Set, take it from a reformed Redditor. Most of them haven't played it.
R/bayo has 36k members. I wager 90% haven't played, 9% played up to the 1st chapter, 0.9% finished it and 0.1% are on their 2nd+ playthrough.
I think what makes 3 extra spicy is that you can watch the last hour of the game, and in that 1 hour see nearly everything everyone hates about the story.
The algorithm also feeds off negativity, and people love dunking on things. You were in Yoshesque's last blind stream, right? Some asked about her thoughts on the ending, and seemed disappointed by her muted and level-headed response. People want the :-o thumbnails and rage.
They're also looking to "idols" to validate their feelings, which I admit I'm guilty of. Summoning didn't seem appealing to me, so I sought out Ytubers to validate it, rather than doing my own research.
The fundamental issue is we live in an attention economy. Dunking on Bayo on Reddit, YouTube and Twitter are competing with actually playing it. A single player game is competing with wells of infinite content, which are competing with Netflix, news, live-service games and even time outside.
Just make good content, combo videos and guides, and people like myself will slowly come over. I'm on Step 5 of Redditors Anonymous, admitting to God and others the exact nature of my wrongs. Not everyone's gonna come round, Steps 6 and 7 literally ask for divine intervention, but it's that 0.00001% of real passionate players who go on to make these games and set the discussion. You can draw a line from DMC to God Hand to Bayonetta and see they play the same games and influence each other. I didn't know "punish" was from God Hand till recently. Character action devs are discussing which mechanics worked, not which ships sunk.