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Wolong

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51Wolong - Page 2 Empty Re: Wolong Sun Mar 19, 2023 4:03 am

Royta/Raeng

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Been playing this more and more, on NG+ now and there's some solid meat to the game, but I really...really wish weapon-arts weren't limited to weapons. I'd like more options to explore. Some moves are also way more busted than others. But I like how creative they got with them within the confines of the combat system.

Like in Sekiro most arts felt either bad or good, with little in between and most were just "fancy attack". But here we for example have a spin move that starts with a sidestep, and a running slash, or a jumpback and then slash-slash and even a just-frame move (hold button and let go during a specific flash for massive bonus damage). Lot's of cool stuff here. Some moves have more built in mobility, or a lot of hits allowing for more stacks of debuffs on the enemy.

That said the elemental and stats systems get (massively) in the way. NG+ seems designed around them, with you stacking debuffs to limit enemy potential/recovery and it's a bit annoying. It also makes you play way more sloppy (at least in my case) with less experimentation and more " okay so just parry and keep my debuffs stacked". Since each debuff lowers their resistance to the other one, you can quite easily get them absolutely stacked in a short time too. Your damage might be low, but with all debuffs active even bosses die pretty fast.

So yeah, I love the game, it's really fun, but also wish a lot of its RPG aspects were gone.

Been toying more with the jump also and you can do some fun stuff with it, but not enough that it's notes worthy haha.

https://stinger.actieforum.com

52Wolong - Page 2 Empty Re: Wolong Tue Jun 20, 2023 4:21 am

TheFirmament1

TheFirmament1
A-Rank

Playing this game, just beat Zhang Bao. It's... decent so far? There's some fun stuff, like blasting magic when an enemy puts up their guard to just punch through it, parries moving you in your held direction (Though so far, I still think Stranger of Paradise built on Sekiro's posture/parry system better), the weapon-switch parry, and some of the martial arts. I can't say I'm not enjoying myself, but a lot of ideas just come off as kind of half-baked, or just plain inexplicable.

To name some:
- Martial Arts being locked onto weapons
- Executions not auto-targeting vulnerable enemies if you're locked onto someone else
- The morale system and how you can't use certain spells unless you're at a certain threshold
- Why the diablo loot is still here despite how cut down customization is
- Cliffs having invisible walls that you can't knock enemies off of unless in very specific conditions

So far, I think the highlights are when you get into a zen flow with a few enemies around you, you're parrying and insta-killing them one after another, and it feels like a weird Arkham-Ninja Gaiden-Sekiro hybrid. But even then, I think the group encounters are really shakey, given how ill-suited the camera is for it. It's reliant on lock-on, has a relatively low FOV even with mods, and it moves very rigidly with the character.

53Wolong - Page 2 Empty Re: Wolong Tue Jun 20, 2023 7:06 am

Royta/Raeng

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The game was missing a lot of no-brainer stuff too, like auto-refilling arrows when you died/rested from storage. The game has a lot of neat ideas, but so many little frustrations that just keep building up. Martial Arts being locked is such a weird choice.

https://stinger.actieforum.com

54Wolong - Page 2 Empty Re: Wolong Tue Jun 20, 2023 8:06 am

Paul Allen's Profile

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Bosses are really fun part of the game.I really liked Liu Bei fight, it give me that budget Alma feeling.

Everything else feels horrible, it's too much like Sekrio and enemies are really repetitive.

Elemental system could have been implemented better, there is some some idea beneath it, but it's not expanded.

55Wolong - Page 2 Empty Re: Wolong Tue Jun 20, 2023 12:11 pm

Royta/Raeng

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I always dislike how elemental aspects in current-era TN games is "stack all the debuffs to nuke boss". They should find something for that. I do really like the elemental-system otherwise, canceling fire with a water spell is sick.

https://stinger.actieforum.com

56Wolong - Page 2 Empty Re: Wolong Fri Jun 23, 2023 1:02 pm

Paul Allen's Profile

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>elemental canceling
That was best part of elemental-system.

I went with the water element. I really liked that continuous stream of ice spell that could stunlock some enemies (I also tried using it with the Antelope horn, so that when it launches foes in the air maybe I can get a juggle of the spell - but no) . Otherwise, it was pretty disappointing. A lot of spell are just variations on projectiles,buffs and AoEs. I was especially disappointed with blink spell - it only teleports you horizontally and you can't use it to cross gaps.

57Wolong - Page 2 Empty Re: Wolong Fri Jun 23, 2023 4:11 pm

Royta/Raeng

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In general Water was a great element for not just mobility, but also since Fire was by far the most common element enemies used I feel. So you had the most chance of canceling them out.

I think most of the spells would've benefitted from bigger fights. Laying down a slowpuddle would be great in a multiman setup, but not here.

https://stinger.actieforum.com

58Wolong - Page 2 Empty Re: Wolong Fri Jun 23, 2023 6:44 pm

TheFirmament1

TheFirmament1
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Turns out that they added the ability to switch martial arts in an update (1.08). It's under the embedment menu. I'm playing on an older version though, so that wasn't an option for me.

Anyway, beat Lu Bu, and he was a pretty fun endurance test fight. Probably the best so far. Next mission , and the boss were really easy sans getting blasted by lightning a couple of times while climbing a ladder. Though I hear Taotie got buffed in an update as well.

59Wolong - Page 2 Empty Re: Wolong Sat Jun 24, 2023 6:49 am

Royta/Raeng

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> swap martial arts patch
Should we tell him, guys?

https://stinger.actieforum.com

60Wolong - Page 2 Empty Re: Wolong Sat Jun 24, 2023 1:26 pm

TheFirmament1

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Uh, what did I miss? Is it only after you beat the game or something?

61Wolong - Page 2 Empty Re: Wolong Sat Jun 24, 2023 2:37 pm

Paul Allen's Profile

Paul Allen's Profile
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From what I know, you can only swap the inputs of martial arts, not actually change the martial arts for different ones - outstanding move, Team Ninja!

62Wolong - Page 2 Empty Re: Wolong Sat Jun 24, 2023 3:35 pm

TheFirmament1

TheFirmament1
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Are you fucking kidding me, lol. Leave it to Team Ninja to screw up something like this...

63Wolong - Page 2 Empty Re: Wolong Sat Jun 24, 2023 4:25 pm

Royta/Raeng

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Jup!

Saw the patch notes, reinstalled the game since that was my biggest complaint. Got excited and....dreams crushed haha.

https://stinger.actieforum.com

64Wolong - Page 2 Empty Re: Wolong Sat Jun 24, 2023 5:04 pm

Paul Allen's Profile

Paul Allen's Profile
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And Wo-long supposed to be less focused on loot than Nioh. Turns out that they really want this game to be casino grindfest. That's why I settled on using and upgrading weapons with martial arts that I like - fuck that rarity shit. Beckoning pine martial art was really good. I even used that animation side step to dodge Lu Bu's arrows and get close to him. All the stats in the world couldn't convince me to give up on that utility.

65Wolong - Page 2 Empty Re: Wolong Thu Jun 29, 2023 1:52 pm

TheFirmament1

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Finally on the latest version on Steam. Got the DLC too, though because of my, uh, previous method of playing it, I'll have to run through the game again. This time, I'm going to try and avoid using swords, limit my flags to checkpoints (since inner discipline isn't available until you beat the game), and will only level weapons up to +5.

The buffs to certain martial arts like Falcon Strike are much appreciated, they've got way less startup than before, and actually feel usable. But at the same time, I was also reminded that a lot of these martial arts don't have much in the way of utility over an XY combo; I've gotten way too used to ones like Sudden Tornado and Plum Rend, which actually DO have use. Feels like way too many of these were designed to be more flashy than practical.

66Wolong - Page 2 Empty Re: Wolong Thu Jun 29, 2023 2:11 pm

Royta/Raeng

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Yeah a lot of Martial Arts feel like they exist more for style or combo-canceling than anything else. Some are really cool in terms of maneouverability, like jumping strikes or those that do a sidestep or backstep, or forwards dash etc. Some are just way better than others, so you tend to play favourites. Really don't know why they limited them so much. Imagine Nioh with only 2 skills....

https://stinger.actieforum.com

67Wolong - Page 2 Empty Re: Wolong Mon Jul 03, 2023 1:04 pm

GodModeGOD

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Still haven't gotten around to really watching any of this. Wukong will also likely be made to wait. Lies of P? You already know. It all just keeps piling up.

68Wolong - Page 2 Empty Re: Wolong Thu Sep 07, 2023 5:19 am

nepu47

nepu47
C-Rank

I have played wo long with my friend.

I did not have an interst on this game, after playing demo. I feel that this game is more basic, tone-downed version of NIOH2. And honestly, I feel that way even It`s the last part of chapter 2, which is a small bite. *But* Time is gone and my attatchment to NIOH2 is also lowered. Plus, Most of the time, I play this game exclusively with my friend. Solo playing happens but just time to time.

So I can see its value with out comparing to NIOH2.

First of all, Yes. JUMP IS VERY IMPORTANT. In demo version, honestly maps are not that vertical and not fun to explore. But with jump and relatively small scale of map, It is quiet likable to find additional arena or short cut with vertical design. Secondly, this game is a bit simple, but that simplicity does not discourage to experient other actions or spells. Though I more like to play with human enemies, because guard-strong attack dynamism is more fun to me (at least on ch2).

Iriconally, That simplicity also helped my friend playing coop with me. His working schedule is complex, so he just can't play a game consistantly. He could`t remember all stances and arts of nioh2 in the 3rd session after 2 weeks later from previous session. But he can get into this one immediatley because of its simplicity. I can not take this as an "objectively good thing". But in my personel condition, if it didn`t support co-op feature I wouldn`t touch this one at all.

I just hope that many people seeing team ninja`s potential after playing this game.

https://www.backloggd.com/u/nepu47/

69Wolong - Page 2 Empty Re: Wolong Sun Sep 24, 2023 1:41 am

TheFirmament1

TheFirmament1
A-Rank

Some new info on the new updates/DLC, with some pretty awesome stuff listed.

https://old.reddit.com/r/wolongfallendynasty/comments/16oe69w/some_details_about_the_upcoming_dlc/
Translated from Chinese media report. Apologize for any translation mistakes.

The longsword possesses a unique action mode, allowing you to switch between regular attacks and charged attacks. During charging, by pressing the directional keys, it will perform like deflecting, and charge quickly.
Weapons with ★5 or higher can be equipped in a total of six martial arts, and you can use "Soul Fragments" to upgrade and replace these martial arts. Exclusive martial arts for specific warlords cannot be replaced.
New rarity ★7 and new grace: Gonggong, Zhurong, Chiyou, and Xuannu. Xuannu has special effects to enhance ranged attacks.
Equipment sets from warlords have a new attribute called "Extreme". Not sure what special effects it carries.
The new endgame mode "The Thousands Miles Journey" is like a roguelike mode. In this mode, players can progress based on their choices, with each route corresponding to different rewards and challenge levels. Every 10 miles of the journey, players can reach a campsite, which serves as a checkpoint. If a player fails, they will return to the last campsite, but they can also use a special reward called "Horseshoe Gold" to attempt the challenge again.
New Shitieshou will provide two accessories at one time.

UPDATE
Almost all spells have reduced their startup and recovery times, making them smoother to use in combat without slowing down the pace.
Due to the overpowering resurrection mechanism of Yinglong, the dev team has comprehensively enhanced other divine beasts, including their energy accumulation speed, release power, and more. Additionally, they have weakened Yinglong, slowing down its energy accumulation and making its resurrection only restore half HP.
All weapons have multiple-stage spirit bars, like gauntlets.

UPDATE 2
New spell - Wood Phase: 移花接木咒 Generate branches enveloped in lightning, piercing through enemies to steal their HP. https://imgur.com/J9ik9PB
New spell - Metal Phase: 五兵凌迟咒 Summon numerous weapons from underfoot, shredding the surrounding enemies. https://imgur.com/jfVmxAP
Totally 10 new spells according to https://www.4gamer.net/games/637/G063793/20230920001/ provided by @Mineral-mouse. Hopefully I didn't translate it wrong.

UPDATE 3
One thing I forgot to mention, the normal attacks of Axe and Hammer could endure attacks from enemies now (霸体).
https://old.reddit.com/r/wolongfallendynasty/comments/16pr9gl/improvement_keypoints_in_the_next_title_update/
As presented in the livestream, these are coming in the next Title Update patch note (not DLC).

- Improved characteristics of weapon types

- Adjusting Spirit stocks for existing weapons

- Addition of Martial Arts slots

- Divine Beast adjustments

- Martial Arts improvements

- Wizardry improvements

- Deflect Counter Attack (R1+O / RB+Y) functionality improvement

- Ranged Weapon functionality improvement

- Changes in Special Attribute (might mean those locked preset Attribute in Armors)

- Adjustments for Attributes, Gear Set Attributes, Graces

- Adjustments on Wizardry skill stats parameter requirement

- Added automatic Dash as option (as per the game's term, Dash is sprint) (This could be immediate sprint or automatically sprinting after a short jog without tapping L3)

- Added Auto Disassemble and Auto Sell

- Added List paging functions

- UI and UI-related functions improvements

What jumps out to me is the longsword having hold attacks mid-string and being able to parry while charging by timing a directional input. Along with more martial arts slots and FINALLY being able to replace them. Hopefully that last part isn't a troll move like the whole "swap martial arts" debacle.

Hyped as hell for this, definitely a top priority for me once I'm back home in two weeks.

70Wolong - Page 2 Empty Re: Wolong Sun Sep 24, 2023 5:07 am

Royta/Raeng

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Yeah I messaged you on Twitter about this, but if that turns out to be true I'm buying all the DLC today. If you can swap martial-arts, and also those other weapons that sound super sick, paired with that roguelike mode - I can see myself really digging this game on the on and off while my kid is around.

https://stinger.actieforum.com

71Wolong - Page 2 Empty Re: Wolong Sun Sep 24, 2023 5:30 am

TheFirmament1

TheFirmament1
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They've got some footage of the new weapon, with a parry at around 1:13.



For some reason it's... really, really fast, despite being a greatsword? Like, correct me if I'm wrong, but this actually looks just as fast as the standard sword. Almost feels like a Ninja Gaiden weapon in animation too.

72Wolong - Page 2 Empty Re: Wolong Wed Sep 27, 2023 9:29 am

TheFirmament1

TheFirmament1
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New update's out. Some huge changes, and buffs to the player.

https://teamninja-studio.com/wolong/us/update/???111

Highlights:
- Weapons can now have up to six martial arts. Not three, six. Has to be 5-star and above, though, and you also have to switch between sets.
- Pretty much all spells come out faster
- Can finally replace martial arts via a resource
- Less startup + increased movement speed with ranged weapons
- All weapons have one extra spirit stock, plus get more spirit from each attack
- Perfect parries added to dual weapons (Increased spirit gain)
- Heavy weapons have super-armour on strings
- Mash light attack extension added to staves
- Lies of P weapons added

There's a lot more, but those are the ones that jumped out to me immediately.

73Wolong - Page 2 Empty Re: Wolong Thu Sep 28, 2023 2:27 am

Royta/Raeng

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What are the button inputs for the martial arts now then, since you have three then at a time? All in all sounds legit fantastic, redownloading as we speak.

https://stinger.actieforum.com

74Wolong - Page 2 Empty Re: Wolong Thu Sep 28, 2023 4:19 am

TheFirmament1

TheFirmament1
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The third martial art is mapped to RB + A/R1 + X. As for how you switch shortcuts, I'm not sure. I'd assume that it's something like R1 + L2 or something, given you switch spells that way as well, just with the spell key.

75Wolong - Page 2 Empty Re: Wolong Fri Jan 12, 2024 6:17 am

Lulcielid

Lulcielid
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76Wolong - Page 2 Empty Re: Wolong Fri Jan 12, 2024 10:49 am

Royta/Raeng

Royta/Raeng
Admin
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Was one of the original users
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Lived through the infamous "Mentally Challenged" Souls topic
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Curious if it will include these on the disc for prosperity.

https://stinger.actieforum.com

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