
-Crush his Head, get the key, open the door and head through Hallway C and Hallway A to Palace Courtyard B then use the key on the Ram Door.
West Auditorium:Spiked Wall Hallway
-Toss fools about
West Auditorium:Garden of the Gods
-Hear yourself, break wall, navigate ledge leading ahead
West Auditorium:Sacrificial Chamber
-Launch to OH towards left or right lever. Pull opposite lever. It will shriek at you. Trick through then false grab at it. I can sometimes kill a Widow in one go like this.
NOTE: I was a total badass. 3x in a row with an instant kill false grab. FUCK YEAR ADVANCED TECHNIQUES!
West Auditorium:Blood Tunnel Chamber
-Navigate it.
West Auditorium:Iced Phoenix Puzzle
-Do the puzzle and proceed.
NOTE: Free, burn and "O" Minotaurs for HP. I believe they are only worth about 40HP on these settings >____>.
West Auditorium:Nymph Nest Chamber
-Toss Nymphs around (destroy Nest 1), pwn nests 2 and 3 with ceiling attacks. Turn crank, grab grapple and ride up
West Auditorium:Pantheon of Atropos
-False grabs and collisions for the Breeders. Grabs/air grabs on Seeds for collisions. alt.OH to rid myself of a Seed quickly.
Breeder 1/2 then Breeder 3 then whichever Breeder you didn't kill first, then Breeder 4. I like luring the Juggernauts away from the Breeder then going for false grabs.
Thanks to the HAPAIN+, I now have a GREAT feel for how to address the Juggernauts so I wasn't at all having trouble landing hits safely and often. Plume, Valor and Spirit as I saw fit. When "O" showed, I'd use it.
NOTE: Fates Juggernauts appear to be worth about 20-25HP as such.
West Auditorium:Fate Statue Puzzle
-Do it
Auditorium of Atropos
-Save the Translator then crush him
-Get Warrior Skull, open door
West Auditorium:Thermal Lift Puzzle
-Do it
Palace of the Fates:Courtyard B
-I was at 150HP and got a full refill off of one. Then I sent the rest over the cliffs.
The Underground:Bone Crusher
-(Spiked Ceiling Elevator) Plume whoring or Ascension. Either should work fine.
The Underground:Lava Chamber A:Hallway A
-Get to the rope, grab as they come (or get them when they drop down)
The Underground:Lava Chamber A:Hallway B
-Toss Archers wisely (preferably X where you can get away with it). Try to get rid of all the Sentries via long distance tosses at Gorgons. Devastation via collisions.
NOTE: Sadly I was fucking up and sucked with collisions but killed 3 of the 4 Assassins via false grabs into lava. Suffered about 25 damage.
The Underground:Lava Chamber A:Hallway C
-Pwn with grabs
NOTE: Secret Lever optional
The Underground:Lava Chamber B
-Navigate ahead
Phoenix Chamber:Platform A
-Navigate ahead.
NOTE: Feel free to create checkpoints often for best results in this area (on Platform C)
Phoenix Chamber:Platform B
-I like sending the Cursed Remains into the lava. Easily done. (Valor, OH, etc.)
Phoenix Chamber:Boreas Puzzle
-Lure the Hades Legionnaire to the Spikes (or lava) then Ascension whore towards them (slowly pushing it atop the spikes)
-Keep the Hades Legionnaires over the Spikes as they go back up
NOTE: The damage it took to open the wall was variable for me. Everytime I went back to create a checkpoint, it reset.
Phoenix Chamber:Hallway
-Navigate ahead
Phoenix Chamber:Flame Wall Chamber
-Push the Statue to the center/front of the first ledge and get to the entrance. Now lure a Harpy close and use Ascension to alt.OH. If the Legionnaire gets close enough, bait an attack, stay just out of range and use Ascension just as it finishes then either OH or air grab. OH lock when just a Hades Legionnaire. Air grab to grab when down to just Harpies.
-Push the Statue in front of the lever ledge, pull the lever and kick the statue past the sunken ledge. Valor as you retreat does okay for a bit, but you'll want to get to the Entrance and stick to the old strat.
NOTE: OH locks while Harpies are around is too dangerous. Though it can be okay to use an OH to quick Ascension to Air Grab
NOTE2: I had a good go with Valor for the second part. Killed via knockback collisions and the other at "O".
Phoenix Chamber:Platform B
-I first like getting rid of the Cursed Remains (all but one) via OH *with Minotaurs in the way preferably* towards the lava. *create checkpoint*
Now OH/air grab same Cursed Remain at Minotaurs until one has a "O". Use it. *create checkpoint*.
Get the other to "O". New Hades Minotaurs spawns. *create checkpoint*
Get it to "O". Then send the Cursed Remain into lava or get it to "O" and use it.
NOTE: I like saving before this fight and creating checkpoint during it
NOTE2: I have full HP at this point
-Pull the lever
Phoenix Chamber:Circular Stairwell
-Kill fools
Phoenix Chamber:Exit Chamber
-Pull the lever
Palace of the Fates:Palace Courtyard B
-Use Boreas
Palace of the Fates:Interior A
-Chain
Palace of the Fates:Interior B
-Blow Horn, navigate to door, open it
Palace of the Fates:Upper Palace A:Elevator Puzzle
-Do it, kill the Fiends and break the chain
Palace of the Fates:Upper Palace B
-Use the levers
Palace of the Fates:Upper Palace B:Palace Window
Last Spartan
-I'd wait on the farthest reaches of either side with a block. Once his attack resolved I would leap as he attack (barely) over, roll ahead/away into a set-up for Plume then set-up another. A very tedious process and he would nick me now and then. Repeat for "O".
NOTE: If you're patient, you can just sit in a corner (blocking) and use s,t
Palace of the Fates:Palace Courtyard B
Kraken
-Wait until you break out naturally. Grab the corpse right away (only an advantage for the first go at the fight)
Stage 1 - Bait long distance attacks from HIS left tentacle and head to drop the body in front of HIS right resting tentacle. Get to the semi-sweet spot. During stabs and 'breath', s,t,s,s,s,s,t. During flails, work towards Spirit at a distance.
For the face, just fly to it and use (2x) s,s,s then holding block to drop and quickly getting back into his face. Watch his attacks closely. Air trick and/or swerve as needed. During 'roar' you can get extra hits in.
Knob 1 - 7x Triangle
Stage 2 - Repeat Stage 1. I bait HIS left tentacle distance attack then go for the corpse and put it back in position then get to the sweet spot. *watch for flail*. Two goes are needed.
Knob 2 - RotT s,s,s all the way (6 hits)
Stage 3 - ROLL TO THE BACK! (to avoid freak out) Switch between tentacles with Spirit. I like waiting for him to finally attack before switching now (flail or breath). Get both tentacles to release and pull the lever.
-Cross the Bridge
Palace of the Fates:Phoenix Platform
-Tame the beast and ride
Spire:Temple of the Fates:
-Do the puzzle
Temple of the Fates:Throne of Lahkesis
Lahkesis
S1:P1 - During her double ground wave attack I leap into air s,s,s *canceling the instant she gets stunned*. During her staff toss I GTFO.
What I want to do for the strat proper is just keep close enough to lure her triple strike (her staff will turn green) then roll away as it begins whilst using s,s,s,s,s,t (SPIRIT being the only attack that I aim to hit with). REPEAT until at Stage 2.
S1:P2 - She now occasionally does the 'dive bomb' and can leave a sort of plasma bubble behind. Same strat though I go for Plume during her strikes instead. During her 'dive bomb' set up for SPIRIT starting when she is at her highest point and you hear her grunt. When there is a plasma bubble, GTFO *you shouldn't have provoked one anyway*.
Stage 2 - I no longer care about knocking her down or her staff throw. Just keep her between two grapple point. Get in her face with back to back air s,s,s until she falls then hold block until you hit the ground (obviously don't do this if the floor is energized), land a plume and get back on the grapple.
When she goes for staff toss, keep on the grapple. I've only rarely been hit by it as such. Repeat.
Athens:Sword Bridge
Atropos
-Collisions using long distance or head-on Sentry Throws.
Temple of the Fates:Throne of Lahkesis
Sisters of Fate
S1:P1 - Same responses to Lahkesis attack really. Note she is faster now. Also, you need to switch from mirror to mirror and keep Atropos at bay after each PLUME.
IF she goes for her beam *marked by Lahkesis getting in the air*, just grab the grapple point above her then leap off and wail on Lahkesis *knock her down* then slap Atropos if she is still there. Repeat until Lahkesis is stunned.
Mirror1 - Use the Amulet then s,t,s,s,s,s,t (2x). Repeat. Let Lahkesis break it for you.
S1:P2 - Atropos can only appear out of one mirror now and Lahkesis is more into shuffling towards you for a strike...typically the dive or the triple strike.
Mirror 2 - As before.
Stage 2 - Mash square and grapple away from danger.
-Crush the Mirror
Inner Sanctum:Hallway A
-Navigate ahead
Inner Sanctum:Circular Chamber
-Navigate ahead
Inner Sanctum:Hallway B
-Break through the wall
Inner Sanctum:Endurance Run
Wave 1 - I typically used s,t or Ascension to lift the Legionnaires for OH whoring. Collisions on Juggernauts as per usual.
NOTE: Only got nicked by a charge (not the swing).
Wave 2 - Toss all the Sentries at groups along walls. If you see a "O" on a Legionnaire, 360 toss it (up preferably) or "X".
NOTE: I happened to work up to a Valor as they landed and it went GREAT. Then I was able to switch the regular tactics.
Wave 3 - As always, Sirens need to go first. Launch to air grab whore for "O" works fairly well.
IF you're good enough, you can bait Gorgons *various situations* into petrifying them for you. For crushing I suggest s,t,s. Gorgons and even another Siren can help with this task.
With just Gorgons you can of course opt for OH based Collision and OH lock when isolated. A newer variation to OH lock is slightly less successful as a lock and appears a tiny bit weaker but doesn't leave alot of interference options for another Queen.
That is to Launch to Air Grab *begin holding triangle*, quick Ascension, repeat. Whenever the Queen escapes, be sure to delay your fall (I like air s,s,s as in GoWII holding block as you fall isn't enough (landing animation defenseless window is larger).
TRICK if they use Stare. Queens can slow each other and even petrify but don't count on the latter to work out let alone breaking one.
NOTE: Gorgons Blasts (just like Hades' Fiend bolts) don't actually know your location per se. If I were to run straight at a wall, they would run into the wall thinking I was going through it.
NOTE2: With this power, grinding via Spirit through the barrier isn't a bad call for any major wave.
NOTE3: I had a very good go at this and only suffered a bolt or so
Wave 4 - Get an opening for s,t then OH whore for "O" and 360 toss. Pretty easy.
NOTE: Had to be careful here. Almost got cornered and slipped through to taunting Legionnaires which were open for OHs after s,t
Wave 5 - A good start consists of baiting the first Satyr to the next section to the left then 4x launch to air grab. After that the fight proper begins where you just have to deal with what you get and bait what you can. Usually isolated Hades Minotaur.
Just need to be good at dealing with Satyrs (1-on-1 and in groups) and Hades Minotaurs *even as a team*. I've had plenty of practice with this pairing.
Valor can be hard to work towards but with enough familiarity it can be done. IF the opening was there, I'd use Ascension to air grab. (OH too risky due to glitch)
When a Satyr was alone I'd try to grab whore or Launch to air grab (probably the strongest way to go like this).
With JUST a Hades Minotaur I'd use the false grab (then flank) to s,t,s,t strat (or just s,s,t). Not too hard. Keeping your distance and landing Spirit is easy too.
I will again say it is easy to misjudge the buildup to Valor and get caught with a bunch of hits.
Barrier abuse is always good. Plume/Spirit and even a grab (Satyr) if there is a good opening. Excellent call for these settings.
NOTE: Don't use Valor on a Posing Satyr..that's a bad call. Intercepting their attacks or taunts is just fine. Ascension works for all but the GoWII delay isn't helping its case any.
NOTE2: Satyr air grabs are fairly devastating. Whoring those rather than the grab could be better here (if not in damage, for the sake of NOT having the bastards come out of it ready to attack rather then using their 'kick up'...fucking slanted floor
NOTE3: Carelessness can lead to a quick death
NOTE4: At the lowest, I was at 100HP for this fight. I believe Satyrs give about 30HP for their grab kill. Not sure about Hades Minotaurs but it's a decent drop too. Was able to refill my HP all the way here so that's an indication if anything is >_____>.
Wave 6 - See wave 2..
Wave 7 - Sentry toss and 360/X toss for Legionnaires. "O" for Brutes was always welcomed. They being the easiest to fight and being generous with HP orbs. Lovely.
NOTE: Again, you can grab through barriers. You can toss like mad and kill the Brutes with general ease with such strong collisions. Just mind attacks against you.
Clotho
Loom Chamber:Floor 1
-Ascension at the EXACT point a hand rests is an INSTANT reduction to 0HP. Or go the damage route: Plume (3x), Valor (2x), Spirit (1 *if a direct hit*), s,t,s,s,s,s, etc.
NOTE: Bounces create stun locks but strangely lack this property..at least when already downed they works just as well to KEEP the hand stunned
NOTE2: Launch right after the final strike in pounds. Delay a bit after swipes. (reference to the so called 'resting' point for instant KOs)
Loom Chamber:Floor 2
-Do the puzzle. Launch the arms during the idle window FTW
Loom Chamber:Floor 3
-Break the corpses. Use 10 wall triangle at HER left arm then get down, get to the center, finish off that arm, use the Amulet then begin on the other with (2x) s,t,s,s,s,s,t. Then s,t Bring the lever to the center, use it, turn the blades pendulum and get back to the wall.
Get 10 wall triangle at HER left arm again. Get down and begin working on the other arm as before (this should weaken her left first though you'll be hitting the right). Use the Amulet and again use (2x) s,t,s,s,s,s,t followed by a s,t. Bring the pendulum to her face.
Loom Chamber:Floor 3:Hallway
-Navigate
Loom Chamber:Floor 4
-Navigate, pull lever and get to threads
Loom Chamber:Floor 3:Strands of Time
-Operate correct strands, get to Mirror and leap through
Summit of Sacrifice
Zeus
NOTE: BH set-up again
Stage 1 - It'll end quickly either way really. BH strikes are quite strong yet again. 2x Triangle to a Widow for "O". Use it. Air Triangle his face. Repeat until he reaches "O".
NOTE: The shockwave can reach off the ground a little and the second hit lags longer than it should. And then there are the juggles pulled off between Widows and Zeus. Then there are the cueless Siren Screams (no sound and no visual).
NOTE2: As one should expect...the recovery is SO high that you can recover pretty fucking well after every Stage...
Stage 2 - Rapid 2x trick or air trick his bolts. Bow Canceling and forward movement allow hits to be earned with fair safety during most of his attacks.
Best case scenarios:
Triple punch - (t1, trick) punch, (trick), punch (t1,trick) pound (t1)
Shockwave - (t1,trick) pound (t1,trick) shockwave (t1,t2)
Bolts - *if you're good with rapid trick* (t1,trick) bolt (trick) bolt (t1)
When he's weakened, get grabbed.
NOTE: It almost looks like his bolts aren't affected by settings which would REALLY shit on me because I'm no longer familiar with those bastards and they are ALL he can hit me with anyway.
NOTE2: He tends to like following up his 3x punch with bolts. And his bolts tend to go in at least three waves. If he begins whoring bolts and you see a teleport, just assume it is bolts again.
Stage 3 - Spirit Whoring at length.
Watch out for his flails. Mash "O" and smash him with the pillar.
NOTE: Perhaps later I'll cover it in depth and work on new approaches. I have a few basic ones I work between. I will note this one things now though, if he is using Melee attacks at a distance, count on a dash on his part.
Stage 4 - See Stage 2. Get grabbed.
Stage 5 - I just waited for his first attack while lightning shield was up then used RotT t,t (that's all I needed like this) then went back to Spirit whoring. Have to be careful here about his lack of stuns.
Mash "O" and drop a slab on Zeus.
-Do the CS mini-game
The Loom Chamber
-Wrap up the puzzle and leap into the Mirror. *clap* And you're done.
~Another quick "fun run"