Royta/Raeng wrote:I always liked how in the PS2 era games were still 'searching' for what worked. These days elements like a jump-button have found a button they could all agree on, but back then as you note in that image, every game was different.
I find it hard to just note 5 games that I feel encapsulate the hobby of Action games well. If I had to give a complete stranger 5 games to give them an idea of the genre I'd probably give them DMC3, God of War 1, Shinobi, NG2 and Astral Chain, so a pretty similar list to yours.
I think that encapsulating the genre to 5 games isn't necessarily to "set things in stone" as Birdman talks about below your response, nor is it to tell people what to think -- there are handfuls of multiple action standards each person could set up (e.g. pre-DMC, 6th gen standard, co-op standard, verb-type [shooting-oriented, melee-oriented], etc) -- but I do think the situation outside this circle is concerning how people are reviewing things like it's the only game (or that some typical average game is somehow incomparable to other games) and if they do mention another game it's more in a name-drop fashion than a real comparison, or against a genre "standard" comprised of the last game they played (i.e. one from the current generation of games).
And think of what could have been done to help out the sales of God Hand, for example, if one of us scored the game at IGN (i.e. if we
set the standard instead of blaming them). I suppose now the help is towards the sales of "the next God Hand".
Birdman wrote:No idea. I just like what I like.
Hm. A "Pass/Fail standard"?
My standard might not mean shit to someone else and we'll just end up listing our favorites.
True, but it doesn't have to be that way. I see a lot recommendation threads online but I've never really seen people dabble in a recommend + don't recommend thread; this is a new-thread idea I had where someone lists a game they like and the respondent(s) must list with reasons mentioned a game from the same genre they like better and a game they dislike more -- and continuing the process seeing a gained ascendancy and "descendancy" for each response. Maybe that'll lead to a more refined take on the +1, -1 upvote/downvote online culture.
One thing I like to see is when I rotate the left stick I can smoothly spin the character on the spot. Able to just flick it and 180 turn. No turn commands. Though not saying they ruin the game because I do like God Hand and RE4.
Another would be varying jump heights. Tap for a short hop, harder for full height. Opens up options for low jumping attacks.
I dig doing the spin test too -- especially in Shinobi.