@ maeed
> Leonine
Yeah aside from the tutorial he was the first boss-meter I saw. After leaving the tutorial area I saw some sparkles south (just turned out to be birds) and just kept on going. Eventually found that girl who asked me to go to the castle and the game just kept feeding me content until I reached it. I was surprised by how 'organic' it all happened.
Balance does seem to be an issue and again shows why RPG elements can suck the fun out of it. A friend of mine just did that area and he absolutely smashed it since he was overleveled and overgeared (gear level seems to have a way bigger impact this time around).
> how does KH do it
Basically, you barely have stats (the increases are minor) with most of your builds coming from gear. Gear impacts stats in a BIG way in KH, from damage output to how strong you magic is to how much mana you have, it's all tied to your weapon+rings. This means that you can technically be every build at any time, but at the same time makes crafting more impactful (only way to make certain items) and exploration key (good way to find new gear). Some worlds hit a bit harder or have more foes, or are vulnerable to certain abilities you won't have yet until later. Some areas or bosses give you new abilities/gear, like you learning Lightning in the Colleseum area, which is handy for the Jungle, but you can do Jungle first if you want.
In the end game, for example if you equip three str-rings and the strongest keyblade, you're a melee build. But if you equip three rings that boost mana, and a keyblade that boosts mana, you're now a caster (since magic damage scales of mana). They kept the stats in the back pretty simple with just three categories (strength, mana, health).
In Souls you're kinda just always looking for that sweet spot now, a problem I also had with Nioh. I was either underleveled, making it a grind, or overleveled and everything just died in seconds - rarely that sweetspot of challenge and enjoyment.
> boss design Marit
Just beat him yesterday, not a fan. Aside from having insane recovery the guy often just straight up does 180 turns. Like you noted with Leonine, you can't do spacing or positioning. It's all about "do I roll on time" which isn't really combat I'm interested in anymore. Thinking of going the magic-route to skip these types of bouts.
> i just wanna see new monsters etc.
Have the EXACT same feeling. Seeing new areas, new animals and stuff just is wonderous. It's very inspiring just how fantastic the game's art-direction is, especially its creature and NPC design. Even something as simple as that D guy, great armour design.
@5does> what it's doing better than others
It's the newest, hence the best, right? All in all, as noted so far it's probably the worst in the series in my eyes. I fear people will turn on this game pretty badly once the hype dies down.
> talismen slots
You can unlock more lateron. I have two now.
> ahs art system
Like it too, also that they impact what way your weapon scales. I dislike that most of them are super situationally ass though. I nearly always use KICK these days.
> margit boss
This is basic souls boss design for the last 10 years now sadly. Once players got used to "oh I just have to dodgeroll", FROM has been upping it by having enemies have insane tracking and a ton of similar looking strings that you have to dodge for a single punish down the line. There's some creativity possible (parries for example) but it's still pretty limiting.