The lad wishes to dabble with HAMMER TIME, but less for potent strikes (or it would be E with GA) and more for utility (air s1, air t1, MotK, Flick, Legion of Souls, etc.). Probably some CC tech and such in a New Game+ run using GK to nerf P%. This will not harm souls (weak as fuck). Shockwave takes an L in general, so it as a chipping option will be less effective. Still, the idea is to see about strategies revolving around more than turtle or trick or whatever into heavy spam (with spell canceling or tanking). High ground, boundaries and all that. I will now provide a run skeleton filled with some things to maybe consider trying in a given fight. Playing fast and loose here to help get the ball rolling.
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Rhodes Temple:Antechamber
-Reasonably sure the wall spawns will be immune to strikes, but the ceiling spawns job so souls can catch them coming in. Could maybe corner yourself into aMotK (air Might of the King). Potentially go deep for knockback collisions. Use CC (Cycle Cancel *go to menu, swap weapons back to BH and unpause to have BoA back out*) on-landing to cancel recovery (into block option) as needed. Not all fights will have super interesting things to try, of course.
Rhodes Temple:Hall
-Boundary at the entrance and exit to work. Funnels foes, too.
Colossus 1
-Work the upper platform. I don't know if MotK can hit the soldiers below or even the hand. That is something to test. One idea would be to bait the stage shake, DJ (Double Jump using IL *Icarus Lift*) into maybe some fall delaying move like BoA air lights into weapon swap to aMotK? Maybe that lasts long enough. Maybe hop the stage to see if you can strike his hands? For punishing him from above while below, stand just by the ledge from below to bait his single arm floor slap, as it starts go up top far enough away to NOT get hit and try punishing it with MotK (maybe even leap over the hand itself as it impacts the ground to aMotK it (direct hit and shockwave may do the trick). Lots of regular tactics come to mind, but interesting things with the specials we're focusing on? Not so much.
Rhodes' Bathhouse
-Entry boundary and funnel is easily exploited. Beyond that, test high ground like the broken pillar or even up above (ladder). See if souls or MotK can land.
Colossus 2
-Constant flicking is just sort of there, but I wonder if you can't get cute with something like aMotK near the central grapple, use the interaction to cancel the moment the attack lands and keep spamming the move. It'll probably sweep you if not busy doing some other move. During rage pound (after recoil), retreat into foreground corners, DJ into aMotK with timing to avoid taking the hit while punishing. Really, normal strats are sufficient. Maybe while it recoils you could MotK at it, CC to recover, trick its rage pound and keep showing love?
Rhodes Palace:Hallways
-Don't bother cheesing the archers. They are usually not the same ones as you face later in that spot for some reason. You could use souls or MotK, but it is largely pointless. Your call. As for the punks down the hall, pull them to the start. Probably a boundary there for obvious tactics. Then you could rush into the room with archers, go left (maybe even pull the block for cover). Having them off-camera makes them harmless. You can use your ranged tools to kill them in cheap fashion (the point of all this).
-Pull the horde to the start (boundary) and send souls to catch them as you send MotK their way. Repeat until they are gone. Then you can go after archers. If you want to be cheeky, skip them, go to the elevator and see if you can't attack through the wall with these tools. Not sure if they have a line of fire for all of that spot.
-Go up the elevator and slap the Colossus in the eye
Rhodes Palace:Western Ramparts
-Rush to the end, kick the door down, break glass, drop down and rush under the ledge. You will notice less archers and less guys below. Come back to the Ramparts to kill from the exit boundary (sending souls from below might be doable, but very slow). Alternatively stand on boxes and try aMotK strats.
-Skipping the first part for a moment, you would probably kill the soldiers by going top-right. Maybe aMotK and flicks (CC as needed). Rush under the archers. LoS and flicks to open them up if not kill outright (then MotK if need be when up above). If comfortable rushing the archers, could try MotK from above (hard to tell when something will hit below or not).
Rhodes Palace:Eastern Ramparts
-Not sure if flick or LoS from above the hole will go down and get them or if you could go back to where the archers were to send souls and MotK through the wall to kill them. Maybe. If not, aMotK into the room with CC to make it safe. The usual.
Colossus 3
Stage 1 - Don't think you want to bait fissures (not sure how far the souls reach, but if long enough you could get in during fissures and let them chip and possibly shockwaves since they go through the likes of the barrier the move makes). Could get near BoO, leap the incoming attack and time aMotK (over and over). CQC would just be tricking and landing shots. Nothing too special there.
Stage 2 - ...
Stage 3 - ...
Stage 4 - Souls and MotK zoning.
Inside the Colossus
-Souls from below, MotK across gaps, etc.
(Shaft 1) Break it and navigate ahead
-
(Shaft 2) Break it and navigate ahead
-...
-Don't think souls will reach from platform below. Maybe from the other side (if you skip them) you can send attacks their way? Not hard to run by, into the shimmy, just that usually they chase and fall below.
-(Shaft 3) Break it
-(Puzzle)
-(Shaft 4) Break it and escape
Zeus
-Get killed
Hades
-N/A
Pegasus 1
-N/A
PATTERN: D, L, U
-N/A
NOTE: This is just to get the ball rolling (showing I'm working on it). I still have more to do.
---
Rhodes Temple:Antechamber
-Reasonably sure the wall spawns will be immune to strikes, but the ceiling spawns job so souls can catch them coming in. Could maybe corner yourself into aMotK (air Might of the King). Potentially go deep for knockback collisions. Use CC (Cycle Cancel *go to menu, swap weapons back to BH and unpause to have BoA back out*) on-landing to cancel recovery (into block option) as needed. Not all fights will have super interesting things to try, of course.
Rhodes Temple:Hall
-Boundary at the entrance and exit to work. Funnels foes, too.
Colossus 1
-Work the upper platform. I don't know if MotK can hit the soldiers below or even the hand. That is something to test. One idea would be to bait the stage shake, DJ (Double Jump using IL *Icarus Lift*) into maybe some fall delaying move like BoA air lights into weapon swap to aMotK? Maybe that lasts long enough. Maybe hop the stage to see if you can strike his hands? For punishing him from above while below, stand just by the ledge from below to bait his single arm floor slap, as it starts go up top far enough away to NOT get hit and try punishing it with MotK (maybe even leap over the hand itself as it impacts the ground to aMotK it (direct hit and shockwave may do the trick). Lots of regular tactics come to mind, but interesting things with the specials we're focusing on? Not so much.
Rhodes' Bathhouse
-Entry boundary and funnel is easily exploited. Beyond that, test high ground like the broken pillar or even up above (ladder). See if souls or MotK can land.
Colossus 2
-Constant flicking is just sort of there, but I wonder if you can't get cute with something like aMotK near the central grapple, use the interaction to cancel the moment the attack lands and keep spamming the move. It'll probably sweep you if not busy doing some other move. During rage pound (after recoil), retreat into foreground corners, DJ into aMotK with timing to avoid taking the hit while punishing. Really, normal strats are sufficient. Maybe while it recoils you could MotK at it, CC to recover, trick its rage pound and keep showing love?
Rhodes Palace:Hallways
-Don't bother cheesing the archers. They are usually not the same ones as you face later in that spot for some reason. You could use souls or MotK, but it is largely pointless. Your call. As for the punks down the hall, pull them to the start. Probably a boundary there for obvious tactics. Then you could rush into the room with archers, go left (maybe even pull the block for cover). Having them off-camera makes them harmless. You can use your ranged tools to kill them in cheap fashion (the point of all this).
-Pull the horde to the start (boundary) and send souls to catch them as you send MotK their way. Repeat until they are gone. Then you can go after archers. If you want to be cheeky, skip them, go to the elevator and see if you can't attack through the wall with these tools. Not sure if they have a line of fire for all of that spot.
-Go up the elevator and slap the Colossus in the eye
Rhodes Palace:Western Ramparts
-Rush to the end, kick the door down, break glass, drop down and rush under the ledge. You will notice less archers and less guys below. Come back to the Ramparts to kill from the exit boundary (sending souls from below might be doable, but very slow). Alternatively stand on boxes and try aMotK strats.
-Skipping the first part for a moment, you would probably kill the soldiers by going top-right. Maybe aMotK and flicks (CC as needed). Rush under the archers. LoS and flicks to open them up if not kill outright (then MotK if need be when up above). If comfortable rushing the archers, could try MotK from above (hard to tell when something will hit below or not).
Rhodes Palace:Eastern Ramparts
-Not sure if flick or LoS from above the hole will go down and get them or if you could go back to where the archers were to send souls and MotK through the wall to kill them. Maybe. If not, aMotK into the room with CC to make it safe. The usual.
Colossus 3
Stage 1 - Don't think you want to bait fissures (not sure how far the souls reach, but if long enough you could get in during fissures and let them chip and possibly shockwaves since they go through the likes of the barrier the move makes). Could get near BoO, leap the incoming attack and time aMotK (over and over). CQC would just be tricking and landing shots. Nothing too special there.
Stage 2 - ...
Stage 3 - ...
Stage 4 - Souls and MotK zoning.
Inside the Colossus
-Souls from below, MotK across gaps, etc.
(Shaft 1) Break it and navigate ahead
-
(Shaft 2) Break it and navigate ahead
-...
-Don't think souls will reach from platform below. Maybe from the other side (if you skip them) you can send attacks their way? Not hard to run by, into the shimmy, just that usually they chase and fall below.
-(Shaft 3) Break it
-(Puzzle)
-(Shaft 4) Break it and escape
Zeus
-Get killed
Hades
-N/A
Pegasus 1
-N/A
PATTERN: D, L, U
-N/A
NOTE: This is just to get the ball rolling (showing I'm working on it). I still have more to do.