State of Play:
They described the game as a "looter slasher" (we all know what that looks like).
The showing was weird to say the least. It looked like a tutorial. Jokes aside, I think the combat looks a bit lackluster, and I really don't want to be negative.
The enemies seemed very passive and that boss was disappointing.
I feel like a game like this should be marketed with "difficulty" if it is to stay relevant with saturation of "souls-like" games in the genre nowadays.
But other than that, we will have to wait and see the appeal of this game because it doesn't seem to be attracting a whole lot of people right now.
They described the game as a "looter slasher" (we all know what that looks like).
The showing was weird to say the least. It looked like a tutorial. Jokes aside, I think the combat looks a bit lackluster, and I really don't want to be negative.
The enemies seemed very passive and that boss was disappointing.
I feel like a game like this should be marketed with "difficulty" if it is to stay relevant with saturation of "souls-like" games in the genre nowadays.
But other than that, we will have to wait and see the appeal of this game because it doesn't seem to be attracting a whole lot of people right now.